Author Topic: Avalon Code (ARPG)  (Read 19244 times)

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Offline Bill Aurion

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Avalon Code (ARPG)
« on: May 09, 2008, 04:59:19 PM »
Genre: Action RPG
Publisher: Marvelous
Developer: Matrix Software (FFIII DS, Alundra)
Release: Fall (Japan)

Character Design: HACCAN
Composer: Minako Adachi (Summon Night, Riviera) [Bill: Game confirmed to have amazing music!]

~ Play as either Yumil or Tia, a young boy or girl born in a world that's on the verge of destruction.
~ They have been having dreams about the world's end. One day, waking up from one of these dreams, they find a "book of prophecies" by their side.
~ This book leads you on an adventure to explore the world, noting down all the elements that should be carried over when the world is reborn following its destruction, and rewriting all the elements that should be changed.
~ Gameplay revolves not only around ARPG mechanics but also through actively "changing fate" through editing of the book (examples given being giving an enemy a new weak point or healing a sick girl)...
~ Love simulation component [Bill: More RPGs need this!]



Main Japanese Site
IGN Preview


An ARPG with an innovative-sounding gameplay mechanic and relationship building?  Yes, please!
« Last Edit: May 09, 2008, 05:01:38 PM by Bill Aurion »
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Offline Crimm

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Re: Avalon Code (ARPG)
« Reply #1 on: May 09, 2008, 07:17:03 PM »
James C. just translated that scan for me.  I'll write something up today or tomorrow.
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Offline KDR_11k

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Re: Avalon Code (ARPG)
« Reply #2 on: May 10, 2008, 01:34:19 AM »
Looks nice. Let's hope "relationship building" does not depend on how often you hear the same three lines from a character.

Offline Bill Aurion

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Re: Avalon Code (ARPG)
« Reply #3 on: August 29, 2008, 12:11:37 PM »
Awesome new trailer!
YouTube version for people who like crappier quality...

(I hate everyone that doesn't want this game, just because...)
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Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #4 on: August 29, 2008, 12:26:34 PM »
It looks great. I like the music.Concept sounds great.My intrest before was low but now I am more intrested.
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Offline Caliban

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Re: Avalon Code (ARPG)
« Reply #5 on: August 29, 2008, 01:10:46 PM »
Great, another action-rpg.

Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #6 on: February 23, 2009, 05:11:52 PM »
There is a Demo on the Nintendo Channel. It is kinda short but it shows what the game is about.I like the combat.
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Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #7 on: February 26, 2009, 08:29:00 PM »
Really!? I'm gonna go try it out.
I hear this game got ESRB rated. I am really hoping for this, Soma Bringer and ASH. Nintendo is crazy to not bring them over. I should learn Japanese fluently and offer to translate all these games to English for half the cost others would charge. Kind of a community service thing.

But I need to finish learning Hebrew, Arabic, Latin and Spanish first. Yes, I'm an aspiring language nerd.
« Last Edit: March 05, 2009, 05:56:51 AM by Stratos »
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Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #8 on: February 26, 2009, 08:59:49 PM »
Thats cool that you are learning new langages.

Alright we have a release date. March 10th.
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #9 on: February 26, 2009, 09:58:25 PM »
Thats cool that you are learning new langages.

Alright we have a release date. March 10th.

Yay for a release date! Except I just spent most of my gaming budget for the next month. It'll have to wait a bit then.
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Offline Gylldas

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Re: Avalon Code (ARPG)
« Reply #10 on: February 26, 2009, 11:27:40 PM »
Do we have a price point yet?  Also, do we know if they kept the voice overs in?  I'd like to pick this up eventually but right now money is tight.
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Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #11 on: February 26, 2009, 11:56:18 PM »
I'll check Gylldas.
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #12 on: February 27, 2009, 12:16:18 AM »
It costs $34.99.I didn't see mention of voice overs.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Gylldas

