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Messages - JonLeung

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26
TalkBack / Re: Sam & Max Finally Confirmed for Wii
« on: April 05, 2008, 06:22:12 PM »
They started as comic characters.

The cartoon was pretty good, at least compared to most other American cartoons.  It was certainly toned down from the comics.

I've already played this on the PC so it doesn't affect me much personally, but it's awesome that Sam & Max will likely reach a larger audience with the Wii version.

27
Nintendo Gaming / Re: I finally finished Zelda: Oracle of Hours!
« on: April 05, 2008, 12:42:47 AM »
I wonder if people just don't "get" VGMaps.com, in general.  >_<

28
Nintendo Gaming / Re: I finally finished Zelda: Oracle of Hours!
« on: April 01, 2008, 07:59:10 PM »
So we've had that Metal Gear one, this one.. and.. I forget which other one.

Great job as usual though.

Let's recap:

2005: The Legend Of Zelda: Link's Awakening Advance
2006: Mega Man Solid X: Guns Of The Mavericks
2007: Super Kid Icarus
2008: The Legend Of Zelda: Oracle Of Hours

Thanks for your comments!

After over a year of work, it would be nice if I got more hits out of it...Wikipedia and GoNintendo don't think it's worth mentioning.  ;_;

29
Nintendo Gaming / I finally finished Zelda: Oracle of Hours!
« on: April 01, 2008, 02:12:34 AM »
Can't really compare it gameplay-wise to Oracle of Ages or Oracle of Seasons, it's been so long.

But I mapped it as I played it so it's fun to compare them that way.  Completion of the Triforce Trilogy FTW!

http://vgmaps.com/Atlas/GB-GBC/index.htm#LegendOfZeldaOracleOfHours
http://vgmaps.com/Atlas/GB-GBC/index.htm#LegendOfZeldaOracleOf Ages <-take out the space (stupid censoring).
http://vgmaps.com/Atlas/GB-GBC/index.htm#LegendOfZeldaOracleOfSeasons

Which of those three is your favorite?  Now that I think about it, Hours had way too many puzzles...  :/

30
TalkBack / Re: Brawl Sells 1.4 Million in First Week
« on: March 17, 2008, 08:39:54 PM »
For reference's sake, before Brawl, what was the previous "fastest-selling Nintendo game"?

That reminds me, I have to pick up the video games edition of Guinness World Records...

31
General Chat / Re: Has anyone gone to the Video Games Live concert?
« on: February 18, 2008, 06:27:20 PM »
Well, I saw it, and it was incredible!  And they did mix it up more than last year, with new segments (like Harry Potter and the Order of the Phoenix...huh?) and new footage (like Super Mario Galaxy footage edited into the Mario segment).

I'm not going to write as detailed an account of it all like last time (enough of it was similar), but I'll recount the new bits and highlights...

1) Last year, Tommy hid in the cardboard box (used in the Metal Gear Solid segment).  But this year, the guy under the box turned out to be Martin Leung!  Of course you've heard of him, and most people who ever saw Video Games Live has seen and heard him live.  Last year in Edmonton, we got his sister Lee Ann, who is also a really good pianist, but it was cool to see the guy who has the legacy.

2) As a surprise to everyone, before Zelda, Tommy introduced a segment that was "the most requested" ever since Video Games Live began.  He said tonight was its premiere and was a surprise to everyone...because it wasn't Edmonton-based BioWare stuff, I was surprised that they would've chosen here to be the first showing.  But to the deafening roar from everyone (including my brother beside me), the Metroid segment premiered.  It began with the title screen and opening text from the first Metroid game, and then after some footage from of it, went into a montage of all the other games in the series.  I believe they covered every single game (including the handheld ones - unlike the Zelda and Sonic segments - they had some Zero Mission, Prime: Hunters, Fusion, and even a brief glimpse or two of Prime: Pinball.  Least represented was II: Return Of Samus).  Finishing off with all the various in-game images of suitless/Zero Suit Samus in mostly chronological-by-release-date order (except they finished off with Prime, which had the most realistic Samus) and then Fusion's "Mission Accomplished" screen was a nice touch.  No Ridley music in there, but of course Ridley did show up a couple times in the montage.

