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Messages - Switchblade Cross

Pages: [1] 2 3 ... 7
1
Yep, I got my grubby mits on the disc back around SSBM release.  The arrangements are outstanding.

I sure hope they release a similar disc for Brawl's release...

2
Its just like OoT or LttP.  At the end of the game, after the credits, the game cycles back to the title screen.  From there, if you go into the file selection, your will see that you save is still at the last spot you saved before having beaten the game.  

3
Nintendo Gaming / RE: Twilight Princess Spoiler Discussion Thread
« on: December 02, 2006, 04:07:56 AM »
Is is just me, or is the guy who runs the Star Game in Castle Town, TP's realistic version of Tingle.  I mean, look at him.  He's got that hood thing, and is even wearing a clock!  It's gotta be...

4
Nintendo Gaming / RE: Why I Plan on Re-Buying All My Old School Games on VC
« on: November 29, 2006, 12:52:24 PM »
I am all for the virtual console, its an awsome idea, and I am sure it will be a great success.  My only concern is the longevity of the purchases.  My Wii finally stops working 15 years from now; the games are tied to the console, so do I loose my investment, or will Nintendo still allow me to re-download them, if they are even still available.  It's 2031 and I want to show my grand kids what games were like in my day, will I still be able to play them?

I can pop a cart into my 21 year old NES and play it fine.  Will i sill be able to play VC games on Wii in 20 years?

5
Nintendo Gaming / No Disc Light!
« on: November 19, 2006, 07:08:33 AM »
Well, I'm guessing I either got a defective Wii, or I am misunderstanding how the blue Disc Light is suposed to work.  I assumed it light up when you put in a game disc, thats a no go for me.  So then I figured, maybe it light up when the disc drive was empty, once again no!  I did set it up last night so I could send Email between my Wii and my personal email address.  And the Disc Light will illuminate when I have a message waiting to be read, but if it is suposed to light up times other than that, I think my system is broken.  

6
Nintendo Gaming / RE: I am loving Zelda, but...
« on: November 18, 2006, 10:35:31 PM »
Dont point your remote at your monitor as you play.  Only bring it up when you need it, ie: to aim at somthing.  This is how I have done it, and I havent heard a single bell ring from the damn fairy all night, works great

7
Nintendo Gaming / 2nd Wii Game
« on: November 18, 2006, 05:04:31 AM »
Ok, here we are, a mere 11 hours untill I will have a Wii sitting next to my TV.  But, even being this close to the megaton, I still cannot decide what my secondary game will be.  Obviously I have to buy Zelda, but I still need a 2nd game.  I am up in the air between Red Steel, Rayman, Monkey Ball, Excite Truck and Trauma Center.

Any suggestions?

8
Nintendo Gaming / RE:You can buy COMPONENT CABLES - ONLINE as of NOW
« on: November 15, 2006, 07:49:44 AM »
Damn.  $30 cables, one day shipping, sales tax...

Almost $50 for a pair of cables.  They better get here in time for launch.

9
Yet they were all over the place for the original Xbox and PS2?

10
Nintendo Gaming / RE:Official Countdown to wii
« on: November 13, 2006, 04:31:01 PM »
Wow, that is quite a coincidence.  I distinctly remember a meteor shower for the night of the GameCube release...

11
Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: May 28, 2006, 09:41:51 AM »
Quote

Originally posted by: Arbok

Don't forget that they said there would probably only be about "1-2 other" third party characters, and that they had to have been released in a Nintendo game before. Cloud was in Chain of Memories for the GBA... but that's about it, so I wouldn't expect him. Of the ones listed, Sonic, Megaman, Simon and Bomberman seem like standing the greatest chance of filling those spots.



Oh no, I dont expect half of these.  As I said, I belive Japanese 3rd parties have the most likley chance of being included, so I was just randomly spitting out games/characters of companies that came to mind.  But, the 4 characters Sonic, Megaman, Simon and Bomberman, are also, in my opinion, the most likley suspects.   Actually, those make more sence than Snake ever will.

12
Nintendo Gaming / RE:Super Smash Bros. Brawl
« on: May 28, 2006, 08:04:04 AM »
OK ok, this is a long topic, and I dident read all of it, so forgive me if what I will say has been touched on already.

I see we are currently discussing MegaMan.  He was one of the first 3rd party characters I would want to see in SSB:B.  I think they should either use the classic NES Megaman or Megaman X without armor upgrades.  As far as a move set goes, I think it would be really cool to have Megaman use his Kirby-like ability to copy powers.  Megaman's color would change accordingly, just as he did in his own games.  Copy Link, and get some kind of arrow or boomerang shot, copy Pikachu and have an electrical shot, and so on.  Try as much as possibly to disgunish him away from Kirby, so that, if Kirby recived Boomerang from Link, Megaman would recive Arrow Shot.  And, just as in the the classic games, you would have to beat the character to recive their powers.  Such as.  When you start each match as normal Megaman, both A and B would would do the same Mega Buster.  But each time you defeat a player using the B move, their power is added to your abilities.  Every time you defeat a diffrent character using B you gain thier power and rather than replacing the old one, like Kirby, you keep it and can cycle between them, but you loose all the powers you have gained each time you die.

