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Offline GoldenPhoenix

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The game's roster
« on: March 10, 2008, 06:43:38 PM »
This isn't a roster bashing thread, so please don't turn it into one. This is mainly to discuss our favorite characters and why we like them (or perhaps negatives regarding a particular character). For myself I have been surprised by Snake since I wasn't too excited to play as him, but as I learn the game I think I could really enjoy getting good with him. Also I am pleased that they improved Bowser, it is actually fun to play as him!
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Offline NWR_insanolord

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Re: The game's roster
« Reply #1 on: March 10, 2008, 06:54:40 PM »
I knew I wanted to play as Captain Olimar before he was announced to actually be in the game. I'm very glad that he turned out to be very fun to play as.
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Offline Nick DiMola

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Re: The game's roster
« Reply #2 on: March 10, 2008, 08:02:37 PM »
Besides some minor changes, Sheik is mostly the same which makes me happy. I'm holding out hope that Sonic is awesome, hopefully I'll know by the end of the night. Ganondorf is nowhere near as good as he was in Melee, which is really my only major complaint about the roster.

Edit: Unlocked ROB who is actually very awesome and I am enjoying quite a bit.

Edit 2: Been playing as Wolf who is seriously awesome. Without a doubt he is going to be my main character for Brawl. He has speed and power which works out great. Coincidentally, after barely any play time, he is the only character I could use to beat Level 9 computers in this game, as well as some of the events on the hardest setting. Having a new character with each iteration of the game is quite nice, Samus -> Ganondorf -> Wolf.
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Offline Pale

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Re: The game's roster
« Reply #3 on: March 10, 2008, 09:55:02 PM »
Bowser no longer sucks and he has the ultimate suicide move, which makes me happy.  :)

I'm also glad sheik still works the way she always did, but the slowed transform time to zelda is a nerf.  :)

Diddy is fun to play as as far as new characters go.
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Offline Dirk Temporo

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Re: The game's roster
« Reply #4 on: March 11, 2008, 12:35:38 AM »
Dedede>*
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Offline Gylldas

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Re: The game's roster
« Reply #5 on: March 12, 2008, 08:58:46 PM »
I like ROB a LOT more than I expected to. 

At first I thought he would just be a gimmick character but he is actually very fun to use.
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Offline Mashiro

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Re: The game's roster
« Reply #6 on: March 12, 2008, 09:09:02 PM »
Kirby all the way.

Offline Adrock

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Re: The game's roster
« Reply #7 on: March 12, 2008, 09:24:20 PM »
I really like Snake though I have to admit, adding 3rd party characters kind of disrupts the idea of Super Smash Bros. which was clearly a reference to Super Mario Bros. and was a reference to the relationship of all the various Nintendo characters. If Nintendo bought Sega back in 2001 like they supposedly almost did, maybe this would be a completely different game.

Pit is awesome as well... though the lack of a true finisher makes him hard to play as, especially against someone like Ike who has basically nothing but finishers.

Offline stevey

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Re: The game's roster
« Reply #8 on: March 12, 2008, 09:35:18 PM »
:heart; ZS Samus (HAWT) and Metanight
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Offline Shecky

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Re: The game's roster
« Reply #9 on: March 12, 2008, 09:41:35 PM »
They increased Kirby's power to N64 levels, but reduced the height/use of his up-B move which is good in my book.

Also, didn't captain falcon have a kicking type smash attack?  They seemed to have reduced that with an elbow type move.

Link's tether move isn't reliable as those with dedicated up-B tether recoveries, but that doesn't bother me too much.  Link is a lot more functional than he was in Melee.

I can't get used to Snake's delayed moves.

Are all of Pit's smashes that weak??

Offline Armak88

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Re: The game's roster
« Reply #10 on: March 12, 2008, 09:45:05 PM »
Diddy and Lucas are my favourites so far, but i've had problems against my brother when he uses Falco, who's forward smash is incredible, and his sideB move makes his recovery actually good.
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Offline Dirk Temporo

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Re: The game's roster
« Reply #11 on: March 12, 2008, 10:11:43 PM »
Also, didn't captain falcon have a kicking type smash attack?  They seemed to have reduced that with an elbow type move.

His down smash is a forward and back kick, but his forward smash has always been an elbow.
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Offline NWR_pap64

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Re: The game's roster
« Reply #12 on: March 12, 2008, 10:26:30 PM »
I don't own the game yet, but when I do I plan on trying/mastering:
Wario: There's very little love for this guy. Its always an FE pretty boy, a space animal or a character on speed. So as a big f*ck you to the SSB elitists I plan on using him. Plus, I love Wario.

Lucario: Like I said in my thread about Lucario I enjoyed him in the movie and convinced me that he would make a cool fighter.

Ganondorf: Ironically, despite my anger of him being a clone he was my main in Melee. I heard he was slightly changed in Brawl, so I want to find out for myself.