3) Richard Jacques, who has worked on some Sega games, flew in from England.  Here he played music from OutRun 2 on the piano - the camera was focused on him but the orchestra did join in - and while I haven't played that game, I do have to say that medley was one of the most energetic pieces of music I've ever heard.

4) Mass Effect music was the premiere that everyone was expecting.  While I haven't played it yet (it's yet another one of those Xbox games that will eventually make its way to the PC, I'm sure - I'll catch it then), it was interesting to see that they didn't go for the usual "John Williams space opera" vibe.  As Jack Wall and the technical director on the game mentioned on stage a few times before the segment, they were going for a "Blade Runner/Tangerine Dream/'80s ultra-futuristic soundtrack" or something, and I think they got it.  To mix things up, the second half of it was played and sung by local band The Faunts, who apparently did that song in-game as well.

5) Jack Wall pointed out that it was Tommy's birthday, so he had all of us sing "Happy Birthday" to him - with the orchestra and choir joining in, of course.  That was neat.  Not a huge deal, but obviously that can't happen every show!

6) After Halo 3, they obviously came back for an encore.  It was FF VII's One-Winged Angel (again).  But then there was a second encore.  They said they just learned it recently, and it was what me and a friend wanted to see, the Castlevania segment!  I thought they played it before - pretty sure actually - just not here in Edmonton.  Maybe when they said they "learned it a few days ago" it meant with Martin Leung on the piano and Tommy on the guitar as well.  Love that Castlevania music!

I still didn't wait around long enough to meet Tommy Tallarico.  (My friend volunteered to help with the costume contest, so he did.)

Awesome night.  Now I'm sure I'll go again each year if they can keep adding new stuff and have some surprises.

32
General Chat / Re: Has anyone gone to the Video Games Live concert?
« on: February 16, 2008, 10:11:11 PM »
It's tomorrow, I'm excited!

Though a friend in Montreal described the concert (he saw it last week) as being very similar to Edmonton's was last year.  Hopefully they mix things up a bit more for Edmonton's second time, though of course most of the classics are probably always there.

33
Can't wait to undress Samus with taunts! :P

34
That video was awesome!

All right!  DEFLICKER!  Can't wait to toggle that baby!

35
Nintendo Gaming / RE:The game has been leak! Prepare for spoilers!
« on: January 29, 2008, 02:59:40 PM »
I'm so looking forward to Subspace Emissary.

http://www.youtube.com/watch?v=yneKqXxXT8o

Though it was probably posted before...  >_<

36
Nintendo Gaming / RE:REAL LEAK! NOT A DRILL! (SPOILER, SPOILER, SPOILER)!
« on: January 29, 2008, 02:28:00 PM »
Quote

Originally posted by: AgentV3
How about this leak, A screen cap of the character select screen.
Cool that there is Wind Waker/Phantom Hourglass Link, but I hope his English name isn't "Toon Link", as it appears to be in the Japanese version...


37
Nintendo Gaming / RE:REAL LEAK! NOT A DRILL! (SPOILER, SPOILER, SPOILER)!
« on: January 28, 2008, 03:57:38 PM »
Quote

Originally posted by: Smash_Brother
Sorry, triple weird time paradox post.
This is a paradox...how am I quoting you before your post?

Anyway, I'm surprised Marth is in there.  I figured Ike would've "replaced" him.  Seems like my ignorance of the Fire Emblem series and confusion of characters with the same colour has gotten the best of me...

I thought maybe it was like Samurai Goroh and Wolf O'Donnell in the Melee opening (i.e. they don't show up in the game)...but somehow, this time around, I don't think Marth (and Ness) will sit out this time...
 

38
Nintendo Gaming / RE:REAL LEAK! NOT A DRILL! (SPOILER, SPOILER, SPOILER)!
« on: January 28, 2008, 03:52:27 PM »
I like it, but for some reason I kind of hope it isn't the final version of the opening - I liked Melee's opening much better. Though I wouldn't be surprised if there was another opening and it included several of the shots in this montage. Maybe the video's music timing is off or something.