Yeah, I'm bored so I'm just randomly coming up with stuff.

As far as other 3rd parties go, I think Japanese 3rd parties have the more likley chance to have their characters added.

Sega  -  Sonic
Capcom  -  Megaman
Konami  -  Solid Snake & Simon Belmont
Squarenix  -  Cloud
Hudson Soft  -  Bomberman  (I cant see him as the best character, but it is possible considering the Virtual Consoled deal between them an Nintendo)
Namco Bandai  -  ???  sombody from Soul Calibur maybe?  Pac-man?  lol
SNK  -  Metal Slug and King of Fighters are the only notable games I can think of...
Taito  -  Bub and Bob???
 

13
Nintendo Gaming / RE:It's all coming together... Wii Phone
« on: May 24, 2006, 06:27:08 AM »
I belive this hase been discussed before.

14
I could refute his arguments, but it has already been done in a few previous posts.  I'd like to point out that the person who wrote this also seems to be under the impression that Wii still may have 3D projection  capabilities.  Sorry, but that would not only make me take these statements with a grain of salt, but perhaps all of the salt and sodium in an order of McDonalds french fries...

15
Nintendo Gaming / RE:Brand New - PGC Podcast, Episode 1
« on: May 17, 2006, 03:49:39 AM »
YEAH!   I listen to a bunch of diffrent Tech/Gaming related pocasts and videocasts, and I was actually just wondering if you guys here planning on doing something along those lines.  I'll listen to what we have here, and I'll be back with what I think!  

16
Nintendo Gaming / RE:WiiConnect24
« on: May 13, 2006, 04:37:04 PM »
Quote

Originally posted by: Ceric
But tell me where is the storage really going to come? If Nintendo really wants to be extensive about this then the Wii has mor memory in it then Nintendo is telling us about.  I wouldn't be to surpised if that was true.  A secret developer only cache I've always said would make sense.  I just don't want to have to update my Wii's flash because it's full of patches and junk like with Windows.


Reserved memory!  Ah, you bring up a point that has come to my mind before.  Perhaps there is actually 1GB of flash RAM in Wii, with 512MB reserved for developer usem with updates and stream-loading, with the remaining 512MB free to the user.  Perhaps sombody else could correct me if I am mistaken (or back me if I am correct), but I belive sombody at Nintendo confirmed, or atleast alluded to the ability to use external Hard Disks via the USB2.0 ports on Wii.  If you do not have an external hard drive, perhaps Wii's setting options would allow you to turn off "Auto-Update" allowing you to conserve the presious little 512MB you get by default.  In this situation, it is possible that Nintendo may even release an offically lisenced WiiHDD.  Unfortunalty, this would segment Nintendo's userbase to "With Hard Drive" and  "without", much as Microsoft has with the multipule SKU Xbox360.

I mean, why would Nintendo bother to include USB ports if they did not plan on utilizing them in some fashion?

On a side note, I wonder what USB accessories Nintendo may release for Wii.  Perhaps a WiiCamera?  

17
Nintendo Gaming / WiiConnect24
« on: May 13, 2006, 12:05:51 PM »
Since Nintendo's Press Confrence this past tuesday, I have been racking my brian...

Iwata spoke only shortly about one of the new features of Wii, WiiConnect24.  What is the signifigance of this feature?  Why would you need your system constantly connected when you could just get whatever you need when you first power on the system?

Well, firstly, and regarding my previous sentence, whats the point?  Yeah, Iwata mentioned the Animal Crossing senario, in where other players could visit your town, even when you are not on and playing.  At first I thought "Huh?"  My heavy PC/IT background always had me assuming that things like this would invole saving this info on some Nintendo Server and have you simply download it when you power up.  Considering recent developents though, it sounds as if Nintendo's online multiplayer plan is simply a match maker, in where Nintendo's system finds other players for you, and then you directly connect with them.

In this situation, most all of the processing regarding the game is done partly on each player's side, with little to none from Nintendo.  So, rather than, say, having Nintendo run some Animal Crossing server that would allow for the "visit my town even when I'm not there" feature, with WiiConnect24, every single Wii system acts in unison as mini-servers for their own data, interacting and with the other nodes on the network.