Kirby: Heard he's actually useful in Brawl, so I plan on going back to my first main character.

Yoshi: Ditto

Pokemon Trainer: Because I think the original starter Pokemon > every other starter Pokemon.

This might change, though, as I play with the other characters.
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Offline Darkheart

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Re: The game's roster
« Reply #13 on: March 12, 2008, 10:42:41 PM »
I don't own the game yet, but when I do I plan on trying/mastering:
Wario: There's very little love for this guy. Its always an FE pretty boy, a space animal or a character on speed. So as a big f*ck you to the SSB elitists I plan on using him. Plus, I love Wario.

Lucario: Like I said in my thread about Lucario I enjoyed him in the movie and convinced me that he would make a cool fighter.

Ganondorf: Ironically, despite my anger of him being a clone he was my main in Melee. I heard he was slightly changed in Brawl, so I want to find out for myself.

Kirby: Heard he's actually useful in Brawl, so I plan on going back to my first main character.

Yoshi: Ditto

Pokemon Trainer: Because I think the original starter Pokemon > every other starter Pokemon.

This might change, though, as I play with the other characters.

Wario is actually a great fighter his BIGGEST downfall however is that he has very little recovery moves.  If he is knocked far off the stage then he has little to no chance of getting back. 

Offline Darkheart

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Re: The game's roster
« Reply #14 on: March 12, 2008, 10:47:15 PM »
My fav 3 thus far are:


Ike: He is the antithesis to Shiek who was my main in Melee.  I like the idea of having to move slow and having to plan out my moves.

Pit:  My new Shiek with the BEST recovery system between gliding, triple jumps, and flying. 

PT:  Squirtle and Charizard act like a more extreme version of Zelda/Shiek.

Offline NuclearSpeed

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Re: The game's roster
« Reply #15 on: March 12, 2008, 10:51:29 PM »
I am getting a lot of play time out of ROB, and Olimar is a new twist to control, and going against a giant Olimar in classic was great. Diddy is a nice quick DK who I never cared to use much

Offline Mashiro

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Re: The game's roster
« Reply #16 on: March 13, 2008, 03:18:12 AM »
Link is a lot more nerfed and useless than he was in Melee.

Fixed ;)

Unfortunately Pap64, Ganondorf feels WAY too slow in Brawl to me. He is still very much so a clone of Falcon and while his moves do pack a punch to even get off his "Falcon Punch" is near impossible as the charge up time is ridiculous.

Still try em out maybe I just don't flow well with him . . .

Offline Dirk Temporo

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Re: The game's roster
« Reply #17 on: March 13, 2008, 03:53:59 PM »
You don't have the Gerudo flow, dawg. I never use his Warlock Punch, and I only use his up+b for recovery, because it doesn't have the "sticking" power it did in Melee. I abuse the hell out of his down+b though, and forward+b is good for shield whores. Also all his air attacks are brutal. High damage, and high knockback.
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Offline Pale

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Re: The game's roster
« Reply #18 on: March 13, 2008, 03:56:06 PM »
spending an entire match to land Ganondorf's up-A may seem silly, but actually KOing someone with such a ridiculous attack makes it worth it.

That attack along with Bowser's new suicide body slam are the best shame moves in the game.
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Offline Nick DiMola

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Re: The game's roster
« Reply #19 on: March 13, 2008, 04:15:06 PM »
spending an entire match to land Ganondorf's up-A may seem silly, but actually KOing someone with such a ridiculous attack makes it worth it.

Yeah they totally ruined that freaking move. What an awesome finish that was in Melee, now it is just ridiculous to land.

I agree with Dirk, the Warlock Punch is worthless. The Down+B move was far better for spamming in Melee, more effective. The Over+B is a huge disappointment for me. That move was another great KO move for the G-Man, however now it is just good to use for shield breaking, as Dirk has mentioned. His air attacks are still very strong, however not as strong or effective as they were in Melee. Not to mention everything he does is slower now (which wasn't compensated with greater strength to my dismay).
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Offline Mikintosh

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Re: The game's roster
« Reply #20 on: March 13, 2008, 04:26:15 PM »
spending an entire match to land Ganondorf's up-A may seem silly, but actually KOing someone with such a ridiculous attack makes it worth it.

Yeah they totally ruined that freaking move. What an awesome finish that was in Melee, now it is just ridiculous to land.

I agree with Dirk, the Warlock Punch is worthless. The Down+B move was far better for spamming in Melee, more effective. The Over+B is a huge disappointment for me. That move was another great KO move for the G-Man, however now it is just good to use for shield breaking, as Dirk has mentioned. His air attacks are still very strong, however not as strong or effective as they were in Melee. Not to mention everything he does is slower now (which wasn't compensated with greater strength to my dismay).

