Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Switchblade Cross

Pages: 1 ... 5 6 [7]
151
Nintendo Gaming / RE:Nintendo DS and the GBA cartridge slot
« on: October 22, 2004, 06:54:35 AM »
I had an idea!!

Seeing as how the DS can access both software simulatniously, wouldent it be possible to release something along the lines of a Sonic & Knuckels?

Imagine buying Zelda Four Swords DS.  You play thought it and have a blast with friends and pretty much get your use out of it.  But then, when your finished, you can throw in you GBA LoZ: Minish Cap game and the DS card would eiter add new levels and items to the old GBA game, or perhaps even use the Minish Cap dungeons as a template to create new Four Sword multiplayer dungeons.

You perhaps you could go the other way around.  Lets say that Jam With the Band NDS game becomes a big hit and nintendo wants to release expansions.  Well instead of recreating a new game on a NDS cart, they could just throw new songs on a GBA cart that you use along side your NDS game.

You could also, theoretically, input an NDS card with the right softward to add touch responce to existing GBA games.  Although I don't know the necessity for that seeing as how the GBA games were created with controll pads in mind...

Just some random thinking....  

152
Nintendo Gaming / NDS Early Release Games!
« on: October 21, 2004, 05:46:38 PM »
If we all recall the GameCube release, I belive it was Rouge Leader and Super Monkey Ball that were available as much as two weeks before the actual hardware launch.  Well, it seems as if this may happen again.  Here are some release dates from EBgames and GameStop.  Keep in mind these are online ship dates, but judging by that, actual stores may recive it as little a one day after.  Its just a metter as to wether they will sell them or not.  Also, it stands to reason that these dates may be correct, seeing as the dates for the NDS hardware is correct.

Anywho, here's a list of games and their release:

Madden NFL 2005   (GS&EB: 11/15)
Spider-Man 2  (GS&EB: 11/16)
URBZ: Sims in the City  (GS&EB: 11/15)
Feel The Magic: XY/XX (EB: 11/15)
Mr. Driller: Drill Spirits (EB: 11/15)
Ridge Racer (EB: 11/15)
Super Mario 64 DS (EB: 11/20)


153
Quote

Originally posted by: Bloodworth
Why don't we all just start calling it the NTR since that's the abbreviation on the packaging.


The same reason we don't call the GamesCube the DOL, or the N64 the NUS, or the GBA SP the AGS

154
Nintendo Gaming / RE:Nintendo DS - Trade-In Deals?
« on: October 18, 2004, 08:55:38 AM »
Well,  GameStop's current trade-in value for a GBA SP is currently $45.  This is the best I have seen, with EB Games taking them for $30.  Take that and put it toward a NDS.  But, if you planned on doing it, I would suggest doing so quickly, as I forsee a jump in GBA trade-ins in anticipation for the NDS, which would in-turn lower its value.  Also, I suspect a possible GBA SP price drop after the NDS's release, which would lower its value further.

155
Nintendo Gaming / RE:pre-ordering ds and new zelda (gba)
« on: October 15, 2004, 11:52:15 AM »
I put for 46.75.  Why that number?  Well  since I havent played my GBA in a long while and since I mostly play at home anyways, I might as well trade it in for some credit before the value goes down after alot of people start trading, and after the iminent price-drop after DS's release.  Besides, if I feel like playing any GameBoy games between now and the 21st, I always have my GameBoy Player.

GameStop did have a pretty big book of NDS reserves...

I will buy a GBA again in the future because the DS does not have a GC connect and I own Four Swords and some other GCN~GBA games.  I bought my GBA SP at release, so platinum was my only choice.  This way I will have my choose of colors...

I'm real low on cash at the moment, so thats why I've gone this route...  

