Author Topic: Miyamoto working on StarFox for the Wii U!!  (Read 8905 times)

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Offline BlackNMild2k1

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Miyamoto working on StarFox for the Wii U!!
« on: June 10, 2014, 10:36:52 AM »
And 2 other games.
I'll update with more later

http://time.com/2850146/shigeru-miyamoto-nintendo-interview/?utm_source=twitterfeed&utm_medium=twitter

Quote
n one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot’s upper-body while thumbing the controller’s joysticks to punch or grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers — as well as you — admire your tromping, pummeling handiwork.

In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.

And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto’s new GamePad-based controls — controls that’ll ask of players things they’ve never had to do before in a video game. Whether they’ll come willing or balk remains to be seen, but Miyamoto is convinced he’s on to a control scheme that’s not only novel, but with practice, indispensable.

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« Last Edit: June 10, 2014, 10:39:51 AM by BlackNMild2k1 »

Offline Luigi Dude

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #1 on: June 10, 2014, 10:46:07 AM »
Looks like somebody at Time is about to get fired for not knowing the differences in Time Zones.  I imagine Nintendo isn't happy this was posted over an hour before the Direct. 

Anyway, can't wait to see the Star Fox footage in the Direct.
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Offline Khushrenada

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #2 on: June 10, 2014, 10:50:53 AM »
Makes sense. When I was making my predications as to what we might see, I felt this would be the Star Fox's time with most franchises having gotten some love of late. Looks like Time may have posted their article a bit earlier. While it lessens some of the potential surprises to come, it's still good news in any event. Miyamoto seems to have a soft spot for Star Fox so I'm glad he's helping out with this. Some interesting tidbits from the article:

Quote
How long have you been working on the new Star Fox game?
 
We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn’t find an idea that really brought that together for the Wii. So instead we moved experimentation to the Wii U using some of the same assets. It’s been maybe 6 to 10 months that we’ve been experimenting with it.

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You said at the event that all of these games might be related. In what way? As part of a single Star Fox game? Or as something more multiform and arcade-like, like Nintendo Land?
 
Honestly I don’t have a clear idea myself yet, but one thing I’m thinking is that with this Star Fox we may take a different approach, so that rather than one big title we have multiple releases that are connected through different missions. If I was to describe the Star Fox series up until now as being sort of a movie series, I guess I’d describe this new approach as something that’s more like a TV series for Star Fox.
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Offline Nile Boogie Returns

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #3 on: June 10, 2014, 10:57:11 AM »
...and so it begins!










Offline Khushrenada

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #4 on: June 10, 2014, 11:00:00 AM »
One note of caution:

Quote
Project Giant Robot and Project Guard are still considered experimental at this point, and Star Fox is at least a year away, but I had a chance to sit down with Mr. Miyamoto after trying all three.
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Offline Adrock

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #5 on: June 10, 2014, 11:00:12 AM »
The article was removed. It will probably be back later today. GamePad-based motion controls might not be greeted with open arms by fans who have been waiting for a sequel for nearly a decade. It still nice to see Nintendo trying to implement the GamePad.

Offline broodwars

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #6 on: June 10, 2014, 11:26:31 AM »
It's great to have a new Star Fox game. It's been too long since the last one. However, in today's market this game can't be the traditional 2 hour-long Star Fox experience. Not for $60. The market has changed too much for that value proposition to make sense anymore. I'm interested to learn more in the Direct.
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Offline BranDonk Kong

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #7 on: June 10, 2014, 11:30:09 AM »
It's still there.
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Offline Sarail

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #8 on: June 10, 2014, 11:32:30 AM »
But what if they launch it at $39.99? I figure it's unlikely...but they might.

This whole $60 starting price mess has got to stop. It's getting ridiculous.
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Offline broodwars

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #9 on: June 10, 2014, 11:35:57 AM »
But what if they launch it at $39.99? I figure it's unlikely...but they might.

This whole $60 starting price mess has got to stop. It's getting ridiculous.

If your game's 2 hours long, the market's pretty much set the acceptable price at $20 (the price of something like Transistor or Journey).  Even with great replay value, $40 is a bit much for a game as short as Star Fox is traditionally.

Oh, and there's better be an option for traditional controls. I thought we were past the era of dumb, forced motion controls in 1st party Nintendo titles.
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Offline Adrock

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #10 on: June 10, 2014, 11:53:43 AM »
It's still there.
It's back up now, but Time definitely took it down for a while.
I thought we were past the era of dumb, forced motion controls in 1st party Nintendo titles.
Why do you think that's true? Nintendo still puts motion controls in their games.

