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Messages - ThomasO

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51
TalkBack / Re: Nintendo Wii U Preview Event Plans and Schedule
« on: September 12, 2012, 10:58:41 AM »
There's going to be a live stream on the Wii U Facebook page.


http://youtu.be/WyGo4Tbd7O0


https://www.facebook.com/WiiU

52
Nintendo Gaming / Re: Wii U
« on: September 07, 2012, 12:06:41 AM »
Got back from the Wii U Experience about an hour ago. I was able to play New Super Mario Bros. U, Pikmin 3, and three of the attractions in Nintendo Land. The Wii U Gamepad itself is very light, as people have been saying, and it feels really good to hold.


New Super Mario Bros. U: The game looks absolutely gorgeous. I tried both playing as a Mii and in Assist Play on the GamePad, both were cool. The Squirrel Suit was pretty easy to control.


Nintendo Land: For the Zelda attraction, I played both the swordsman Mii and the bowman Mii. Swordplay is really similar to that in Wii Sports Resort. As a bowman it was really fun to aim around the Wii U Gamepad. You use the control stick to shoot arrows, but you have to point the controller downward in order to reload. DK's Crash Course was really fun, tilting the controller to move the cart was really responsive and it is quite involved. The Ninja game was the weakest of the ones I played; it didn't help that the calibration went off a little bit and I had to point away from the screen in order to throw stars towards the center. I watched some people play Luigi's Ghost Mansion, and it looked a lot more fun up close than it did from watching the E3 2012 conference.


Pikmin 3: I had not played the Wii versions of Pikmin, so the controls were really new to me, and they performed well. The visuals look really nice, though you can see the game's roots as a Wii title with some blurry textures. The Pikmin themselves were a bit glitchy in this version, some of them shoot 30 feet into air when colliding with certain obstacles. I did not try the Boss Battle since there was only 15 minutes or so left in the event. I did not play using the Gamepad.

53
Nintendo Gaming / Re: Wii U
« on: September 04, 2012, 09:32:57 PM »
No, actually. The dates are on Thursday (6PM), Saturday (8PM), and Sunday (3PM). You can choose only one of them.

54
Nintendo Gaming / Re: Wii U
« on: September 04, 2012, 09:00:53 PM »
While I was sad that I couldn't go to PAX (badges were sold out and it hurt more because I live in the area), I received an Exclusive Facebook Invitation to check out the Wii U sometime this week. I'm really excited!

55
Nintendo Gaming / Re: Wii U
« on: August 25, 2012, 07:45:06 PM »
That means that the Wii U is capable of pushing 5 individual screens of data and run all the game rules and such.  That is pretty powerful...specially when it is streaming one of those channels of information to the WiiU tablet.
Nintendo showcased this ability at E3 2011 with the Chase Mii demo (and at E3 2012 with Nintendo Land's Sweet Day game). Now that two Wii U Gamepads are supported, 6 individual screens would be more impressive.

56
Nintendo Gaming / Re: Wii U
« on: August 25, 2012, 06:37:50 PM »
Comparing video game and movie graphics is not fair in the least.


Avatar's world took up a whole petabyte of memory. How could you possibly fit that in any reasonably affordable storage medium?


Pixar films and other CGI films take hours to render just ONE frame. It doesn't matter in the long run because all those frames are saved and then played in sequence. But when you're dealing with a computer that has to render up to 60 frames in one second (and handle potentially hundreds of other operations simultaneously), you have to make compromises with graphics somewhere until hardware becomes affordable enough to allow graphics to be on par with movies.

57
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: August 23, 2012, 11:02:00 PM »
You know? I like this game a lot more than 3D Land. I'm only up to the 5th world, but it's so much better. I could beat a whole world in 3D Land in only 6 minutes. It took me 15 or so to beat the first castle, and that's without finding any secret exits. And far better and interesting level design. There are lot of times where I'm genuinely surprised and I say "that's really clever!" Coin Rush is actually quite addictive, too. It is a bit disappointing that 3D blurs the backgrounds (despite being copied from NSMBW, are still nice looking), so I often play with the slider at 1/2, so I can still have a 3D effect and not have extremely blurry backgrounds.

58
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: August 05, 2012, 03:43:15 PM »
From what I've read the reward for getting 1 million coins is a new title screen. Probably as bad, if not worse than Sunshine's reward for all 120 Shine Sprites.

59
TalkBack / Re: Mario Isn't Missing
« on: August 04, 2012, 01:10:41 AM »
I don't remember how much times I died to get the (very) final star in Super Mario Galaxy 2 but it seriously took over 6 hrs. ARGHH RAGE..
6 hours? Took me around 12 minutes. :P

60
Nintendo Gaming / Re: Wii U
« on: July 18, 2012, 10:41:22 AM »
A game I'd like to see remade for Wii U is World of Goo. It would look amazing in HD, and could offer the Wii Remote controls from the WiiWare game as well as Wii U GamePad controls. When playing on the GamePad, the player could interact using the touch screen and move the view around by using either analog stick-- it would be friendly for both left and right handed people.

