Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Evan_B

Pages: 1 ... 136 137 [138] 139 140
3426
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: April 21, 2012, 01:25:16 AM »
I'd love to see Shulk added in, and I will once again throw in the potential for Ghirahim. Sheik has only appeared in one game, and Ghirahim was a fun enough villain to warrant his own spot in the roster. I think a lot of cool stuff could be done with him.

Agree with Bowser Junior, but not too keen on Palutena. I think Hades or Viridi would be a better choice, personally.

In addition, has anyone from this board been following the progress of Project M, the mission to alter Brawl into a more Melee-esque game? The engine's been altered and many characters have had their movesets changed, mostly all for the better. It's a very cool project, free to play, and insanely easy to download to your Wii, even if you don't have a hacked version... just don't get too attached to those custom stages.

3427
Nintendo Gaming / Re: Wii U
« on: April 21, 2012, 01:19:14 AM »
Doesn't make it any less wrong. I'm just going to be tired of NSMB by the time NSMBMii hits- the graphical style is going to get a little grating, especially if there's not a healthy amount of new features.

3428
Nintendo Gaming / Re: Wii U
« on: April 21, 2012, 12:46:42 AM »
I'm more than a little disappointed that Mario will be getting TWO 2D Bros. outings on both consoles this year. Booo.

3429
Nintendo Gaming / Re: Wii U
« on: April 20, 2012, 11:15:04 AM »
I don't think marketing new uMotes every few years would be a good idea, unless they're easily synced and data transfer from uMote to uMote would be easy, as well. I am assuming that the uMote will have increased data storage, much more than the Wiimote, and I don't want to have to go through the hassle of data transfer. Also, what improvements could they bring to a uMote?

Also, I think a 3DS player for the WiiU would be a great idea, but it needs to be released later in the WiiU's life, after people have already bought their 3DS's.

3430
It's one of the only current-gen RPG's to implement these features, and pull it off with grace. It's also not a piece of **** like most current-gen RPGs.

3431
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 19, 2012, 12:41:37 PM »
I love SS. I was one of the few guys on this forum preaching how great it was from day one. Gameplay wise I love it, aside from a few things, but it still feels like Zelda.

Retro have proven they can take a completely silent game, slowly build on the story and eventually have full on voice acing and everything. Their track record so far awesome. Where as the Zelda team regularly plays it too safe.
Well, I dunno. They innovate in some ways and cut corners in others. That's why I loved motion control but hated not having a full Overworld.

3432
If only they could be as well knit as One Piece.
Bahahahahahhaha good one.

But seriously, I agree. Take the story at face value, and enjoy the game.

3433
nevermind... this post never happened.


expect something to be edited in here later.

EDIT: something  -UB
Still evil.

3434
I don't know. I'm still calling shenanigans. All the Triforce did was drop a large mass of earth onto Demise. I feel like Nintendo could have handled that better. That doesn't change the fact that Link and Zelda are standing right in front of the Triforce at the very end. Why don't they use it to destroy Demise's essence from being reborn and haunting their descendants? "I wish for the destruction of Demise... Again." The end. Again, that unravels the entire series due to a single logical misstep. No other Zelda game showed that a wish could destroy evil. Skyward Sword sets the precedent and its place as the first game chronologically makes the absence of a similar subsequent wish all the more baffling. How come no one ever bothered to make the same wish? That's why it makes no sense. That's just bad writing.
I'm quite certain using the Triforce is kinda a one-time deal. Also, Link is the one who assembled it, so wouldn't he be the only one who could use it? I think you're taking things a little too literally- though it did drop the island on the Sealed Grounds, I think that was a sort of symbolic device showing that the evil had been conquered, especially if you consider that the temple held the Triforce and that the statue of the Goddess was where you first learned of this mission. I dunno, I don't think they wrote that part as, "And then they kill Demise by dropping an island on him." The wish was what stopped him, not the island.
Ehh, I still consider that poor writing. Centuries of planning almost undone by one woman's carelessness. That just makes Impa look like an asshole. I don't really agree that the perceived danger was anywhere close to coming to a close when the guy who was stalking Zelda and taunting Link for the entire game was at large and they were all standing next to a time travel gate.
I understand, but if the game is really the time-travel mindfuck that it's supposed to be, you have to consider that Impa already knew this was going to happen and had to let things play out the way they did. And if you don't, then that supports the idea that Demise wasn't killed by the island and rather lives on in the Master Sword instead of the spike at the base of the Sealed Grounds.

