Rocket League (PC):
Played a few matches with a friend. Very accessible which is a must for couch co-op game where you don't want to waste ANY time explaining game rules and controls. I just said "soccer with cars" and he got it.
It could be that i still haven't figured out how to handle cars but it feels a bit random. Team work when it happens still feels good. We mostly played 2vs2 against bots and some 1 on 1 against each other. Also tried out 3 on 3 but that felt way too random.
The only small problem was that UI text was way too small, though it might be splitscreen issue.
Pre-ordered
Metal Gear Solid V: The Phantom-Pain on Steam and got it's demo
Ground Zeroes for free:
MGS now controls just like any other standard third person shooter.
Good!
Finally, MGS has shed it's ridiculous control schemes. Especially with separate weapons and items switching on shoulder buttons -- an atavistic a vestigial relic coming from
PS1 MSX (!). Decoupling lunge action from crouch/prone button is also a huge improvement -- no more crouching when you want to roll or vice versa.
Controls until GZ have all been of varying flavours of terrible. Ground Zeroes is literally the first time controls stopped being a hindrance in the series.
And in general, there was some serious redesigning made to the formula. The base that you're sneaking around is huge with lots of vast spaces. Soldiers are placed relatively sparsely and are seen and heard from afar despite you not having any radar equipment.
Taking cover is semi-automatic and you basically get glued to walls and objects automatically, there is no dedicated cover button.
Reflex mode is a neat addition that helps to overcome general inadequacy of all console third person shooters with limited visibility and action.
One playthrough is so short the game can be called a demo, but it's one of the most enjoyable, fun and intense 83 minutes i spent playing a videogame.
The story is very, VERY dark. Much more so than any previous games in the series. Tortures and rapes for everyone.
It's very fascinating how this one hour game crams in most traditional elements of other games in the series, from initial infiltration to vehicle escape sequence and story twists.
I highly recommend
anyone to play Ground Zeroes despite it being heavily tied to Peace Walker story-wise. Improvements in controls and overall gameplay i think will be worth getting spoilered by PW's ending. Oh and it looks amazing graphically, that helps too.
Will try to 100% GZ while excitedly waiting for Phantom Pain...