156
Nintendo Gaming / RE:DS downloads
« on: October 13, 2004, 10:12:27 AM »
Quote

Originally posted by: chain chomp
i think this new feature is great i hope this is built in and demos avalible fromthe start
hey i jut thought maybe the first hunt demo is some online hardwhere with first hunt predownloaded


Of course downloading is built in, thats how you play single cart multiplayer.  But d/l demos available from instore kiosks, that may take a little while to set up.  I think it will be available in spring and in full force by next summer.

But, I dont understant your statement about Metroid Hunters though.  You recive a MP:H game card packed in w/ NDS. You play wireless LAN directly with other NDSs and there is a possibility for online play via tunneling, a la Warp Pipe.  

157
Nintendo Gaming / RE:Nintendo DS and the GBA cartridge slot
« on: October 09, 2004, 12:21:47 AM »
Well, DS is 802.11 comptatable, so imagin that a web browser is released in DC Card format, well, you'll need a place to store those game demot you'll be downloading from Nintendo.net, or whatever...

But then again, they coul just throw a crap load of blank space on to that web card itself, thus completely making my previous statement pointless.  And that would be the more likley outcome.

I do like the simultanious access idea though.  Its like, "Hey, lets collect all theres cool upgrades in Zelda: Minish Cap, now you can transfer thom over to Four Swords DS.  Also, I belive it is most likely that the DS version of Action Replay will simply be a GBA cart you leav in as you play your DS game.  Also,  they could use the GBA slot for periphrials.  Like, put a rumble pak type thing in there, or a motion sensor for another Kirby Tilt & Tumble game.

I don't use GBA Video, but I'm just wondering if the GBA Videos will play in the DS, seeing as how they do not in the GameBoy Player.


Speaking of the N64 Expantion Pak.  There dosent seem to be a problem porting standard N64 games, as demonstrated by SM64DS.  But I wonder how well expantion pak required games woul run, like Perfect Dark.

158
Nintendo Gaming / RE:When is the October 7th news conference?
« on: October 06, 2004, 05:12:18 PM »
Well, I'm EST, and its 10:13 PM wednesday.  I just checked, and its 11:13 AM Thursday in Japan.  Does that mean we'll be hearing the news shortly?

159
So, I'm wondering what exactly makes up this game.  From what I remember, the E3 demo was simply 4 people in the castle courtyard competing for something.  Now, I'm just guessing here, but since they have chosed to call it Super Mario 64 (x4 or DS) it seems like it will be simply Super Mario 64 in a 4 player cooperative or copetitive mode.

Does anybody else have any more info then just that?

160
Nintendo Gaming / RE:Resident Evil 4 Discussion
« on: October 04, 2004, 06:45:47 PM »
Have we all seen the new trailer at IGN?   I love the face that they arent relying on the "quite house with things jumping out at you" tactic to scare you.  Instead its more of a high octane, suspence.  YOu scared because people are chasing you and you have no idea where to go next.  Looks awsome!  

161
So, the're GameBoy sized, but actually a DVD style case.  I hope they come with small cases like the Panasonic SD cards do.  It would make things much easier for travel...  

162
Nintendo Gaming / RE:Pikmin 2
« on: October 04, 2004, 05:10:38 AM »
Quote

Originally posted by: KDR_11k
Professional: Remember, the french also put their adjectives after the nouns: La système metrique.

Switchblade: 180cm, BMI says I'm still normal. While I have no idea what 6 feet 5 inches are I assume it's somewhere around 210-220cm if 117kg are supposed to look healthy on you.



6 ft 5 in = 195.58 centimeters.  That, and considering I have a large frame, well, there ya go...

heh...

163
Quote

Originally posted by: Renny
I see that just like the poser goths, the real goths use stupidly unreadable fonts on their site too.

"Just turn up to a club or event wearing all black and your already in the goth scene."

And this site is trying to disprove the goth stereotype?


Perhaps something is wrong with your monitor.  It shows up crystal for me, and very much ledgible.  But, I am on an LCD, and I do rember it not looking quite rite on my old CRT monitor...

164
Nintendo Gaming / RE:Pikmin 2
« on: October 03, 2004, 07:48:16 AM »
Quote

Originally posted by: KDR_11k
117kg?!? Man, you ARE heavy.