3435
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 19, 2012, 11:26:00 AM »
Man your touchy. But to answer your question, those fighting games are fine as far as I'm concerned.

As wonderful as SS is, it does lack in the epic scope of things, and to be honest, creativity as well. The world is always coming to an end, and it never seems like anyone notices outside of MM. I liked that TP had a "big" town with lots of NPC's everywhere, even if you couldn't talk to half of them. But there is always like one major town, and 5 people living in every other town. I would love if the environments got a little more whimsical and creative. They are cool, but a little too bland and realistic half the time. Even Mario's realistic landscapes in Galaxy look beyond epic. The Zelda guys make locations too realistic despite the art style.

When I play Metroid Prime 1 and 2 I feel like there other things going on in the back ground despite not seeing it. Samus's actions have weight and to me the space pirates are really reacting to that. In Metroid Prime 3 Samus is back at the federation and I think "yeah, everyone is aware of all the amazing things she did. There is a real world out there." With Zelda I havn't got that feeling since MM and WW.

Retro would do wonders for Zelda, considering how they did Metroid. They would make it feel like Zelda and then add new and amazing things that just don't happen often with the current developers.

I mean I love flying! But why can't I fly over landscape and use my bird to interact with the world more? Special clouds the birds won't fly through is just BS to keep the game from being more fun. Retro would have done it.
Yeesh. Someone didn't like Skyward Sword.

I agree that Zelda does need a little more of a role-play element to it, however, I think Skyward Sword took steps in that direction. Helping out townsfolk in the VERY well-designed Skyloft- but yeah, the game does need more than just one town. However, I think you're putting a lot of faith in Retro, especially when the Prime series revolved around obtaining powerups and not really reacting with other characters much at all. The story of Prime was okay, though a little all-over the place, and the environments were extremely creative, but in no way whimsical. I mean, the themed locales in DKCR were okay, but they didn't do much for me.

I think that Zelda simply needs to become bigger in scope- the locales are already extremely well-designed, with Skyward Sword pretty much exemplifying how masterfully the Zelda team is at utilizing the space available- but if they had more, and perhaps had environs that were like those in Skyward Sword but had more branching paths into other regions (or if the locales had more of a connection instead of access by sky), the game would be even better.

Something I've talked about with quite a few people is that Skyward Sword is not the end-all Zelda formula and things are going to change. However, the environment design in Skyward Sword was top-notch and I think that any improvements to it would only be a good thing for the franchise.

Moreover, I'm going to emphasize how terrible I think first-person sword-wielding games are. With all the innovation that Nintendo did with motion controls in the third-person format, I would like it to stay that way. Mechanics like swimming, gravity flips, and enemies coming from behind are just disorienting and awkward in first person, IMO.

3436
I MUST KNOW.

3437
The entire end game made no sense. After awakening Zelda in the present, Impa should have destroyed the Gate of Time like she destroyed the other Gate of Time. Then, no more things could happen unless Ghirahim insisted on fighting Link without any hope of resurrecting Demise. That negates the entire series and timeline. Then again, write a better story. Really, the events of the game as constructed shouldn't even exist. If dropping an island onto Demise/The Imprisoned was all that needed to be done, Hylia could have done that herself ages ago.

