Author Topic: How the heck?  (Read 2114 times)

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Offline Avinash_Tyagi

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How the heck?
« on: November 14, 2005, 04:22:28 PM »
Gartner estimates that PlayStation 2 currently has about 51 percent of the worldwide market for the most recently available consoles, compared with about 34 percent for the first Xbox and 15 percent for Nintendo Co.'s GameCube.

This has to wrong, there is no way that MS has more than double the marketshare of Nintendo Worldwide.

Independent Tribune

Offline Artimus

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RE: How the heck?
« Reply #1 on: November 14, 2005, 04:29:59 PM »
Yeah. It makes little sense at ALL.

Offline IceCold

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RE:How the heck?
« Reply #2 on: November 14, 2005, 05:31:48 PM »
Quote

...for the most recently available consoles...
Perhaps it's for consoles sold after 200X - maybe 2003 or so, because the Gamecube sales have slowed down recently..  
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Offline Nephilim

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RE:How the heck?
« Reply #3 on: November 14, 2005, 06:24:25 PM »
Not really
Xbox in Europe and Australia killed gamecube

Offline mantidor

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RE:How the heck?
« Reply #4 on: November 15, 2005, 02:45:49 AM »
As far as I know, GC=18 million, xbox=20 million, and maybe Im off by a million or two. How the hell does xbox has double marketshare then? O_o
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline KDR_11k

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RE: How the heck?
« Reply #5 on: November 15, 2005, 05:11:21 AM »
Marketshare == fraction of the current sales. That means NOW. Not what has been sold so far but what's selling NOW. Or perhaps they just used the US numbers and said "worldwide available" just because it is being sold elsewhere too.

Offline mantidor

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RE: How the heck?
« Reply #6 on: November 15, 2005, 05:17:03 AM »
But isnt it funny that numbers are reported like that? is the same with the ds and psp, with market share being determined by the latest weekly sales, but putting numbers like that is like pretending the previously sold systems blew away or something.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro