Bayonetta is REALLY not a character for people who casually play smash. almost all of her grounded normals have a terrible ammount of startup time, her dodges are garbage in order to try and push you towards witch time, and maybe the only one of the held A gun attacks you'll ever want to use in neutral is the downtilt one because it racks up a lot of damage on enemies on both ends of Bayonetta.
Honestly, I feel like you have to play her from netural in the same way one plays Zero Suit Samus from Netrual; with spaced short-hopped back airs and with neutral B and Forward-b. the real thing that sets this character apart is her CRAZY juggle potential. yeah, you can build a shitload of damage off of a witch time read or close out a stock, but more often than not your best bet is to catch your opponent with the end of grounded Side-B and convert it into something like Up-air, Side-B, Up-B, Side-B, first hit of Nair, and held Up-B.
A couple of her held aerials like Held UPair and Held N-air are great for gimping too.
Honeslty, I don't like the character, because while I understand HOW she's meant to be played, I imagine you have to put in a TON of time to see reuslts with her, and I feel like she's a character that tosses accessability out the window in order to be a character for a particular type of Super Smash Bros. fan. Y'know, the type who talk about using short-hopped Back-air as your main footsies tool. This even translates into her stage pretty much being the ideal tournament legal stage of a platform with other platforms that float in and out.
if Melee was about Fox and Final Destination, than Brawl was about meta Knight and Smashville and it's sole moving platform.
I also want to say that someone made a giant cell phone in minecraft and one particular popular youtuber has a video of him ordering Pizza through minecraft, so... you already have what you want, James!