I thought there were a couple redundant shots - two of MetaKnight right next to each other, and two of the Halberd in opposite directions at the end.

Maybe this isn't the final version of the opening?  A leaked beta opening?

39
I love the update, even if I've played all the games before.

It'll be good for the people who are either too ignorant/casual/young to know about various characters.  I think more games should have some history section.  (I have this (admittedly arrogant) thing about gamers who missed out on the pre-3D generations.  It's like, hello?  There were six games before FF VII!  There were pre-Solid Metal Gear games (though I do recall now that MGS DOES have a history section...), etc.)

I think it would be cool if you had to collect cartridges like how you have to collect trophies and music CDs.  I like collecting.  Must be OCD or something.

40
TalkBack / RE:GoldenEye 007 Was Heading to Xbox Live Arcade
« on: January 14, 2008, 05:53:10 PM »
Is the issue between Microsoft (who owns Rare) and Nintendo?  Nothing like Sony's stake in the James Bond movie license or Activision (I think)'s current ownership of the James Bond video games?

'Cause I would like to see how this affects other Rare games if it's not about Bond specifically.

Despite Banjo-Kazoothree (or whatever it's going to be called) destined for the Xbox 360, I feel the Banjo-Kazooie games would "fit" better on the VC.  Of course, that's just my opinion...

I never owned GoldenEye 007, but still played the heck out of it at a friend's.  I would like it on the Wii (obviously), even if the controls seem antiquated now...

41
General Chat / RE:Has anyone gone to the Video Games Live concert?
« on: January 09, 2008, 04:07:35 PM »
I believe there is a "Volume 1" CD coming out later this year...but at the show I just remember them selling other stuff.  A friend of a friend there bought the Halo and Halo 2 soundtracks which were available at the show.

They really should put out DVDs of the show, so we can see segments that may not be shown in our area.  For example, being in Edmonton, we saw the premiere of Jade Empire music last year and I think this year is Mass Effect (BioWare is based in Edmonton).  But we didn't get Castlevania, and the Jubilee Auditorium's stage is small which I'm guessing is why the only live-action stuff (other than the audience member stuff) was some Metal Gear Solid stuff, but it was a LOT simpler than what is seen in one of the trailers.  Though I guess they need some reason for people to come to the show...  :/

42
General Chat / RE:Has anyone gone to the Video Games Live concert?
« on: January 09, 2008, 03:41:17 PM »
Quote

Originally posted by: Tommy Tallarico
Yo Jon,

We have a meet & greet after every show for everyone.  I'm sure we'll probably have some BioWare folks there as well.  Make sure to say "I'm the guy from the Planet GameCube Forums!".

But I'll expect a full report and review of the show from you right here in this thread the day after the show!


I must've forgotten because I don't think I posted it here.  A year too late, if you hadn't read it, but here it is:
http://www.vgmaps.com/Reviews/Review-Concert-VideoGamesLive.htm

I just found this thread again since I just bought tickets last night to see this again here in Edmonton next month on the Family Day long weekend!

43
Nintendo Gaming / RE:Kirby an UNLOCKABLE CHARACTER?
« on: December 30, 2007, 12:02:32 PM »
I remember when Kirby wasn't in a trade show demo for Super Smash Bros.: Melee, some people went so far as to believe that Kirby wasn't playable from the start.

Who knows how close the Jump Festa demo is to the complete version of Super Smash Bros.: Brawl but I would think (admittedly the only basis is my belief, probably less valid) that the initial eight characters in the original Super Smash Bros. would never have to be unlockable characters in any Super Smash Bros. games in the near future.

Unless Nintendo takes a major hiatus from producing games featuring Mario, Link, Samus, DK, Pikachu, Fox, Yoshi, and Kirby, I don't think we shouldn't expect them right from the get-go.  (At the time of the first game, we hadn't seen a game featuring Samus for a few years...)

