Let me preface my statement with the fact that I bought RE: Revelations on release day and played it through at least 4 times, including Hell Mode twice. I love the Resident Evil franchise, and this is probably the only 3rd party game that convinced me to purchase a 3DS. That being said, my main problem with Revelations, is that it reused the same environments too many times. The ship, the snowy mountains, and the Terragrigia offices were reused a minimum of two times over. Running through the exact same environment with a different character, without any new puzzles or real objectives, doesn’t cut it for me. When Masachika Kawata touts the game as being a full console experience, I can only assume that is in comparison to RE: 1-2. The amount of diversity in this game is only a fraction of RE: 4-5. I understand it’s handheld title, but don’t hype it to something it’s not. I assume the game development cycle (including pressure from Nintendo over initially slow 3DS sales) and the fact the game’s sales probably wasn’t going to warrant a huge project were also a factor. I would certainly welcome another Resident Evil on 3DS, and the return to “survival-horror” is much appreciated (as long as the mood isn’t constantly interrupted by horrendous dialogue between idiotic characters.)