Horrible horrible news.
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Originally posted by: BlackNMild2k1
You guys had to see this coming. Nintendo, having been working with Ubisoft on Redsteel, could not let a 3rd party set the standard on how to use motion in their own controller. If Nintendo doesn't support a feature themselves, you know it will never be properly supported. So if Nintendo didn't pioneer the way to do proper sword control using Zelda, the wouldn't have been able to help Ubisoft perfect it for RedSteel, and the one thing they don't need is their premier 3d party launch game having such an obvious flaw.
But Zelda TP is a GameCube game. A GameCube game can not set any kind of standard on Wii, period.
It doesn't even make sense. Why would you need to swing your arms to do attacks? You move Link with the analog stick, and when you chose to swing the sword he swings forward in the direction he is facing. Can you swing the opposite direction you are facing now? What if the analog is moved in one direction but you swing in the other? The game glitches up and dies? See this is not something i'd expect in a game like Zelda but rather something from a small time mobile phone developer. There is NO reason to use the motion sensing controls for that, when all it's doing is replacing the press of a button. The game has just been made 100 times more complicated for nothing.
Nintendo THEMSELVES said it would be too tiring and too pointless to map the B button to motion controls, and now they've done it with no reason other than "because we say so". They are SELLING OUT, the first sign was when Twilight Princess wasn't cel shaded and looked like a straight up generic OoT clone but I got over that, but this is the last straw.
I can't wait for the announcement in two weeks that this will have a custom soundtrack and online patches.