I guess this is why Nintendo of America promotes Mario and Zelda games as their biggest franchises, since they require minimal localization effort.
Honestly, I wish that Nintendo would use the relationships they DO have to localize games- Atlus and Capcom put out massive RPGs yearly, with Atlus doing numerous titles. XSEED brought over the games that NoA didn't give two shits about localizing, and sure, the costs were minimal for them since NoE was behind a lot of the work, but that's still a distribution of workload.
The most annoying thing is that Chris states the audience isn't there on Nintendo systems. I mean, I'll stand by the Captain Rainbow statement, I don't give a damn about that title. But for RPGs? Honestly? Something that's the meat of the 3DS library somehow doesn't have a chance on consoles? Sure, there are certain standards to be upheld and with those standards their is budgeting issues, but come on- maybe the reason the audience isn't there is because you market your console terribly and shun gamers away from your "family friendly" lineup instead of promoting the more mature titles and celebrating them.
Of course, I say this when we're getting XCX, Fatal Frame, #FE and Devil's Third very soon, so I guess I can't complain. This is such a weirdly polarizing comment, in my opinion, since there's very clearly a huge effort by Nintendo to buff out the Wii U lineup and Chris is obviously working hard at it, but they probably wouldn't have to work so damn hard if Nintendo figured out what the hell they were doing with the Wii U in the first place.