Offline broodwars

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #11 on: June 10, 2014, 11:55:52 AM »
I thought we were past the era of dumb, forced motion controls in 1st party Nintendo titles.
Why do you think that's true? Nintendo still puts motion controls in their games.

Yes, but not forced motion controls so much anymore, where you have no other options. I'm not playing a Star Fox game by waving the GamePad around. **** that.
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Offline Khushrenada

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #12 on: June 10, 2014, 11:59:24 AM »
Well then, I guess you have no need to check in to this thread and comment on the game anymore. Bye-bye.
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Offline Kytim89

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #13 on: June 10, 2014, 12:13:55 PM »
If only a F-Zero game is announced for the Wii U.
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Offline Ian Sane

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #14 on: June 10, 2014, 12:31:15 PM »
New IP from Miyamoto sounds exciting in theory but that all the Gamepad usage completely turns me off.  Miyamoto seems really interested in that kind of stuff and it's sad when I realize that my tastes and his have gone in different directions.  I'm not interested in gimmick controller games and won't buy that crap from Nintendo or anyone else ever again.

Hopefully Star Fox can bounce back to respectibility but then I see Gamepad motion control nonsense is involved so, again, I'm not interested.  It's the catch-22 of the Wii U.  They make us buy the Gamepad so you figure they should use it but the Gamepad also sucks so the games will turn out better if they ignore it and just use traditional controls.

So what situation can play out where Nintendo will be encouraged to make Star Fox games again and have Miyamoto create new IP but will be discouraged from using gimmick controllers?  How do I vote with my dollar on one part but not the other?  Nintendo would probably just interpret my vote as a blanket approval or rejection of the whole thing.

Offline Khushrenada

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #15 on: June 10, 2014, 12:59:05 PM »
Well, at least you're able to judge and know exactly how great or bad the controls are by having not seen a single second of footage involving them or tried them in action. If only you worked Nintendo and could instantly predict the future for them on all things like this.

As for me, I'll do what I always do and reserve judgement until I've actually played the item in question. What a novel concept.
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Offline BranDonk Kong

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #16 on: June 10, 2014, 01:01:16 PM »
It never went down for me, but I'm on a Nexus 7 so maybe there wasan error in the script that kept the page up on tablets, etc. It was say page not found but then it would refresh automatically and show the article, every time since BnM first showed the link.
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Offline Ian Sane

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #17 on: June 10, 2014, 01:12:54 PM »
Well, at least you're able to judge and know exactly how great or bad the controls are by having not seen a single second of footage involving them or tried them in action. If only you worked Nintendo and could instantly predict the future for them on all things like this.

After all the years with the Wii I can pretty safetly say that I personally don't like motion controls and have no interest in using them.  If Nintendo or anyone else was going to prove me wrong on motion controls they would have done so years ago.  It would be a miracle for Nintendo to win me over on that concept now.  For me motion controls = BAD, 100% of the time.  You might like it and it might work for you but for me it means the game will be a chore to play.  It's no different than if Nintendo went with a genre I don't like or made a sequel to a game I didn't like.  I know the routine with Nintendo and motion controls and I'm not interested.

Offline broodwars

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #18 on: June 10, 2014, 01:19:11 PM »
Well then, I guess you have no need to check in to this thread and comment on the game anymore. Bye-bye.

Defensive, much? All I asked for was the option to use traditional controls rather than unreliable, stupid motion controls. If you want to look like a Disney Animatronic playing Star Fox, good for you, but it's not my thing.
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Offline Oblivion

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #19 on: June 10, 2014, 01:22:35 PM »
broodwars pls leave


Guess I'm not the only one who doesn't need your pointless bitching.

Offline Khushrenada

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #20 on: June 10, 2014, 02:13:13 PM »
Well then, I guess you have no need to check in to this thread and comment on the game anymore. Bye-bye.

Defensive, much? All I asked for was the option to use traditional controls rather than unreliable, stupid motion controls. If you want to look like a Disney Animatronic playing Star Fox, good for you, but it's not my thing.

Not at all. I am simply responding to your dismissivness with dismissiveness of my own. Isn't it nice when everyone posts with that type of attitude?

Yes, but not forced motion controls so much anymore, where you have no other options. I'm not playing a Star Fox game by waving the GamePad around. **** that.

That's what you call asking for the option to have traditional controls instead of motion controls? Cause I see a lot of grouching and not much asking.

Well, at least you're able to judge and know exactly how great or bad the controls are by having not seen a single second of footage involving them or tried them in action. If only you worked Nintendo and could instantly predict the future for them on all things like this.

After all the years with the Wii I can pretty safetly say that I personally don't like motion controls and have no interest in using them.  If Nintendo or anyone else was going to prove me wrong on motion controls they would have done so years ago.  It would be a miracle for Nintendo to win me over on that concept now.  For me motion controls = BAD, 100% of the time.  You might like it and it might work for you but for me it means the game will be a chore to play.  It's no different than if Nintendo went with a genre I don't like or made a sequel to a game I didn't like.  I know the routine with Nintendo and motion controls and I'm not interested.

But it's not the motion controls of a Wiimote. It's a different kind. Moreover, most of it is still with buttons. The motion controls are simply to move the camera for the screen on your gamepad. But again, judge away. After all, no one has ever looked foolish judging a matter before gathering all the facts on it.
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Offline pokepal148

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #21 on: June 10, 2014, 02:41:14 PM »
broodwars pls leave


Guess I'm not the only one who doesn't need your pointless bitching.
He's contributed more to the conversation then you have.

Re: Miyamoto working on StarFox for the Wii U!!
« Reply #22 on: June 10, 2014, 09:25:12 PM »
New IP from Miyamoto sounds exciting in theory but that all the Gamepad usage completely turns me off.  Miyamoto seems really interested in that kind of stuff and it's sad when I realize that my tastes and his have gone in different directions.  I'm not interested in gimmick controller games and won't buy that crap from Nintendo or anyone else ever again.

Hopefully Star Fox can bounce back to respectibility but then I see Gamepad motion control nonsense is involved so, again, I'm not interested.  It's the catch-22 of the Wii U.  They make us buy the Gamepad so you figure they should use it but the Gamepad also sucks so the games will turn out better if they ignore it and just use traditional controls.

So what situation can play out where Nintendo will be encouraged to make Star Fox games again and have Miyamoto create new IP but will be discouraged from using gimmick controllers?  How do I vote with my dollar on one part but not the other?  Nintendo would probably just interpret my vote as a blanket approval or rejection of the whole thing.



He started out as an artist, he hasn't changed YOU have damn man. The game pad is probably the perfect tool for an artist to see his games on, not a clunky decades old technology that he had to work with because he had no choice.
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Offline the asylum

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #23 on: June 10, 2014, 09:49:55 PM »
If only a F-Zero game is announced for the Wii U.

There's always next year

There's always next year

*squirms in straightjacket, rocks slowly against padded wall*

There's always next year....

Offline broodwars

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #24 on: June 10, 2014, 10:11:40 PM »
If only a F-Zero game is announced for the Wii U.

There's always next year

There's always next year

*squirms in straightjacket, rocks slowly against padded wall*

There's always next year....

Yet another reason to look forward to 2015: the year of F-Zero, Half Life 3, The Last Guardian, Beyond Good & Evil 2, & a North American localization for Mother 3. #E3HypeTrain
« Last Edit: June 10, 2014, 10:32:48 PM by broodwars »
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Offline Phil

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #25 on: June 11, 2014, 01:35:16 PM »
Everything is 2015!

My reactions during the Digital Event were like this:

Game shown, release date: 2015 - "Aw..."

Game shown, release date: 2015 - "Man..."

Game shown, release date: 2015 - "Noticing a pattern here..."

Game shown, release date: 2015 - "SON OF A-- haha!"
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Offline BlackNMild2k1

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #26 on: June 11, 2014, 01:39:45 PM »
the good news is that 2015 is less than 6 months away....

unfortunately that also means the game could be as far away as just under 18 months though...

but let's focus on the first sentence, not the second.

Offline broodwars

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #27 on: June 11, 2014, 02:05:23 PM »
Star Fox is really early (even earlier than Zelda) if they won't even show a clear screenshot of it. I'm not confident that's a 2015 game. I feel like we would've seen a lot more of it by now between the various Treehouse stuff.
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Offline Ceric

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #28 on: June 11, 2014, 02:12:12 PM »
If only a F-Zero game is announced for the Wii U.

There's always next year

There's always next year

*squirms in straightjacket, rocks slowly against padded wall*

There's always next year....

Yet another reason to look forward to 2015: the year of F-Zero, Half Life 3, The Last Guardian, Beyond Good & Evil 2, & a North American localization for Mother 3. #E3HypeTrain
You forgot Kingdom Hearts 3.


