So I played allot of Zelda at Comicon this weekend. My thoughts:
-Sword fighting is so much more engaging. I battled one Moblin and everywhere I swung he would block, I tried to just rush through him to get through the demo but it was like he knew where I would be swinging. So I had to cool it a bit, and just watch him for a moment. All I can is it is it EXTREMELY satisfying FOR ME to try and hit around the enemies guard. I noticed others just doing waggle as if it were TP, for some enemies it worked cause they got lucky, and sometimes it didn't. The majority of the people there were just waggling and I don't think they could really appreciate/comprehend what Nintendo was trying to do. I don't blame them since our minds have been trained for waggle after all.
What I really noticed is that it isn't so much of your arm in relation to the game, but where the remote is pointing. So as I fiddled with that I noticed if I point the remote up Link would hold it up and charge up, which was cool. I didn't have to raise the remote above my head, even though for some reason that felt better. When I moved my wrists alone I could see Link moving his wrists as well, as if I was in a light bulb screwing motion. With that being said sometimes I would swing and it would come out wrong. So I did some trial and error to really figure out how the remote and links arm were working together.
This is the best I can explain. Swing as frantic as you want (big swings or small), but make sure you follow through with a point of the wiimote. I noticed sometimes I would swing and link just did not do what I was expecting. For example I would swing with the remote facing forward, but if I added a bit of follow through pointing it in the direction of my swing Link's action would come out as expected.
What also makes it seem like it's no good from time is doing a vertical slash up or down. Most people naturally just rest their arm forward so that's why link always looks lame running in the videos with the sword leading the way. So from there some times I just could not make a good vertical slash up or down. What I found is that if the enemy guards in a way that you need to do a vertical slash, point the remote up or down first to get the sword ready for the motion. The vertical slash was unreliable when I was me trying to do it while the sword was pointing straight, left or right. So by initiating the sword in the center at a downward or upward starting point it made verticle strikes very reliable. Let me tell you though I had a blast fighting the stalfos, he would guard and I would have to upercut him from a lower 45 degree angel and trust me it just feels good!
Link would do a spin slash sometimes and I still don't know how it happened. I need to read some hands on impressions.
Flying felt just like Resort which was fine. Saw many people having trouble with it. Just don't turn too hard or over turn and it is very easy. Kind of like when as kids we first played racing games and tried straighten out of a turn with another turn causing you to just go back and forth like crazy. Flying does feel great and there are allot of tiny little islands(WW sized I bet) I was told we could access in the final game. I just hope one day we can take the bird to the ground and fly over hyrul after a certain point.
That new bad guy replacing Ganon did some interesting things, but I felt his boss battle wasn't nearly as fun as the stalfos. But one thing I noticed I thought was great, he could yank the sword out of Links hand and throw it to the ground! I don't know about some of you, but WWs ability to pick up enemy weapons were great and things of the sort were lost in TP. Though this isn't that at all, it gives me hope that more elements like that will be appearing in the game. Also I whipped out a bomb and a moblin got afraid then ran for it! Hopefully those little enemy personalities from WW will be back in full force.
Edit: Last thing!
I did my best to rush through the temple as fast as possible before the 10 min time limit. Tried several times but only made it as far as the swinging vines. I noticed someone using the beetle to explore and noticed they were flying that thing all over the place. I'm so used to rushing through Zelda puzzles that I completely forgot how much potential the new item had. I saw this guy fly to near the top of the super high ceiling and saw little rooms that link could get up to. For the first time Since MM, I looked at a physical obstacle and could not even imagine how I was supposed to get there in the long run. Man it was exciting!
Edit again: Last thing for real this time.
Oh and you can walk while using items in first person this time around. For some reason I did not check to see if I could swing the sword while running around in first person.
During my multiple hands on moments with the game, for my own personal reasons I tried to keep Ian's point of view in mind.