44
The video quality isn't that great.  I do see the Trophy Stand now after rewatching it.  Since the "trophyizing" takes place off-screen, I can see how many people missed it.

Though you're right, some Smash fanatic who would analyze this frame-by-frame ought to have mentioned it before - I don't remember any discussion of that either.

If it happened in an official video, or at least some direct-feed one, it would have been more likely to have been spotted.  I hate it when off-screen shaky-cam is the only choice.  >_<

45
I love this Pokémon vibe.  Even though I'm a Pokémon fan, I don't see why anyone would dislike another reason to have to replay The Subspace Emissary.

It's a nice touch.  It's cool to integrate gameplay mechanics from the represented games.  Kind of like how All-Star mode in Melee was very much like Kirby: Super Star's Arena.  Okay, maybe that's a bit different, since that's really basic.  But still.

We'll see if Pokémon-like catching in a platforming environment is easier or harder!  Now you may actually have to aim.  Though my guess is that they won't "burst free" from their stands as often (if at all) like many rare Pokémon do in their own games.

46
General Gaming / Nintendo homages in other video games
« on: December 25, 2007, 09:40:42 AM »
What homages/references have you seen of Nintendo characters/themes/etc. in other games?

Today, I was playing Sam & Max (Season 2, Episode 1 - Ice Station Santa) and was delighted to see an arcade sequence based on Punch-Out!!  The gameplay mechanics were very much the same, the music was clearly based on the Punch-Out!! theme, and the second opponent is named "Bald Bullrat".  (Yeah, I added this to the trivia section of Mike Tyson's Punch-Out!! on Wikipedia...)  I thought that was really neat!

47
Kind of an obvious statement, but you'd think they could've done the alternate costume thing for other characters too.

I mean, Wario's two outfits are considerably different, whereas for Samus, it'd just be a matter of changing the shoulder pads from the Varia/Gravity/Phazon Suit to create the original Power Suit.  The PED Suit isn't much different, though it does have that distinctive Federation symbol.  And you'd think they could grab the models of the Fusion/Light/Dark Suits from the Prime games and upgrade them slightly and use those.  But at least the PED and Power Suits, come on!

How about a slightly redesigned Fox (I hear people don't like the Command look).

So much for having Fierce Deity Link Vs. Overloading Phazon PED Samus!

And I'd always hoped for an 8-bit/16-bit 2D sprite look.  Maybe there could be an oldschool stage that does it for everyone (kind of like how Flat Zone in Melee made everyone flat, though that wasn't always noticeable...they should've become monotone in colour, too).

48
TalkBack / RE:Creators of PaRappa the Rapper Team for Wii Exclusive
« on: December 11, 2007, 11:13:55 AM »
PaRappa The Rapper and Final Fantasy VII were the biggest games that one year and the first two games I played on a rented PlayStation.

Being up against FFVII, well, I guess some people wouldn't've heard about PaRappa.  But it still surprises me for some reason.  That game still seemed pretty big, IMO.

*glances at IceCold*

I'm sure there are probably YouTube videos to brush up on your video game culture on.

Or, hey, where was the link to the live-action one?  I'll find that for you too if I find it again.

EDIT: Live-action PaRappa:
http://youtube.com/watch?v=QFeqJf5_tHc
The original scene:
http://youtube.com/watch?v=keuNX9gib2M
The best stage:
http://youtube.com/watch?v=6eZcV1UuUzI

49
I actually like this update.  It's not a new character or a video or anything, but considering some of the updates lately...

Well, it's pretty cool on its own anyway.  On occasions when there are more than four people, it's nice to have some rotation system, better now that it's enforced in the game and allows for names and control schemes.

I guess the Smash Bros. think tank does more than just think up new characters and stages...they care about how we play.

50
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: tombo125
Smash_Brother, do us all a favor and get some of your online friends registered and play with them.  Problem solved.
And you sound like you think you are the best player ever and nobody would ever want to finish a game with you.  I doubt that either is true.

Smash will PWN you.

Well, that IS his name.

He is super, too.  Don't forget whose discussion board this is!  It's the "(Super) Smash Brother's Discussion", after all!


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