As for the actual final boss, my main issue was that, for me, The Wind Waker set the bar so high, managing to be even cooler than Ocarina of Time's Ganondorf/Ganon final boss. That's not really Skyward Sword's fault; it's Nintendo's for not being able to come up with anything even remotely close. It's almost unfair to compare any other Zelda end game to The Wind Waker's because that was all "Holy ****, that just happened!" Nintendo could stand to move away from bosses that simply block 90% of Link's attacks but I liked it for what it was. Additionally, I wish I cared more or felt more threatened by Demise but like The Cloud of Darkness in Final Fantasy III or Necron in Final Fantasy IX, he shows up at the very end. It was still a cool boss battle but it lacked emotion. Demise was more in my way than someone I felt compelled to defeat.
I think, the main point of Skyward Sword- especially the final portion of the game, was to empower the player and make them feel as if they were holding the Master Sword. The journey down to fight Ghirahim allowed you to literally mow down a ridiculous amount of enemies. You stood toe-to-toe with the Demon King. You become that hero.

As for the story not making any sense- it was more than just dropping an island on the Sealed Grounds that killed Demise- it was using the Triforce, a device that the goddess herself could not use. I mean, Impa was probably relieved that the whole journey was done with- she wasn't thinking about the immediate danger. Everyone can get careless for a minute, especially when the perceived danger has come to a close.

When you really think about the scope of the game, there's a whole lot going on here. Time travel, obtaining the WHOLE Triforce, forging the Master Sword, and defeating the very root of evil. To me the final set piece was really epic, and a suitable ending. It was just you and Demise, who possesses the spirit of Zelda within him- he's the Demon King, and if you don't stop him- there's no goddess to fix things. The rest of the timeline- Ocarina of Time, Wind Waker... it all doesn't happen. However, when you really take note of the last sequence of the game, there's a little bit more going on. Link seals Demise in the Master Sword. That means that as long as the Master Sword exists, Demise will too- his spirit and legacy will continue on.

BUT, I digress. I just think that the ending is a little underplayed because of the presentation values.

3438
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 18, 2012, 01:08:12 AM »
But Zelda's all about the sword and shield... I just feel like playing with them in a first person perspective would be too awkward. The Elder Scrolls games don't convince me otherwise.

3439
Ghirahim wasn't really defeated at the end was he? I would have prefered Nintendo take the Mass Effect alternate ending thing and have the option of defeating Demise without actually fighting him and then have Ghirahim take up his mantle as the Lord of Darkness, absorb his power and become the most difficult boss in Zelda history.
 
After collecting the Hero's verses, or whatever, I was so burned out on the Sky Keep dungeon. I am no good at spider puzzles, so finding the Triforces was kind of a pain. IHere is what Sky Keep should have been:
 
  • Courage: Link must swim through water to reach a drowning friend despit his oxygen meter depleting and then must run through fire to save another friend despite his health dropping to zero.
  • Wisdom: The player must solve a brain busting puzzle to gain the Triforce of Wisdom.
  • Power: The player must defeat a powerful mini-boss.
But... Sky Keep was awesome. AWESOME, I SAY.

They made you revisit past dungeons for like the third or fourth time.
They made you revisit dungeon THEMES. Each room was unique from the original dungeons and had puzzles that used each item.

3440
The wonderful thing about the game is that, depending on how in-depth you want your RPG experience to be, you can level arts and change your party leader so that you can end up with a multitude of play styles. Shulk is obviously the easiest to control and possesses a number of battle techniques that make him very accessible. However, the other characters can be leveled in ways to make their abilities benefit the team far more. Sharla sucks when controlled by AI, but proper leveling of her abilities makes her an AMAZING character to lead the party.

I could play this game as each character.

3441
Ghirahim wasn't really defeated at the end was he? I would have prefered Nintendo take the Mass Effect alternate ending thing and have the option of defeating Demise without actually fighting him and then have Ghirahim take up his mantle as the Lord of Darkness, absorb his power and become the most difficult boss in Zelda history.
 
After collecting the Hero's verses, or whatever, I was so burned out on the Sky Keep dungeon. I am no good at spider puzzles, so finding the Triforces was kind of a pain. IHere is what Sky Keep should have been:
 
  • Courage: Link must swim through water to reach a drowning friend despit his oxygen meter depleting and then must run through fire to save another friend despite his health dropping to zero.
  • Wisdom: The player must solve a brain busting puzzle to gain the Triforce of Wisdom.
  • Power: The player must defeat a powerful mini-boss.
But... Sky Keep was awesome. AWESOME, I SAY.

