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Originally posted by: thejeek
I think this is probably because it's capabilities are indeed more limited than they've led people to believe: roughly accurate sensing of linear acceleration and rotation plus fairly accurate sensing of angle relative to sensor bar within a limited range of distances and angles. This likely won't afffect gameplay, so long as developers stick with what works well, but it could be a stick for Nintendo's competitors to beat them with
How's the competition going to beat them with it when their own controllers are far more limited? Even if Sony's motion sensing was identical to Nintendo's, Nintendo's can be used as a pointer, and with the nunchuck you get
two motion sensing controllers in one. Besides, you're downplaying the Wiimote's capabilities too much. It's very accurate sensing of acceleration on three axes simultaneously plus tilt plus rotation plus almost too-accurate by some accounts pointing.
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Originally posted by: Wiiner
"there's no conceivable reason why you couldn't calibrate the thing so that you could point at the TV" - That's what one Nintendo rep told me at E3 too, but all of the Wiimotes I played there that used the pointing you pointed at the bar.
Then I would say that the Wiimotes you used were improperly calibrated or the games you played weren't working right. Some of the impressions I've read explicitly stated that you aim at the screen.
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If you had a projector and you had the sensor bar at the bottom of the screen near your floor, then you calibrated it to point at the screen, when you pointed at the top of your screen near the ceiling the IR signal could be lost...maybe...
If my rough estimates are correct, the maximum screen size exceeds anything you're likely to find in any home theater. However, I think that after the novelty wears off, playing games on a huge screen is more trouble than it's worth. It can be a pain to actually have to turn your head to see incoming enemies, for example. Anyway, way back when Nintendo announced the Wiimote they said they tested it with 100" screens. You wouldn't have to put the bar in the middle of the screen, like with the LCD TopGun, if the viewing angle was big enough, either.
Of course, I wouldn't take anything in the article on xgaming at face value. It's written in such a way that I question the writer's grasp of technology.