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Topics - pudu

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Nintendo Gaming / Mario Revolution
« on: March 09, 2006, 09:43:14 AM »
I've seen quite a bit of talk about the next Mario game on Revolution in another thread and I think its about time that it gets it's own (pardon me if there is a thread somewhere from way back when).  I'm just goint to describe some ideas I have with the hopes I will get some good ideas from the rest of you.  

With a lot of people's inerest in retro games and Nintendo's new virtual console concept, along with what people's opinion about Mario 64/SMS not feeling like the calssic mushroom kingdom I thought up two options to bring this back:

One option is a more obvious one:  truely return to Marios' roots with a 2D mario game using 3D visuals, much like they are doing now with the new DS game.  There is no possible way to truely mimick the old-school 2D Mario gameplay in 3D and a retro inspired 2D game for rev (if done correctly) could really draw in a lot of people, especially from nastalgia.  The controller could make for some intense and fresh gameplay.  Just imagine sitting back with your revmote and with the flick of your wrist controlling Mario's every move.  You may not even need to use any buttons for jumping, just flip the controller up like in the promo video and maybe just use the "A" button for fireballs and such.

The other option is to make a Mario game that is more in tune with the side scrolling gameplay but in 3D.  The best example is those sub-missions in SMS where you had no waterpack.  These were by far my favorite parts of the game.  By making levels more confined/linear, throwing in some challenging obstacles and puzzles, and getting away from the star/shine system it would play a whole lot more like the games of old.  To give it even more of the retro feel the graphics could be made to look exactly like the art style of the 2D games but in 3D.  They could use 2D looking backgrounds with sprites walking around them and even puprosely put in pixelated looking 8 or 16 bit textures.  At the end of each level you could find toad.  They could also use the music and sound fx directly from the original games to top it all off.

Either way they did it I think that both games could be emmensly fun.  By making the levels more linear and confined they could cram a lot of them in the game.  They would also be supporting their stance that gameplay and innovation are key by purposely making the games look more retro and stylized and proving that the gameplay is what counts.  My worste fear is a game much like SMS but just with added rev controls.  I'm sure the game could be fun but there is so much more they could do and different ways they could approach the game.

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Nintendo Gaming / Rare working on 2 DS games
« on: November 29, 2005, 11:15:34 AM »
>LINK<

Quote

Rare’s portable division still has a home on Nintendo handheld systems. While you won’t be seeing Rare games on the PSP anytime soon (or ever perhaps), Microsoft is more then happy to allow them to create some games for Nintendo’s portable market. According to EGM magazine, Rare is hard at work on two titles for the Nintendo DS. One of these titles is being said to take place in the Banjoy-Kazooie universe. I love the Banjo-Kazooie games, and my heart just might explode if Rare gives us another 3d Banjo game on the DS. I wonder what the other game might be?

As soon as I can provide a link/scan of the article I will post it here.



I'm personally not too overly excited about this but thought I'd post it anyway.  I find it cool that MS is still letting them develop games for Nintendo portables.

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Nintendo Gaming / The untold revolution demo behind closed doors!
« on: September 16, 2005, 10:50:02 AM »
A bloger that bloged about how another blogger's inside source's cousin saw the demo's off of a cell phone!

The secret demo:

Rev Demo "X"




*(I found this on the IGN forums but no credit was given to the creator)

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Nintendo Gaming / Perrin Kaplan's controller tidbit
« on: September 09, 2005, 09:55:57 PM »
Off of  "The Nintendo Minute: Vol. 17"

Quote

This week's question: Nintendo has stressed time and again that Revolution's most innovative element is its still-unshown controller. However, what's to stop competitors from simply copying the device?

Perrin Kaplan, vice president of marketing and corporate affairs, Nintendo of America: The entire controller will be remarkably innovative. We're working on something that truly will provide a unique gameplay experience. That's our goal -- to not only have a unique controller, but introduce a new way to enjoy games. We'll have to see if its innovation inspires others to creativity as well. And remember, we are securing the appropriate intellectual property rights for the product.


"...to not only have a unique controller, but to introduce a new way to enjoy games"

Alright, they keep pressing this point and it's, what I think, exactly what they need to gain back some of their market share in the console race next gen.  They keep saying look at the DS for a hint at the Rev.  and this must be the part they are referring to.  They aren't hinting at the DS's unique features being similar or the same as the Rev's, but rather they are probably showing us that creating a new way to "enjoy games" is what is needed to bring forth a true revolution.  I simply don't see either of Sony's or MS's next consoles as anything "revolutionary"  because they have simply taken what they were the last gen and improved in all the areas they thought were important...all but the area that really only Nintendo seems to care about: CONTROL.  How are games going to be really any different then they are this gen?  On those systems they really can't be imo.  Sure better specs leads to more options but the jump isn't quite what I'd consider a revolution.

Now then, look at Nintendo.  If they do, indeed, offer a new and innovative way to control games and are the only ones with this feature they will be in a class of their own.  Games made on the Rev, for the Rev, won't be able to be ported to any other console if these games make use of the unique features.  Sure the controls could be revamped but it truely won't be the same.  The best part is, though, it won't be a two way street.  Nintendo's console will probably be able to run every game made for the other consoles.  Even if there may need to be graphical adjustments I'm willing to bet any game could be ported over one way or the other.  By doing this Nintendo will have (as they seem to bring up quite often) actually placed themself outside of the other consoles direct line of fire and will have created an entirely new entity.