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Re: Avalon Code (ARPG)
« Reply #13 on: February 27, 2009, 01:36:55 AM »
Thanks Maxi.  I'm glad it's not $40 like the Square Enix DS games.  I'll probably pick this one up then.  Come to think of it...it's been awhile since I've bought a new DS game.  I think my last was Final Fantasy VI.
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Offline Caliban

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Re: Avalon Code (ARPG)
« Reply #14 on: March 02, 2009, 03:07:20 PM »
I tried the demo available from the Wii channel. It's a short demo, but it sure got my attention. I like how I can change enemy characteristics after I've scanned them, and I also like how those characteristics can be used to augment my weapons. I'm definitely going to pre-order it.
« Last Edit: March 03, 2009, 06:39:36 PM by Caliban »

Offline SirSniffy

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Re: Avalon Code (ARPG)
« Reply #15 on: March 03, 2009, 02:50:41 PM »
Is it just those two playable characters in the game? Can you control more characters?
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Offline Caliban

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Re: Avalon Code (ARPG)
« Reply #16 on: March 03, 2009, 06:39:59 PM »
In the demo you can only control one character. Then again it is a demo.

Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #17 on: March 03, 2009, 11:03:34 PM »
I almost forgot I could D/L it from the Wii. Though I'll need to make room for the Nintendo Channel if I do.
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Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #18 on: March 05, 2009, 05:56:24 AM »
I just played the demo today. It has some interesting play mechanics and juggling enemies was pretty funny.
I'll probably grab it in a month or so.
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Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #19 on: March 06, 2009, 11:45:34 PM »
Well IGN gave this game a 8.3.
Maxi is dead. I killed him and took his posts and changed genders.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #20 on: March 17, 2009, 07:16:13 PM »
So has anybody got this yet?I know someone in particular that got it but does anybody else have it?
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline Stratos

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Re: Avalon Code (ARPG)
« Reply #21 on: March 17, 2009, 08:24:25 PM »
No, I just spent close to $900 US dollars to fix my car. I might not be able to buy another game until I find a new job at this rate.

I really want to get this, Madworld, Mushroom Men and GTA: China Town Wars.
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Offline BeautifulShy

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Re: Avalon Code (ARPG)
« Reply #22 on: March 18, 2009, 02:33:34 PM »
Bill asked me to post this.If you have any questions e-mail him. He misses and loves all you guys.


Have had this on my radar ever since it was first announced, and picked it up the other day...

The visuals and art design are really top-notch, as is the music, in which I've stopped on multiple occasions just to listen to it...I haven't really delved that deeply into the story yet, I don't think, but you first start off by going around trying to find the other three spirits that are part of the Book of Prophecy that the main character stumbles across (or maybe it's the other way around...) Anyway, the game revolves around the Book of Prophecy, but I'll come back to that in a second...
 
First, let's get the relationship system out of the way...Basically, you can get to know certain characters and improve your standing with them (or get them to fall in love with you) by giving them presents or doing sidequests for them, which has so far consisted of finding an item for them (which you make by finding the right "codes" and applying them to another item...I'll explain in a minute)...It's fairly simplistic, considering you can give the same item over and over from the Book, but it's still a cute addition, and there's nothing wrong with more character development...

Okay, now let's get into the gameplay, which is fairly simple...As an ARPG, you get points for attacking enemies and level up...That includes leveling up the weapons that you get (with a max of level 10, I think) You can have a different weapon in each hand (swords, hammers, shields, etc) and use each one separately with the X and Y buttons, and the shoulder buttons are used to roll out of the way...To mix things up, you'll eventually learn the Judgement Link, which is relegated to the A button...If you manage to get behind an enemy's defenses, you can send them up in the air, and when they come back down you can hit them again with the X or Y button, in which they'll go higher...Keep repeating this process and you keep sending them up to the sky...If you can continue this until their HP runs out, you'll get some Mystic Gems (basically the game's currency) or health (if you finish them with a special attack) as reward...