I'm around 60kg, i.e. 60k Pikmin. Isn't that kinda pathetic, I mean, what can an ant lift?


Well, how tall are you?
I am 6 ft 5 in.  Being 60 kg, or 132 lbs, would make me look deathly skinny.  

165
Quote

Originally posted by: Lost101
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: Lost101
I think the second screen (besides obviously containing the HP meter and such) could be used to conjure magic spells.  For example, to cast a spell you would have to get your touch screen and draw and anarchy type symbol on the touch screen (dont know why games like this use anarchy symbols so much but meh).  You still have your left hand free so while your drawing this you have to avoid getting hit by enemies and such.  Eventually you have to be very good at drawing and very quick about it.


I've just added you to the list of people I'm going to smack as soon as I invent a way to do it through the Internet. It's called a pentagram or a pentacle. It means a bunch of different things. It represents the elements, The Goddess, it's a symbol for protection, etc. Unless it's flipped upside down. At which point it becomes some stupid angsty teenager's way of 'expressing himself'.


Oh thats beautiful.  Im the one who deserves to be smacked but your not to sure what its called either.  I said "anarchy type symbol" because I wasnt sure what it was called, just like you.  I have seen it in several castlevania type dark games like Eternal Darkness or Diablo, and in Full Metal Alchemist they use a similar symbol to it to conjure alchemy, so I figured it must be some kind of symbol to make magic or something.  Im not an expert on it, but Im not pretending to be like you.  

And btw yes I think Anarchy and the whole goth thing is very stupid, just look at my sig.



Yeah, I cant sleep, so time to scroung old threads...


Pentigram/Penticale, this is a pagan religious symbol relating to the stages of life and representations of The Goddess.  As such, the pentical is often used in pagan religous rites and rituals.  It also has signifigant mathmaticl properties.  More recently, other gourps have used it, not for its original purpous, but rather as a symbol aginst the mainstream christian religions, usually twisting its meaning, or perception by other people.  Dirk was right.  The Anarchy Symbol was a symbol created in Britan in the the mid 1970's during the "punk" movment.  It symbolizes the memeber's dislike for the establisment and things that stand for order, such as corprate life and most of the mainstream.

As for you perception of "goth".  You seem to have to wrong view on it.  But, most mainstream people do, seeing has there only experience would be with stupid teenages whom calim the title yet have nothing to do with anything related to it.  Education is out there...   www.goth.net

166
Nintendo Gaming / RE:They should make a Zelda RPG.
« on: October 02, 2004, 09:23:53 PM »
I am reminded by things said by Miyamoto and Nintendo developers...   (paraphrased)

Story is simply a means to progress the game play, and not vica versa, where the gameplay is simply a means to progress a story.

Also...

We typically create games by taking a basic object, like a cube and get it to do something, just has jumping on other blocks.  We build and expand on this untill a game is created.  The story is an afterthough and simply sprinkled over top to give you a reason why you are doing these things.


I must say though, that the newer a Zelda games are getting progressivly better and better in story.  And I was particularly taken by ther reffrence to OoT in Wind Waker.  I think this shows a possible start of an actual continuium and linking of storys.  We'll see with Zelda in '05...

167
Nintendo Gaming / RE:Pikmin 2
« on: October 02, 2004, 04:05:42 PM »
So, there is an item in the later part of the game that requires 1000 pikmin power to lift.  That would be 100 purple pikmin, or 1000 normal pikmin.  According to the item's weight and the amout of pikmin it takes to carry it, I have devised that each normal pikmin can lift 1 gram.  So, according to that standard, it would take 117,934 normal pikmin to carry me.  Because you can only have 100 pikmin on the field, I would need 1179 GCNs running with 100 pikmin and one more with 34.  LOL!

Also, in comparison to the in-game items, I figure that pikmin are about 1 centimeter tall.


