Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 127284 times)

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Offline Smash_Brother

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FIRST REV SCREENSHOT SCANS!!!!!
« on: April 07, 2006, 12:01:08 PM »
Screenshots removed, sorry.

Red Steel

Details: (thanks to Trip1eX)

-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies"
-"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
-"When you fight brutally, the sounds around you grow increasingly more intense"
-"Audio feedback"

-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game

-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their lives.
-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your skills


Multiplayer:

-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants

Game Informer's hands on:

-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
-Level consisted of shooting ranges that popped out from behind cover
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds

-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
-"They won't walk around a table to get to you. They will simply jump over the table"
-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"

-Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game

-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever  
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Strell

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #1 on: April 07, 2006, 12:03:06 PM »
Good.  

ALL YOU PEOPLE WHINING ABOUT GRAPHICS CAN STFU NOW.
I must find a way to use "burninate" more in my daily speech.

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Offline Spak-Spang

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #2 on: April 07, 2006, 12:05:28 PM »
Good art direction so far for the game.  Good colors, and an interesting environment to fight in.  Hopefully the entire game will be this good.

The graphics look better than this current Generation...and actual does feel like Xbox 360 or PS3, just no High Resolution.  I am perfectly ok with that.


Offline Ian Sane

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #3 on: April 07, 2006, 12:07:34 PM »
Looks pretty nice to me.  Though there is more to hardware than just graphics but whatever.

I don't like how those people are holding their arm up like that though.  That would get pretty annoying pretty fast.  Hopefully that's just a "demo position" for the magazine and you just as easily sit on your butt with your arm resting on your leg.

Still it's cool just because it's, you know, A REV GAME!

Offline Kairon

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #4 on: April 07, 2006, 12:15:01 PM »
Hold the presses, A poster on IGN's forums just claimed that this was "concept art."  Apparently, that's what p911 said...apparently, the forum user named p911 has the mag.

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Offline Ian Sane

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #5 on: April 07, 2006, 12:19:06 PM »
Concept art?  That sucks if it's true.  Then we still don't really have an accurate idea regarding the graphics.  This is still way better than nothing though.

One thing I like about Nintendo is that they don't give you "fake" screens but sadly there's nothing stopping third parties from doing it.

Offline bustin98

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RE:FIRST REV SCREENSHOT SCANS!!!!!
« Reply #6 on: April 07, 2006, 12:20:38 PM »
While I'm /sure/ you can hold your arm lower and sit, I get this funny image in my head of the screen character holding the gun at waist level.

But this is a great find. We're going to see the resurection of gun games.

Offline trip1eX

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #7 on: April 07, 2006, 12:25:06 PM »
What kind of game is this?  fps?  Or just one of those arcade light gun type games.

If hte latter it will be still be good, but could be why the graphics are better than thought.  

YOu know it's like 2dish fighting games.  The graphics can be alot better because they don't have to create this massive 3d world.  Same goes with racing games.  

Offline Bill Aurion

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #8 on: April 07, 2006, 12:30:02 PM »
Since this is UbiSoft, the screens most likely ARE touched-up, they do it all the time...(But the game will still look great, so there's no big deal there...)

The game is a FPS, hence the need for the nunchuck design...
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Offline vudu

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RE:FIRST REV SCREENSHOT SCANS!!!!!
« Reply #9 on: April 07, 2006, 12:31:23 PM »
Quote

Originally posted by: trip1eX
What kind of game is this?  fps?  Or just one of those arcade light gun type games.
I'd say FPS.  Both players are using the nunchuck attachment, which signifies you will have free control over your player.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Ian Sane

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #10 on: April 07, 2006, 12:31:56 PM »
You can clearly see the white cord of the nunchuk handing off of the remote in those pics so it's probably not just a lightgun shooter.  There would be no need for the attachment otherwise.

Offline bustin98

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RE:FIRST REV SCREENSHOT SCANS!!!!!
« Reply #11 on: April 07, 2006, 12:34:17 PM »
I would say the possibility of it being on rails is still there. The attachment could be used for ducking left, right or straight down.