3442
Nintendo Gaming / Re: Wii U
« on: April 17, 2012, 09:28:52 PM »
Developers of Cave Story say Wii U is the most powerful system Nintendo ever made.

This is a textbook example of Double Speak. Even the most negative anti-Nintendo analyst ever doubted the Wii U was going to be more powerful than the Wii. The Wii is currently Nintendo's most powerful system (unless the 3DS is more powerful, which it may be), but the Wii is extremely weak by current gen standards, so the bar is very low and for the Wii U to rise above that bar and become Nintendo's most powerful system isn't really saying much.

What we all really want to hear is that the Wii U is the most powerful console ever made by ANYONE, but that's not what we're hearing. So the uncertainty over whether or not the Wii U is more powerful than the PS360 still lingers on.
I think the 3DS is more powerful than the Wii... I only think so, though. My reasoning is that it displays prettier games on a smaller space and has much better online.

3443
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 17, 2012, 09:18:06 PM »
5 Words:

Retro makes first person Zelda.
Ew.

3444
Well, Demise seemed like a lesson in stamina, requiring 22 hits before moving into his final phase. His attacks are wide and very nasty if you don't know how to perfect block. The final phase is pretty wacked out, too- Demise's Skyward Strikes are really hard to avoid if you don't know how to approach it. I mean, personally, I would have preferred Ghirahim's final duel to be a part of the final battle, with no opportunity to heal up before fighting Demise, but that might have been too much. Demise was suitably epic, though.

3445
TalkBack / Re: New Super Mario Bros. Mii Is the Mario Bros. Wii U Game
« on: April 17, 2012, 01:19:37 AM »
A resounding "meh" from me. However, there's plenty that could make this game a good buy, or even better, a good pack-in. The ability to design and share levels and online co-op would make this game absolutely fantastic, and "World" DLC from Nintendo would add a lot. We could get a BUTTLOAD of content out of this game, but it all depends on how Nintendo swings it.
 
The Miis don't interest me, especially since good old 2 player co op is where it's at.

3446
Nintendo Gaming / Re: Wii U
« on: April 16, 2012, 01:51:55 PM »
No more Galaxy/Land3D style gameplay, please. I hate the mission structure of those games. Plus, they don't need an excuse to put more bottomless pits in Mario games. Let it be like Super Mario 64 and Sunshine, 64 moreso.

3447
Nintendo Gaming / Re: Wii U
« on: April 16, 2012, 12:19:38 PM »
I pray it's not New Super Mario Bros. I want a pretty, HD 3D Mario, especially if we're getting a 2D Mario for the 3DS.

3448
TalkBack / Re: Returning to Poké-mania
« on: April 15, 2012, 08:26:42 PM »
You'll always be my Gary Oak, Josh.

3449
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 15, 2012, 07:19:34 PM »
Except that Miyamoto has talked about them not even thinking about it yet.

I dunno, that's just what really throws me off.


You really expect Miyamoto to just come out and say "yup, we have a new F-Zero coming out" ( はい、我々は出てくる F-ZERO 新を持っている ) just a couple months before E3? Nintendo is known to be highly secretive, and they always wait for E3 to announce their biggest games. Miyamoto could just be playing coy with us.


That's why we don't know about any games releasing for the rest of the year. Nintendo hasn't announced anything yet, and they won't until E3. Gotta save some surprises for the show, right?
Ehhhhhhh... yeah, you got me there.

I just want some awesome E3 reveals. Nintendo really knows how to get my blood boiling- they certainly have over the past three years, anyway.

3450
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 15, 2012, 07:10:35 PM »
Except that Miyamoto has talked about them not even thinking about it yet.

I dunno, that's just what really throws me off.

Pages: 1 ... 136 137 [138] 139 140