But, of course, the game revolves around the Book of Prophecy...When you run into something new, be it a character, enemy, or even a flower sitting on the side of the road, you can use the B button to stamp the info into the Book...From then on, you now have access to that item or character's "codes", which is basically the data that makes it up...Here comes the meat of these "codes"...You can move data around in order to change its characteristics, which can be used to make new items or to make enemies weaker...For example, the first enemy you meet is a Stone Goblin...Once you smack the Book on it, you can access its data...If you remove the "stone" attribute, you make it less durable against your attacks, and can defeat it easier...However, you can only store four extra attributes on your person, so you must eventually stick these attributes somewhere else (such as on another character or enemy)...When it comes to items, you can stamp the info of a weapon or piece of armor, and then you can equip it from the Book...These items appear on the character in-game, which is a nice touch that I wish was in ALL RPGs...

As you begin to unlock things, you start leveling the Book up...Everything you do gets points, even just examining things in a room (which you should do, because if you find everything in a room, you may discover a new recipe)...Once you level the Book up, you will have a vision of something that happens in the game world...Go there and you'll find a new event to take part in...

Further explaining the codes, each code on a character or item is of a specific shape, be it a single square or a big square consisting of 4 smaller squares, or L shapes, etc...First you only have access to 9 squares on any person or item in which to administer attributes, but you will open up more over the course of the game...Also, if an item requires a recipe of 2x Fire, for example, then you need to find a code of 2x Fire, be it two single square Fire codes, or a single rectangle made of 2 Fire squares...You cannot break, say, a 4x Fire into smaller pieces, which forces you to Book things until you find what you need...

Then comes the complexity...As you start getting more and more entries into the Book, you come to realize that you have a shitload to wade through to try and find the right code that you need...And since you can only store 4 codes (I'm hoping you can eventually store more, but I sort of doubt it), you are constantly swapping codes around until you find the ones you want...It's a real mess, and I wish you could have organized things by codes so you didn't have to go through your entire Book trying to see if you have the one you want or not...

The dungeons are basically huge challenge halls..."Defeat the enemies!" or "Hit all the switches!", etc...It gets a little tedious, but the challenges HAVE been kept interesting for the most part...The game doesn't even give you hints as to what you should do (like for one example, there was a green crystal, and I couldn't do anything to activate it...Turns out I had to put a Forest attribute on my weapon to activate it), which should make some people happy, though I know others could become frustrated at the complete lack of direction...

That said, I'm having a hell of a lot of fun with this game...Enough so that I stayed up all night playing the damn thing and looked over at my clock to find out it was already 6 in the bloody morning! It's definitely a game that you'll either love or hate, but if you love ARPGs and are willing to be patient with an experiment on the genre, do yourself a favor and get it...
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline vudu

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Re: Avalon Code (ARPG)
« Reply #23 on: March 18, 2009, 02:47:33 PM »
This is ridiculous.  If Bill has stooped to funneling posts through Maxi I've lost respect for the man.  If you have something you want to share with us, visit the forums, sign in, and post.  Don't play some convoluted game of telephone because you're too proud to visit a site you've frequented nearly every day for the past six years.  If you don't want to stay, fine--don't.  But this is just childish--we're not passing notes in fifth grade anymore (well, most of us aren't).

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Offline vudu

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Re: Avalon Code (ARPG)
« Reply #24 on: March 18, 2009, 02:50:15 PM »
Then comes the complexity...As you start getting more and more entries into the Book, you come to realize that you have a shitload to wade through to try and find the right code that you need...And since you can only store 4 codes (I'm hoping you can eventually store more, but I sort of doubt it), you are constantly swapping codes around until you find the ones you want...It's a real mess, and I wish you could have organized things by codes so you didn't have to go through your entire Book trying to see if you have the one you want or not...

Nope, you're limited to 4 codes throughout the entire game.  This is the reason I'm most likely going to skip this game.  I hear the book becomes a huge pain to manage once you have hundreds of pages worth of code.

Shame, really.  It's a great idea bogged down by a few poorly implemented design choices.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!