61
Motion controls seem like they're going to be the norm for future Zelda games.


http://www.officialnintendomagazine.co.uk/33313/aonuma-future-zelda-games-will-use-skyward-sword-controls/

62
Audio translation of the video:

63
Nintendo Gaming / Re: People Need To Stop Bitching
« on: June 16, 2012, 12:23:15 PM »
I hate how some of you keep saying that the Wii had nothing but shovelware. I have about 80 games for my Wii and I guarantee that the majority of it isn't shovelware or casual. Maybe instead of worrying about all of the games that weren't being released on the Wii you should have tried some that were. Maybe then you would be more satisfied with it like I am. And if you aren't satisfied with Nintendo anymore then go buy another system and move on with your life. No one is forcing you to buy Nintendo's systems or games. Coming here and arguing isn't going to change anything.
While I agree with you, you will go ignored, unfortunately (it's already happening).

64
General Gaming / Re: What is your most recent gaming purchase?
« on: June 11, 2012, 10:17:02 PM »
It's available on Amazon.


What's the sequel called? I'm thinking about buying it.

65
General Gaming / Re: What is your most recent gaming purchase?
« on: June 11, 2012, 09:45:06 PM »
I got 9 Hours 9 Persons 9 Doors a few days ago. So far I got one of the bad endings, where Clover murders everyone with an axe, so I'm playing through again. Even though there's a lot of talking, it's a really fun game.

66
Nintendo Gaming / Re: New Super Mario Bros. U
« on: June 08, 2012, 12:28:55 AM »

I really found the level with the Starry Night background breath-taking. I wonder if you'll be able to play as Miis outside of multiplayer, because that'll be really awesome.
I am extremely disappointed that there is no level editor in either the 3DS or Wii U versions of NSMB.
While a level editor would be really, really cool, there would honestly be only 1 out of 20 user-created levels that are any good. And if they are good, they'll be titled something immature so then they'll have to be taken down. :P:

67
Nintendo Gaming / Re: E3 2012 Press Conferences - Day 2: Nintendo
« on: June 05, 2012, 11:44:54 PM »
Despite the lackluster conference, I'm getting the Wii U on launch day.


NSMBU, Wii Fit U, and Pikmin 3 are the games I really want. NintendoLand will probably make a nice pack-in game.

68
Nintendo Gaming / Re: E3 2012 Press Conferences - Day 2: Nintendo
« on: June 05, 2012, 01:19:32 PM »
Nintendo spent too much time not talking about games.
I felt they spent too much time talking about how that they were going to be talking about games.

69
Nintendo Gaming / Re: E3 2012 Press Conferences - Day 2: Nintendo
« on: June 05, 2012, 01:13:57 PM »
Kind of sucked that Ubisoft was given a great chunk of their time when they already had their own conference.

70
TalkBack / Re: Wii U Pro Controller Impressions
« on: June 05, 2012, 01:54:50 AM »
I wonder how the lack of analog triggers will impact potential VC GCN games, such as Luigi's Mansion and Super Mario Sunshine, that use them.

71
TalkBack / Re: New Super Mario Bros. Mii Preview
« on: June 04, 2012, 12:36:56 AM »
What struck me is that the backgrounds don't appear (at least in the video) to be fully rendered backgrounds like in NSMBW. I was strongly reminded of older platform games (especially Yoshi's Island) that had parallax scrolling using layers of 2D images. There's definitely some Mario World influence in that background (with the sloped mountains) and it looks gorgeous.

72
TalkBack / Re: Nintendo Pre E3 and E3 Event/Conference Times
« on: June 03, 2012, 11:41:57 AM »
If the Software Software is at 6PM PST time, shouldn't it be 9PM EST?

73
Nintendo Gaming / Re: E3 2012 Predictions
« on: May 30, 2012, 12:02:30 AM »
I have the feeling that Epic Mickey 2 will make an appearance at this year's E3, at Nintendo or something else. It won't get the stage presence it got at E3 2010, but it'll be there as one of Wii's final games.

74
Nintendo Gaming / Re: Wii U
« on: May 27, 2012, 05:52:54 PM »
The sensor bar is required for the pointer functionality. The pointer won't work without it.
Skyward Sword has shown us that Wii MotionPlus can provide some intuitive pointing controls. The only time you actually need to use the sensor bar is when booting up the game, but you can pretty much quickly recalibrate it anytime it goes off by pressing a button (which is still a con, though).


On the other hand, Link's sword automatically recalibrates whenever you point towards the screen and could indicate that, after a long time without the sensor bar, the sword will begin to drift.

75
TalkBack / Re: Wii U Logo for E3 2012 Confirms the Name Is Final
« on: May 26, 2012, 10:42:41 PM »
I was hoping for something clever like NEWii or Ultra Wii or even Super Wii or Wii2.0
Yes, those names are very clever (and original to boot)! You can see the careful thought that went behind them.

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