Week 19: Current Weighted Top Twenty (as of 2/8/2024):
VVVVVV (4.47)
Roller Coaster Tycoon 2 (4.42)
UNSIGHTED (4.41)
Crawl (4.36)
Paper Mario TTYD (4.35)
Zelda: Tears of the Kingdom (4.3)
The Swapper (4.28)
Inscryption (4.25)
Donkey Kong (1994) (4.25)
Roller Coaster Tycoon (Deluxe) (4.23)
Crystal Project (4.23)
Dandara (4.21)
Mr. Driller Drill Land (4.21)
Super Smash Bros. Ultimate (4.19)
ARMS (4.19)
Skwish (4.17)
Tetris Effect Connected (4.16)
Kirby's Air Ride (4.15)
Pick Pack Pup (4.12)
Toree 2 (4.12)
You thought I’d given up on this wild and crazy ride, didn’t you? Well, as it turns out, I’m still going, though my previous commitments have been… compromised.
I did spend the holiday season getting some eShop credit and using it to pick up some new releases that I had an interest in, so I guess my streak of buying no new games… ah, who am I kidding? It barely lasted a quarter of a year. But I am still doing everything in my power to chip away at old games that have sat in my backlog for far too long, as you’ll see from a number of my completed list for this update.
I once again took a look at my top 20 and did some restructuring, in addition to adding a newcomer that has proven to me that I can still fall in love with something new. I also added more pages to the spreadsheet that are even as of the past week very much outdated. Oh, joy.
Transistor (3.56) - DislikedCan’t say much about this one, other than the slow unlock of abilities and lack of helpful tutorials made for an uninviting and bland play. I’m sure Supergiant managed to do this thing a bit better with Hades, but I don’t care much for that game’s priorities.
Mortal Shell (3.25) - LikedThe Switch version of this game seems to run better in handheld than docked, oddly enough, but the mechanics are sound enough to make for a decent Soulslike experience. A little harsh with its world traversal, though.
Gone Home (3.5) - LikedI don’t see why people were miffed with this game. It’s a very earnest attempt at making a meaningful narrative experience, and I can respect that. Sure, it is a bit ham fisted at points, but I do love how the house is designed.
Kingdom Eighties (3.36) - MehFeels the most linear of the Kingdom games, which makes sense for the narrative but isn’t really why I play these games. Beautiful, as usual, but I’m so tired of the eighties and that might have affected my enjoyment.
Everhood (3.31) - MehI respect this game’s commitment to being weird, but I can’t really justify its rhythm-oriented combat system for any reason other than “bullet hells are fun.” This is not really a statement I agree with, and I also don’t really think the game does a good enough job with its mechanics to make any of its first half enjoyable. Aesthetically, it’s really quite special.
West of Dead (3.23) - LikedI like Ron Perlman, I like roguelikes, I like West of Dead. I think its cover system is a bit too sticky at times, but I also think it is very smart about using guns and cover to develop build variety.
Toodee and Topdee (3.4) - MehI think there’s a very novel concept here and I respect this developer for following through on their vision, but the cutscenes are overly long and I don’t really need as much writing as what is present here to play a puzzle platformer.
Disjunction (3.45) - LikedA stealthy action adventure game with a bit of customization of experience and multiple narrative threads. Nice pixel art and solid gameplay that benefits from having concrete choices.
Shadows Over Loathing (3.69) - LovedIt’s more of the Loathing series, which is criminally underrated despite its great writing and pretty solid role-based gameplay. I don’t know what else to say. If you don’t like stick figures, I don’t like you.
Under the Castle (3.75) - LikedA cute little roguelike about a guy in a hat that I played for Playdate. One of the highest quality games to be released on the system from an aesthetic and playtime standpoint. I thought very highly of it.
Tasomachi (3.16) - LikedJanky platforming in a sterile, but beautifully rendered world. Weird and charming as a result, I couldn’t possibly recommend this game to anyone, but I did enjoy it.
Undergrave (3.09) - LikedA crushing strategy/resource-management roguelike with neat mechanics and highly punishing combat. Nowhere near as compelling or replayable as the greats of the genre, but unique enough to worm its way into my heart.
Super Crush KO (3.35) - LikedStylish and cute platforming brawler with more of an action vibe than a belt scroller. I don’t have the urge to master it, but it was enjoyable and very charming
Blue Reflection: Second Light (3.41) - MehI don’t know if I only consider this a “meh” as its unique premise is enough to make it one of the more memorable JRPGs I’ve played recently. I guess there is a demographic out there that can enjoy slice-of-life anime magical schoolgirls for 30+ hours, but it ain’t me. The combat was very passive, too, which didn’t help things.
Collection of SaGa (3.09) - MehI respect this collection very much, but it did a great job of reminding me that my memories of Game Boy RPGs are definitely not what they actually looked like. I was a bit bummed to see a lack of customization/accessibility for these games, as they could definitely use it.
What Remains of Edith Finch (3.74) - MehI don’t really know why this story needed to be told. It’s very artful in its presentation and the controls are simple and intuitive, but I don’t think it’s all that thematically rich. I don’t regret playing it- the game was a very brisk hour and a half, or it felt that way, at least. This was actually in preparation for a “video games as literature” unit for my Senior English class.
Crystal Project (4.23) - LovedFinally, the job system I was promised from Bravely Default mixed with a non-intrusive narrative and meaningful exploration and dungeon design that game lacked. I’m really happy to say that I’m consistently finding new favorites, and I’m also very happy that Crystal Project exists and does what it does. Excellent experience that continues to reward with its substantial NG+.
Born of Bread (3.59) - LikedWell, here it is. The Paper Mario clone. It’s definitely got its own style, though I find some of its nature and mechanics a bit too squarely rooted in pop culture. The combat lacks a bit of depth and I’m not sure if the swapping system is bugged on Switch or if it’s designed to be bad, but I don’t think the game does enough to escape the shadow of The Thousand Year Door or even Bug Fables.
Super Kiwi 64 (3.69) - LikedIt’s a Siactro game, which means it has a very acute understanding of its source of inspiration, and it’s also bite-sized. This one might take you a bit longer than any of the Toree games due to its expansion, but it’s still a very brisk experience that presents a healthy variety of level designs and mechanics. If anyone ever asks you to sum up the 3D Platformer era, you can point them in this game’s direction. It might not be as bloated as the games from that era, but it has the right mixture of charm and jank to accurately represent it.
Sephonie (3.67) - LikedWell, this the odd 3D Platformer that feels inspired in its design, and not inspired by any particular classics of the era. Or maybe it is, and I missed them. But Sephonie is a rare 3D Platformer with a STORY. It uses its narrative and setting to show off some pretty crazy visuals, oh, and there’s also a weird puzzle mini game. It’s not perfect, but it’s incredibly unique and the writing is wonderful.
Spooky Ghosts Dot Com (3.22) - MehIt’s a low-grade Metroidvania that relies on tight, but floaty platforming and punishing damage optimization to make it worth your while. The art style is simple, but cute. The game is simple, but cute. It’s slightly below average.
Once again:
the linked spreadsheet.