This set up is ingenious!  Depending on the future size, and number of users of Nintnendo WiFi Connection, Nintendo has the potential to save LOADS of money in network costs and server matinence!  Rather than spenting millions in bandwidth bills for the distribution of Virtual Console games, each Wii could contribute a bit of its processing power and bandwith during its "off" hours, in a Bittorrent-like situation.  Potentially, Nintendo could have the largest cluser-computing network on the planet.

But enough of my yapping and technobabble.  What gaming significant aplications are there?  Well, just before WiiConnect24 was brought up, Iwata was talking about how load times are getting out of hand, and how the non-gamers will not enjoy having to wait for the system to start up before they can play.  Now, I play World Of Warcaft.  One of the things I hate most is having to sit back and wait for updates and patches to be installed when they are released before I can play.  WiiConnect24 will allow that to happen when you are not playing.  Turn on the system, and it is ready to go with the latest information.  A similar situation works with Opera Browser, built into Wii, updates and so on.

One thing I think would be really cool would be if you could download your Virtual Console games to your DS and take them on the go using the DS Download Play and similar to how you could put the Animal Crossing NES games on your GBA.  With WiiConnect24 I could, hypothetically, boot up my DS, go to Download Play, see Wii Virtual Console, select that, and then be able to browse the games I have stored on Wii, all without ever touching, or turning on the console.

Another idea I had, using the Wii Remote built in Mic/Speaker, is something almost like a telephone functionality I call Riing.  I magine sitting at home, on your computer, or doing something other than playing a videogame.  Your friend is bored and wants to play some Super Smash Brothers: Brawl.  So, he brings up his friends list, looks you up and selects the Riing option.  Then, just like a telephone, your Wii Remote makes a distinct ring or beeping sound.  Perhaps even customizable with NES tunes?  You pick up your remote, hit the A button, and then, just like a telephone you and your buddy are talking.  If you not there to answer, then next time you turn on the console, you will see a prompt with your missed Riings.


I'm at work right now, and pretty bored, so thanks for sitting here reading my long post.  I hope to see what other ideas any of you may have.  I think this feature could have some good uses with some creative minds behind it...  

18
Nintendo Gaming / RE:Possibility for surprise games on the floor?
« on: May 10, 2006, 10:29:49 AM »
Actually, the first thing to happen at the Nintendo Press Confrence was Miyamoto conducting a virtual symphony preferming music from Zelda, with Wii.    

19
Nintendo Gaming / RE:Mario Galaxy
« on: May 10, 2006, 06:32:55 AM »
For some reason I keep on thinking "NiGHTS" when I look at the game...

20
Nintendo Gaming / RE:Wii's new look
« on: May 09, 2006, 02:31:27 PM »
Quote

Originally posted by: RickPowers
I don't know about you guys, but I used to use a pair of headphones as a mic when I was desperate.

By the way, I noticed in the Mario Galaxy footage that at one point, the player put the remote up to his face.  Was he listening to it, or talking into it?


So your saying that the big secret is that the Remote is a cellphone too?

21
Nintendo Gaming / RE:Upcoming Games from Nintendo's Press Site
« on: May 09, 2006, 02:28:56 PM »
What blew me away most was seeing that Disaster and HAMMER a developed by Nintendo!  I mean, if thats not a big show in the shift Nintendo is making, I don't know what is...

22
Quote

Originally posted by: ViewtifulGamer
I'm probably the most sold on this concept because I read the 100+ entries for the Dream Game Revolution Contest. You guys, the readers, had awesome ideas that were totally workable and took advantage of the controller. At someone's request, I wouldn't mind posting some of the better ones (considering I have the pile saved on my computer somwhere...).


Consider that request, submitted...

23
General Gaming / RE:Memory Card 1019 CRACKED THE SHITS
« on: March 07, 2006, 09:03:46 AM »
Well, there a couple things that could cause this.

1- Your memory card could be the problem.  It could be anything from it having gone bad, to it simply being dirty.  So, take a Q-tip or toothbrush, put some acetone on it, and give it a little rubdown.  Let it dry before you try it again.  If it works, awsome.  If it dosent, try another memory card and see if the problem continues

2- If the problem continued with the 2nd memory card, then something is wrong with your game cube.  Either the greenboard that reads the memory cards is going bad, or it is something worse, affecting the motherboard.  If this is whats happening, then you only have two answers.  Either send your GC to Nintendo for repair, or go buy a new one.

Thats all I have for you...

24
*heh, igonre me.  I stupidly answered a post that was already given an answer.  Thats what I get for not reading the whole thread.

25
Nintendo Gaming / RE: What is the Revolution's last secret?
« on: February 25, 2006, 05:30:11 PM »
Well, I think it may have somehithing to do with the depth in which the DS and the Rev interface.  I dont think Nintendo has confirmed this idea, but downloading your virtual console games to you DS to play them on the go, or possibly even accessing your VC account on Nintnedo WiFi Connection to play games you have purchased.

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