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Messages - Griffin

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1
TalkBack / RE: SSX Blur Now in Stores
« on: March 01, 2007, 09:31:28 PM »
I just spent a few hours on the game, and it's great. It is tough to get used to the controls, but you'll tear the place up once you get the hang of them. Also, there's a practice mode for all uber tricks that you unlock. All it does is have you hold down the A button and perform the motion, so you can see how it works. Once you try it a few times, you won't have much trouble hitting those ubers in game.

2
Nintendo Gaming / RE:Twilight Princess Spoiler Discussion Thread
« on: January 04, 2007, 08:04:21 PM »
It also allows the Gorons to sell hot springwater in town, which you can then give to the Goron outside of the south entrance, who will then proceed to knock down the roadblock to south Hyrule field.

3
Going back to the fish thing... when I caught the first fish (right next to the cat, on the small pier), the fish actually dropped on the ground, and the cat grabbed it and ran back into the house on its own... wierd. Or I'm just half asleep and not reading your experiences right.

4
Nintendo Gaming / RE: How Does the 'Z' Button Feel on the Retro Controller?
« on: November 27, 2006, 03:38:23 PM »
I've only played the game for maybe 20 minutes max, but I haven't seen it. I'll play it for a little bit longer and see if I notice anything, though. Maybe if I knew when/where it tends to happen, I can verify it better.

5
Nintendo Gaming / RE: How Does the 'Z' Button Feel on the Retro Controller?
« on: November 27, 2006, 02:45:20 PM »
From what I've been reading, they were apparently going to make the VC controller work with cube games, but pulled it... guess not soon enough to rework the shoulder buttons. It's no problem though, you really don't notice it. As for the other issue, I don't think it'll be a problem... there's more than enough buttons on the thing, and they're all easily reachable.

6
Nintendo Gaming / RE: How Does the 'Z' Button Feel on the Retro Controller?
« on: November 27, 2006, 01:55:59 PM »
Okay, I did the full test for you guys. The L button, Z1, and Z2 all do the same thing (in mario 64). The L and R buttons ARE analogue like the GC (with the digital click), although there's not as much range of motion as the GC controllers. Give that, you really don't have to worry about that when it comes to quickly hitting the button (you do have to click it all the way down to work). If you do, then you can still use the Z1/2 buttons, as they're fully digital (you just have to reach a little bit more for them, but not much).  

7
Nintendo Gaming / RE: How Does the 'Z' Button Feel on the Retro Controller?
« on: November 27, 2006, 12:32:44 PM »
Well, if ya think about it.... can you think of ANY N64 games where you used the L button and Z trigger? It's almost impossible, due to the layout. You'd usually only use either the left prong (with the d-pad and L button), or the middle prong for the stick and Z button.

8
Nintendo Gaming / RE:How Does the 'Z' Button Feel on the Retro Controller?
« on: November 27, 2006, 11:49:53 AM »
Actually, on N64 games (at least SM64), the L button works as the Z button, so it's no problem. But the Z buttons aren't hard to reach for me at all.

9
Nintendo Gaming / RE:Some weird Wii problems, anyone have them?
« on: November 21, 2006, 04:48:13 PM »
Yeah, that could throw a monkey wrench into that idea, hehe. How far is your wii from your computer, and do you have anything blocking it, like walls, cabinets, or other stuff?

10
Nintendo Gaming / RE:Some weird Wii problems, anyone have them?
« on: November 21, 2006, 02:58:37 PM »
I had your 2nd issue happen to me all day yesterday, and then I changed the channel on my router from 6 to 11, which fixed it instantly. Give that a shot.


As for the cracks on the remote, I have those to, and they're coming off the right side of the speaker. It's just a cosmetic flaw with molds, and I've seen it somewhere before on other hardware (GC controllers, maybe). Don't get too worked up about it, it's not really something that can be avoided.

11
TalkBack / RE: IMPRESSIONS: Super Monkey Ball: Banana Blitz
« on: November 19, 2006, 09:22:49 PM »
How do you hold your controller when playing? I hold mine like I hold my mouse (with my index finger over the A button, and holding the sides of the remote with my fingertips). I found this is much more comfortable, and I didn't have any problems with accurate rolling (at least as accurate as a stick).

12
Nintendo Gaming / RE: Wii sports Pwnz!!!
« on: November 19, 2006, 09:20:03 PM »
I didn't notice anyone say this... but what ever happened to claims of "controller lag"... cause I don't see any, anywhere, at all in this game.