Offline Ian Sane

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #12 on: April 07, 2006, 12:34:43 PM »
"While I'm /sure/ you can hold your arm lower and sit, I get this funny image in my head of the screen character holding the gun at waist level."

If you look at the picture the hand is tilted because the player's hand is tilted!  So maybe if you did put the gun down it would be like shooting from the hip.  Though I really don't want to hold my arm up for a whole game there is definitely a "wow! neato!" factor with the hand in the game responding exactly like your hand does.

Offline vudu

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #13 on: April 07, 2006, 12:42:34 PM »
I would imagine there's an easy way to reset the controller to a neutral position either by pressing a designated button/button combination or through the pause menu.  Therefore, if you set your neutral position with aiming the gun at eye level and then move down to resting your hand on your lap you'll have to recalibrate it so the game knows you want this new position to be your "home" position.

EDIT:  So long long do you think it will be before a mod comes in here and removes the pictures?  Hope everyone is saving these on their PC.  

EDIT #2:  One hour, thirty-nine minutes.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Dirk Temporo

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #14 on: April 07, 2006, 12:44:48 PM »
I really, REALLY want those to be real screenshots.
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Offline ShyGuy

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RE:FIRST REV SCREENSHOT SCANS!!!!!
« Reply #15 on: April 07, 2006, 12:45:54 PM »
Wow, more like N64 graphix amIrite??


Seriously, it looks cool, and I think the fatigue of holding your arm out could add an interesting game element. gangsters and special forces don't point their gun straight out for hours at a time while walking around, they hold them in a carrying position. It adds a quick draw element.

EDIT: http://gameinformer.com/News/Story/200604/N06.0407.1251.24078.htm

Offline Renny

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #16 on: April 07, 2006, 12:47:10 PM »
I think you need to start wearing wrist weights, all the time. Rev is gonna get you ripped. I forgot how crazily awesome "Red Right Hand" is. Rock on, Nick.
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Offline Kairon

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #17 on: April 07, 2006, 12:54:58 PM »
Confirmed real by an Ubisoft employee through IGN Insider... so I'll have to take it on faith.

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Offline Hostile Creation

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #18 on: April 07, 2006, 01:13:08 PM »
Holy crap!  Looks pretty nice, but this just got me totally re-psyched for Rev (and, more imminently, E3).  I was just thinking about actually playing this with the Rev controller, and it was like whoa.  An Ubisoft game that might actually be worth my money!
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Artimus

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #19 on: April 07, 2006, 01:14:20 PM »
I hope those are graphics so that everyone can be happy! And even if they're not actual in-game, the concept art itself is still eons beyond mock-ups from this generation. Which is good.

The tilt thing is the best part of this though, it tells us how great this is going to be...

EDIT: I'd say they definitely are concept. Why? The two enemies are identical in both photos.

Offline Caliban

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #20 on: April 07, 2006, 01:17:01 PM »
Have you peeps noticed that the wire connecting the analog-stick-controller to the Revmote looks quite long enough to have an acceptable free range of movement to aim?!

Offline Kairon

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #21 on: April 07, 2006, 01:22:49 PM »
Oh dear god. The enemies in both photos are the exact same enemies and in the exact same poses. Just like you said Artimus! WTH?

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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
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Offline K-RPG

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #22 on: April 07, 2006, 01:23:17 PM »
The magazine apparently claims that they're real-time, according to a blogger who uploaded the scans.

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Offline Hostile Creation

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RE: FIRST REV SCREENSHOT SCANS!!!!!
« Reply #23 on: April 07, 2006, 01:23:38 PM »
Yeah, I noticed that from the start, though.  The wire isn't long enough to reach across your arm span (stretched out left hand to stretched out right hand), but you're never going to be in that position in a game.  It's more than enough room to give the free movement that you'll need.
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Offline jasonditz

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RE:FIRST REV SCREENSHOT SCANS!!!!!
« Reply #24 on: April 07, 2006, 01:25:40 PM »
Quote

Originally posted by: K-RPG
The magazine apparently claims that they're real-time, according to a blogger who uploaded the scans.



I hope so... looking at it I got a nasty flashback to "Who shot Johnny Rock?" for the Sega CD.