So, how many pikmin would it take to carry you?
type "### lbs in grams" at Google, if you don't know how to convert.

168
Well, I'm an A/V guy!  I see this is an old message, so if you still need help, conatct me!

169
Nintendo Gaming / RE:Epic Etch, my DS game idea
« on: October 01, 2004, 05:45:14 AM »
These are some good ideas.  I like the one about "artists" acting as smiths.

For the record.  My idea was not that you should draw exactly the item as it will look in-game, but rather have a rudimentary symbol for diffrent items. Such as a basic looking t-shirtstanding for armour.  Or a basic looking sword standing for weapons.  The actual in-game look of an item would be more dertemined by the item's atributes...

170
Nintendo Gaming / RE:Pikmin 2
« on: September 30, 2004, 07:01:06 PM »
I'm in love with this game.  I bought it this past Tuesday and today paied off the debt.  I'm still playing and dont think I'll stop untill I have collected everything.  This will hold me off untill Paper Mario2, followed by Metroid, and then the DS.  Seams as if Nintendo planned the timing, heh.
The graphics are amazing in this game, and I must say that I was absolutly astounded at the movie during the credits roll.  I also think the fact that Nintendo used real-word brand names simply brought this game to life even more.  As mentioned before, I do think that the Pikmin seem smarter in this game.  They avoid walls and follow you much better than previously, and they seem to do things on their own more as well.  If a pikmin is inactive, and close to something it could be doing, it will go off and do it!  Very cool.  Their cuter then ever now that they sing marching songs and all that.  Hey, did you know that if you have a group of 100 pikmin, 20 of each color, they will sing the song Ai no Uta by Strawberry Flower, a japanese song about the first Pikmin game.

And, my favorite pikmin are the white ones.  They just look so cool!

171
Nintendo Gaming / Epic Etch, my DS game idea
« on: September 29, 2004, 07:53:36 AM »
So, my friend and I were brainstorming the other day for game ideas that would utilize the DS's touch screen, and this is wat we came up with...

This game, called Epic Etch, is an RPG.  We have yet to devise a main story, but thats not important, our ideas were focused on the game play.  Aslo, we're not sure if the game will play turn based, ala 'Final Fantasy', or action, like 'Tales'.  In this game world, every adventurer, warrior other rightfully earn'ed person is given an Etcher.  The Etchers have the magical ability to create real objects out of paper.  Because of this ability, paper is a hot comodity in this world.

The main gameplay element in thei game would be drawing your items!  But, you can't just find a piece of paper at the begining of the game and draw the biggest, most powerful item either.  In the beging of your adventure, you are just that, a beginner.  Really, all you know in the begining is how to do is draw food, and that, with you 50 pack of notebook paper is enough to get you by at first.

As you progress through the game you learn how to draw diffrent things. Swords, Armour, and lots of other things.  Of course because of techincal issues, you cant just draw these crazy elaborat things, that have to be baic sketches that that game knows, and has taught you how to draw.  The more things you draw the better you get at those particular items.  Lets say, at first your sketch food on notebook paper is only restoring 10 HP.  But, after having drawn 20 of those, their HP value may increase 11 HP.

