What about picking a lock or gunning a throttle?
Anyway, it's a good control scheme Rabicle. I remember way back when when I was described playing with essentially two NRC's in a FPS. While I think your control scheme is that sh*t (it's basically GoldenEye on crack), I'd rather use two NRC's then a nunchuck style NRC.
Think about it. It could use your control scheme, but instead, use the gyros to determine how high or low you want to look (just tilt the controller up to look up and vice versa).
Or you could even map the camera (your head) to the left controller with relative settings, map the gun with absolute to the right controller, then map the movement to any D-pad or both (strafe on one controller, forward/backward on another).
It could be halariously intuitive or horribly aggravating. If intuitive, you could finally play with one hand (good thing?). More importantly, it could make way to a whole slew of new genre-breaking features.
Those included could be: *NOTE* Camera NRC means the NRC with relative controls. Absolute NRC means exactly that.
1. "Attaching" a second gun to the Camera NRC, with the aiming circle fixed to the center of the screen as with most FPS's today. This could allow you to shoot two different enemies.
2. Driving and shooting at the same time.
3. Having your primary gun attached to the Camera NRC, and an item to your absolute NRC. The item could be a shield that you can have complete control over. You could realistically cover your part of the body that is taking fire. You could even swing your shield to melee, or deflect a grenade. Other items could be anything; ranging from a sword to a flashlight.
And that's just the beginning....