"...we are securing the appropriate intellectual property rights for the product."

This is something I don't think a lot of people are remembering.  If done correctly, Nintendo could secure this technology to be used on their consoles and only their consoles.  The worry could be though that there will be a loophole or work-around discovered like in the past and their product will be copied.  I really hope their patent will be thorough enough to ward off such attempts...at least for this next gen.

And last but not least,  my favorite part, "The entire controller will be remarkably innovative."  

This leads me to believe that there is definately going to be some of the cool rumored features in the controller.  'Remarkable' is a very strong word and simply a cool controller design or a scroll wheel isn't going to warrant this label.  So what made the cut?  Gyros?  Heat/cold "zones"?  Haptics (enhanced rumble/controller movement)?  Squeez zones?  Man...please Iwataton don't let me down!

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Nintendo Gaming / More Revolution details soon?
« on: August 15, 2005, 10:07:29 PM »
Not sure how reliable this little tidbit is (being from the IGNCUBE mailbag) but Matt's answer to a recent question caught my eye.

Quote

News

when will more revolution news be announced?

Matt responds: Shortly after the Leipzig Games Convention. I don't have an exact time frame -- it could be a day or a week, but I don't expect it will be much longer.



FYI the Leipzig Games Convention will be held on Wednesday, August 17th.

So what do you guys/gals think?  Is some new info. being released?  Specs?  Screens?  Controller details?

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Nintendo Gaming / Another console war poll (on EA's Site)
« on: May 30, 2005, 09:40:00 PM »
Well I've ran into another poll >>>HERE<<<

Interesting enough at the time inwhich I'm typing this:

Based on what you know, which Next Gen Console will you buy?
Nintendo Revolution
 50%
Sony PlayStation 3
 30%
Microsoft Xbox 360
 19%
Total votes: 50107


Wow this is pretty insane, 50,000+ votes and the Rev is dominating!

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Nintendo Gaming / PSP vs. DS - IGN's take
« on: March 28, 2005, 08:57:45 PM »
IGN just posted their own article comparing the PSP and DS: click here for original article

Here is a quick overview of the different features judged and their decided winners:

Processing Power = PSP
Screen(s) = Tie
Battery Life = DS
Controls = PSP
Load Times = DS
Portability = DS
Media = PSP
Wireless = Tie

"Final Word
If you add up the tallies, it comes out to Nintendo DS: 3, PSP: 3, Tie: 2, or an overall tie. But that doesn't really tell the whole story. If you look at the category winners, the PSP takes the system power, control and media categories while the Nintendo DS takes battery life, portability and load times.

So in theory, the Nintendo DS is a better portable system but the PSP is the better all-around system. This seems like a fair enough assessment and the final word we'll stick with."


I know a lot of what the writers at IGN say is negative agaist the DS so I thought this would be a refreshing take on the subject.  I found this       article to be a more realistic comparison of the two handhelds.  The main thing that I may question is the PSP winning the Controls section of the comparison.  Perhaps if there was more software out on DS better taking advantage of the touch screen we'd see a tie or a win for the DS.  Unfortunately good ol' Matt from IGN the very same day decided to go on a long tangent about the PSP in the GAMECUBE mailbag again and for no good reason.  Here I'll just past that too for you:

"what holds more, the new PSP UMD or a GameCube disc?

Matt responds: Impressively, Sony's UMD format actually holds more data than Nintendo's GameCube Optical Disc. UMDs hold 1.8 gigabytes of data, while GCN discs hold 1.5 gigabytes. The difference is a mere 300 megabytes in the end. But then again, 300 megabytes goes a long way. That's dramatically larger than Nintendo 64 games, for instance.
On a semi-related note, I picked up a PSP at launch and love it. I have never been a big supporter of the handheld market, but I really do adore Sony's new machine. I realize the price is going to turn some people off and I concede that it is expensive. But if you can afford it, you really are getting a dazzling little piece of technology and a very capable portable game/movie/music player. The screen is phenomenal. Wipeout Pure is amazing.

But just as interesting for different reasons is the gadget's ability to play back movies, both on UMD format and using the included 32 megabyte Memory Stick Duo Pro. Over the weekend, I downloaded some PSP movie conversion programs, and started transferring .MP4 videos (trailers, game clips, etc.), pictures, and music to the handheld. It's sort of addictive. Now I can't stop. I want to create a collection of all my favorite trailers and game clips, but that measly included Memory Stick runs out of storage after a video or two. So I guess the point of this little tangent is, has anybody been able to find a 1 gigabyte Memory Stick Duo Pro? I looked everywhere, and nobody seems to carry them. The biggest I could find was a 512 megabyte stick, but that's not going to cut it for me."


He obviously has bucket loads of money to spend...it's amazing he didn't simply buy a new media jukebox type gadget that can do a hell of a lot better job at playing music and video's and displaying pictures...oh well

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