Here is the part my friend and I like best!  There will be all sorts of paper in this world.  There will be 3 atribuets to paper.  Size, Color and Matrial.  Items drawn on diffrent papers, in turn, yield diffrent atributes.  Material will denote the resulting object's damage dealing, protection or durability aspects.  Drawing the "sword" pattern on a standard sized, white note book paper, will result in a dagger sized kinfe with relativly weak powers and no special atributes.  Draw that same pattern on construction paper of the same size and color will result in a similar small dagger that deals more damage.  Color will denote an objects special ability!  Drawing the "shield" pattern on a large piece of standard brown cardboard would yield a standard large but relativly weak shield.  Draw that same pattern on a large piece of RED cardboard, and that same resulting shield is now resistant to FIRE!  The size of the paper will effect the size of the resulting object, which may in turn effect other things such as HP damage in the case of swords.  Drawing the "food" symbol on a small paper napkin would give an object with much less healing power compared to that of an object drawn on torn down piece of wallpaper.  Availibility of diffrent papers are dependant upon their atributes.  An 7 foot roll of newspaper would be much more rare compared to a tiny napkin.  Strong, druable cardboard would be hard to find, compared to much weaker tissue paper.  White paper, with no atributes would be everywhere.  Other colors would be harder to find, such as the water resistant blue paper or the electrically charged yellow paper.  Transparent tracing paper, though extremely rare, would be able to copy real life objects that can't actually be drawn, such as a special jewel that needs to be retrived, but removing it would result in setting off boobytraps.  You'd have to get pretty creative with some unorthodoxed combinations though.  Why draw food on your red paper when you can make a flaming sword?  Well, food on red paper could result in a very spicy salsa that could burn the mouths of enemies and cause them to get confused and run about the arena, failing to attack you.

The possibilitys are awsome!!



So, what does everyone think?  Any ideas to add to this game?  Suggestions?  Got a good item/paper combo in mind?  Do you think the game would be better turnbased or action?

Thanks!

172
Nintendo Gaming / RE:Darker Zelda
« on: January 26, 2004, 12:37:38 PM »
You do realize that the Zelda series existed BEFORE OOT and MM right?

COme on man, you cant deny that if Link to the Past, Link's Awakening, or any other of the older 2D games were to be faithfully, and exactly recreated in 3D, that Cel-Shading to would be the path to go.  I don't think there is anybody here that went in to a wooded area in WW and INSTANTLY though "Lost Woods, LttP"

Cel-Shading IS Zelda!    Get over it...

173
General Chat / RE:Nintendo Innovations 1: The hand controller.
« on: January 23, 2004, 12:51:25 PM »
Imagine a shiny black controller...

Similar in size and shape to that of the stantard controller for Gamecube

There is no wire protruding from the top only a small button that says "Power" and is depressed as to discourage accidental pressing and must be held for 3 seconds to be powered on or off.

Toward the left sits metalic silver analoge stick, similar to that of the Gamecube's
Toward the bottom right is a similar, albeit smaller, controll stick, placed in a similar spot to that of the Gamecube's C-Stick

On the head of the controller lie silver analoge L and R triggers each with "digital clicks" and slightly infront of each trigger lie Z1 and Z2, each colored grey and very reminicent of the N64 shoulder buttons.

The areas of the controller without the control sticks seems oddly vacant.  It is very shiny and glassy to the touch.  

As you power up the controller, the face of the controller lights up and, in red, the Nitendo logo is displayed.  Soon after you are prompted to touch the number corresponding to the wireless channel you would like to use.  The game's title is then displayed and the controller proceeds to creat its own buttons.

This describes what I call and Anamorphic Button Layout.  This means the programmers could use the touch sensative LCD controller and creat their own face buttons to suit their game.  The are next to the left analog stick could become a decent sized D-Pad, or something completely diffrent.

THE ULTIMATE CONTROLLER!  

174
TalkBack / RE:Nintendo Reveals "Third Pillar"!
« on: January 21, 2004, 12:15:34 PM »
Quote

Originally posted by: Mario
Your average casual gamer will look at PSP and DS, "Hmmmm, PSP looks cool. Hey look at that, DS has two screens! PSP is like, so one screened!". [/slight generalisation]

Another idea, what if one of the screens is see-through? Nah that's impossible...


Well, Nintendo did say it would be one screen "on top" of the other.  Maybe they do not ne vertically but rather depth wise, one screen BEHIND the other.  If the first were transparent you would be able to see both the screens simultaniuously.  If the screens filckered in alternating intervals at about 60 or more per second, and if the pixels in each matrix were angled correctly, each eye would only see the image of one screen, creating a truly 3D gaming environment, where items would literally come out of the screen to whom ever was in the correct viewing position

Pages: 1 ... 5 6 [7]