I'm hearing more and more that "Yeah the actual game is done but the testing is not."  A lot this year.  Smash getting pushed to October and why both are being released together.  Why there is no PC version of Destiny.  It sounds like the creative tools are getting better more efficient.  Which leads to more time being paid in testing since it is easier to add more.
« Last Edit: June 11, 2014, 02:14:21 PM by Ceric »
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Offline Ian Sane

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #29 on: June 11, 2014, 03:25:51 PM »
New IP from Miyamoto sounds exciting in theory but that all the Gamepad usage completely turns me off.  Miyamoto seems really interested in that kind of stuff and it's sad when I realize that my tastes and his have gone in different directions.  I'm not interested in gimmick controller games and won't buy that crap from Nintendo or anyone else ever again.

Hopefully Star Fox can bounce back to respectibility but then I see Gamepad motion control nonsense is involved so, again, I'm not interested.  It's the catch-22 of the Wii U.  They make us buy the Gamepad so you figure they should use it but the Gamepad also sucks so the games will turn out better if they ignore it and just use traditional controls.

So what situation can play out where Nintendo will be encouraged to make Star Fox games again and have Miyamoto create new IP but will be discouraged from using gimmick controllers?  How do I vote with my dollar on one part but not the other?  Nintendo would probably just interpret my vote as a blanket approval or rejection of the whole thing.

He started out as an artist, he hasn't changed YOU have damn man. The game pad is probably the perfect tool for an artist to see his games on, not a clunky decades old technology that he had to work with because he had no choice.

No, he changed.  I still like his old games.  I still like games that are made in a similar style to what he used to make.  He didn't used to have an infactuation with stupid gimmick controls and now he does.  He changed.  Hell, that makes sense even if you see him as an artist.  Artists often change over time.

Now it could also be that as the industry has changed that what is considered an ambitious game is now outside Miyamoto's comfort zone.  SMB is a small game by today's standards but was a huge deal in 1985.  Miyamoto seemed very ambitious until the Wii era but seems much more focused on quirky projects now.  But then maybe something like Ocarina of Time is the maximum scope of what he wanted to make, like that's what he was aiming for when he first started.  Back then that was cutting edge stuff.  Now if you wanted to be cutting edge the scope would be much greater and that might be beyond what he ever wanted to to.  Essentially he seemed more ambitious when he was younger entirely because technology had not yet caught up to the scope of his ambition.  Since he has effectively hit his ceiling in regards to taking advantage of enhanced technology he looks to alternate control schemes for new ideas.  He's going in a lateral direction but I want to keep going forward.

Re: Miyamoto working on StarFox for the Wii U!!
« Reply #30 on: June 11, 2014, 03:46:51 PM »
I never saw Nintendo games as these grand epic whatevers your claiming they are so I think it was always just your perception dude sorry. I never saw Super mario Bros as this big epic game either it was huge but it was quickly outdone by other games that came out the same frigging year. It felt old by the time SMB2 came along and that was not a long time. Also I don't see why he has to make big epic grand whatever you call it to still be a great game designer, most of his best games are quirky and small, you even said your self you loved Pikmin and that was his baby so which is it you Love his quirky games or you don't?
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Offline nickmitch

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #31 on: June 11, 2014, 04:31:30 PM »
Dude, if OoT didn't feel epic to you when it came out, you are the definition of jaded.
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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #32 on: June 11, 2014, 04:46:38 PM »
Dude, if OoT didn't feel epic to you when it came out, you are the definition of jaded.


I wasn't talking about that game.
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Offline nickmitch

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #33 on: June 11, 2014, 05:02:16 PM »
Ian specifically referred to it, and your post blanketed his argument when you said
I never saw Nintendo games as these grand epic whatevers your claiming they are so I think it was always just your perception dude sorry.
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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #34 on: June 11, 2014, 07:10:36 PM »
alright I will try it this way, its not like that is ALL Miyomoto does, he has been known to sure, but his first game, the game that put them on the map, was as simple as they come not to mention quirky compared to what everyone else was doing at the time, in that regards HE the man has not changed, he tackles projects that makes him happy as an artist, which as an artist myself I respect. I would not respect him if he just did what corporate suits/fans told him to.


This topic was originally about Star Fox, another one of those not so grand nowhere near epic games he worked on. Also last I heard he wasn't even doing Zelda any more so how is what went wrong/right with those his fault/credit? Star Fox is more simple and even still if these are what makes him excited which is what doing Pikmin did for him than doesn't that indicate they will be up to his standards not what people standards of him are? Anyways whatever sometimes I just think with some people no matter what you say its just going to turn into an argument.



I guess I would ask ian what does he want from Miyomoto on a Star Fox game after all he said all three of these games will be interconnected how is that not grand or epic or whatever?
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Offline NWR_insanolord

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Re: Miyamoto working on StarFox for the Wii U!!
« Reply #35 on: June 11, 2014, 10:12:05 PM »
Game of the Show. Game of All the Shows. Give it to me right now!
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