13
Nintendo Gaming / RE:Wii - Flat or, Standing up?
« on: November 19, 2006, 08:11:15 PM »
Quote

Originally posted by: BlkPaladin
I was surprised it was in standby because I have Connection24 on and the consoles was a little warm.


That's just the Nintendo Love coming through the wireless router and hugging your Wii.... o.0


14
Nintendo Gaming / RE:Super Monkey Ball: Banana Blitz
« on: November 19, 2006, 08:07:15 PM »
I bought this game as well, along with Zelda (duh) and Trauma Center.

After reading these impressions, I was really wary about playing the game. However, I had almost no problem with the game controls. It might depend on the way you hold the remote.

I basically held it like it was a mouse, and the A button was the left mouse button (lightly gripping the sides of the remote with my fingertips). This seemed to keep my hand steady, and still allowed me to comfortable rotate my wrist left and right.

Granted, I only played the first 8-9 levels of beginner, but I was able to get through every one of them without any hassle at all (well okay, I screwed up twice on level 7, but that was totally my doing, and not the controls).

I'll have to test out the multiplayer games to give it my full impression, but as for the single player, I have no issues with the controls at the moment (thank god...)

15
Nintendo Gaming / RE: Official Countdown to wii
« on: November 13, 2006, 06:47:21 PM »
Meteor showers generally happen every year during the same rough window (it's over a few days to a week, the peak is probably on the 18th). It's possible that the Leonids were going on at the time of the GC launch, but it might not have been peak time.

At any rate, still keep an eye up there... even in a lit parking lot, you can still see the BIG ones (which can get crazy).

16
Not to mention, as one of the posters said to this craptacular impression... the signs in every single 3-d Zelda (if I'm wrong, feel free to correct me) has been illegible, because it's in HYLIAN in the first place.

Seriously... when you can't gripe about the controls aside from pressing a button... I'm glad I preordered it a week ago!

17
Nintendo Gaming / RE: Official Countdown to wii
« on: November 09, 2006, 08:12:38 AM »
According to the countdown clock, 9 days 12 hours 48 minutes.

18
Nintendo Gaming / RE: Two things that go perfectly together
« on: November 08, 2006, 07:09:37 PM »
Wendy's fries dipped in their Frosty's.

19
Nintendo Gaming / RE: Zelda Soundtrack
« on: November 08, 2006, 06:50:06 PM »
Wow, and I was just thinking about renewing my sub too when I preordered Zelda at TRU a couple days ago (picked up the Oct. or Nov. issue of the mag). Guess I just got talked into it, hehe.

20
Nintendo Gaming / RE: Favorite Zelda Moments
« on: November 07, 2006, 07:25:30 AM »
Watching the Zelda episode on The Super Mario Bros. Super Show (Lou Ferigno FTW!) every friday. Zelda was hot!


(I think I beat Ceric)

21
Nintendo Gaming / RE: Never more excited?
« on: November 07, 2006, 07:22:42 AM »
I think we need to create a Wii thread where people rant and rave about the system... but instead of using their PCs, they should log in using the Wii and post it that way!

22
Nintendo Gaming / RE: My Nintendo Shrine and Wii
« on: November 04, 2006, 08:30:15 PM »
Nice to see I'm not the only one with a Virtual Boy, hehe.

23
Nintendo Gaming / RE:The Legend of Zelda: Twilight Princess
« on: November 02, 2006, 10:52:03 PM »
Quote

Originally posted by: IceCold
The artwork is still lefty because they didn't change Link - they just mirrored the game.



I know that... but they can also flip the artwork... although I did that in photoshop, and it just doesn't feel right for some reason. (Not complaining about Link being right-handed in the game though, I could care less about that)

24
Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: November 02, 2006, 07:36:22 PM »
It's kind of interesting that in every game shot, he's right handed (post announcement), but he's always left handed in the artwork... probably just for the sake of continuity. That picture's going on my desktop at work.

25
Nintendo Gaming / RE: The Underserved Market
« on: October 25, 2006, 08:27:30 PM »
I refuse to believe that logic Ceric (although depending on the type of person you marry, I could be swayed). Your gaming will just be put on haiatus (sp?) for about.... ugh.... 5-6 years? then you just play with your kid after they do their homework. Then you can school them all over again.


(At least, that's what I'd do if I ever had a kid)

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