In that case, Ian, I think your real judgment will come with the single player in Hunters.
I took to the stylus control like a fish to water, but I can understand how you'd be skeptical of the game if you did not.
My skepticism revolves around two issues: 1. The balance of the hunters in multiplayer and 2. the main game being more than just a "training mode" for the multiplayer.
I hope these won't be a problem, but at the same time, all of the other features sound good enough that I'm happy with the way it sounds.
I also understand what you're saying about being careful with franchises. I think, though, that Nintendo knows how much they have riding on Metroid and wouldn't keep anything but a tight leash on the game (even Metroid pinball was very well done).
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No. I'm not sure what that kind of argument is called but I wanted to show you the fallacy of your argument by applying it to a different genre.
And I'm showing you the fallacy of yours by asking you to draw lines between these two games when the only thing separating them is the shooting aspect. Myst 5 is a first-person adventure because the focus of the game is exploration and story. Metroid is a first-person shooter because the focus of the game is exploration and
combat. If you could complete the game without killing opponents, I might be inclined to agree. As it stands, however, shooting your enemies is an integral part of the gameplay. Meanwhile, you shoot them from a first-person perspective. I
understand the desire to not call it a FPS because of other games in the genre, but this is a problem throughout. Both LoZ and GTA are considered "action/adventure" games because they both allow free roaming and focus on combat. SSB and Mortal Kombat are both fighting games, despite how different they are. I understand the argument that lumping MP in with some of the crap FPSs out there seems to sully its good name, but understand that this is not the case.
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I wasn't aware that quote needed context, in math there are sufficient and necessary conditions, if any of the former are false then the statement is false and if any of the latter are true the statement is true (if both can happen at the same time your proof is faulty).
We're just going to have to agree to disagree there. If you think "First person and shooting are necessary but not sufficient conditions for a game to be an FPS.", then name me an example of a game which has a first-person perspective, shooting, and yet relies so little on combat that the focus of the game is something else entirely.
MP fails this test. The game includes a ridiculous amount of killing. You cannot progress past most areas unless you have slaughtered your way through them. You also need to kill every boss you fight. Intermittent optional killing and a varied control scheme do not make MP something OTHER than a FPS. Most if not all of Deus Ex included optional killing: you could sneak past enemies to avoid detection without ever firing a shot, and yet the entire game was played from the first-person.
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I admit I haven't played many FPSes last year (only two) but to my knowledge auto aim is available but disabled by default in FPSes with mouselook.
You can still enable it, but again, mouse-looking makes aiming so much easier that aiming is a non-issue most of the time. Also, I think the DS's stylus control is even better than mouse aiming because using a single point to control precision is better than an entire mouse (IMO, anyway).
We'll see when it comes out, but I don't think MP:H is going to betray the franchise in the least.