The fact that you have to say "better for spamming" means he was broken in the first place. 'Course, i never used him as I always needed Captain Falcon's speed.

Offline NinGurl69 *huggles

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Re: The game's roster
« Reply #21 on: March 13, 2008, 04:28:00 PM »
To be Captain Falcon is to be The Ultimate Warrior.

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Offline Nick DiMola

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Re: The game's roster
« Reply #22 on: March 13, 2008, 04:32:19 PM »
spending an entire match to land Ganondorf's up-A may seem silly, but actually KOing someone with such a ridiculous attack makes it worth it.

Yeah they totally ruined that freaking move. What an awesome finish that was in Melee, now it is just ridiculous to land.

I agree with Dirk, the Warlock Punch is worthless. The Down+B move was far better for spamming in Melee, more effective. The Over+B is a huge disappointment for me. That move was another great KO move for the G-Man, however now it is just good to use for shield breaking, as Dirk has mentioned. His air attacks are still very strong, however not as strong or effective as they were in Melee. Not to mention everything he does is slower now (which wasn't compensated with greater strength to my dismay).

The fact that you have to say "better for spamming" means he was broken in the first place. 'Course, i never used him as I always needed Captain Falcon's speed.

Well its not like you could quickly spam it to do cheap damage, it was just a good off the cuff move that could be used often to KO or deal a decent amount of damage. Not sure you can call that broken. He had a significant kickback after delivery making him very susceptible to a counter if you were to block or roll through the move. Not like Fox spamming his blaster dealing quick bursts of significant damage with no ramifications whatsoever.

The reason why it used to be better for spamming is because he used to slide right along the ground which meant the only character who could avoid it by ducking was Kirby. This isn't true any longer, it can be avoided by shorter fighters by simply ducking. Not to mention the damage it deals and the knockback from it isn't anywhere near as good. Now it is more agile, unlike everything else he does.
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Offline Dirk Temporo

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Re: The game's roster
« Reply #23 on: March 13, 2008, 06:04:23 PM »
The only change I regret in Brawl for Ganondorf is that you can't do the forward+b up+b combo anymore.
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Offline matt oz

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Re: The game's roster
« Reply #24 on: March 15, 2008, 08:44:08 PM »
For myself I have been surprised by Snake since I wasn't too excited to play as him, but as I learn the game I think I could really enjoy getting good with him.

Same here.  I honestly had no interest in Snake when I heard the announcement of his presence in the game.  But once I unlocked him earlier today, I haven't been playing with anyone else.  His down special move is just awesome.  Not only can you put the detonator on the ground, you can also put it on a character!  I put one on Dedede in an online battle when he was at ~80%, then waited till he got to ~120%, detonated it, and he went flying!

I'm not too crazy about his up and down smash moves, though.  The up smash takes too long and the down smash is a lot like the down special, but not as useful, in my opinion.  Up smash is usually my main attack when I play.  Unfortunately, I can't play as Lucario because you can't use his up smash unless the opponent is actually above you.  It's too bad because he was one of my favorite Pokémon in Diamond, and I wanted to use him as one of my mains.

My other mains are Lucas (better up and down smashes than Ness, imo) and Peach (has she even changed at all from Melee?)
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Offline DAaaMan64

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Re: The game's roster
« Reply #25 on: March 15, 2008, 09:30:04 PM »
The other problem with Snake is that his smash moves are so proprietary, that transitioning from and to him turns into a huge mess most of the time.
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Offline DAaaMan64

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Re: The game's roster
« Reply #26 on: March 16, 2008, 06:24:34 PM »

Not only can you put the detonator on the ground, you can also put it on a character!  I put one on Dedede in an online battle when he was at ~80%, then waited till he got to ~120%, detonated it, and he went flying!

Can you give me more advice on this?  I cannot get the detonator on the character. Thank you!
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Offline Smoke39

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Re: The game's roster
« Reply #27 on: March 17, 2008, 04:19:29 PM »
As much as I don't really like the idea of clones, I'm really digging Wolf.  His side smash is awesome. o:
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Offline DAaaMan64

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Re: The game's roster
« Reply #28 on: March 17, 2008, 04:29:05 PM »
As much as I don't really like the idea of clones, I'm really digging Wolf.  His side smash is awesome. o:
So is his down smash.
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Offline Nick DiMola

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Re: The game's roster
« Reply #29 on: March 17, 2008, 04:35:52 PM »
As much as I don't really like the idea of clones, I'm really digging Wolf.  His side smash is awesome. o:

Agreed, he has catapulted to being my main character due to he strength and speed. All his smash moves are awesome and seem to have better reach than you would expect.
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Offline NinGurl69 *huggles

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Re: The game's roster
« Reply #30 on: March 17, 2008, 04:45:00 PM »
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Re: The game's roster
« Reply #31 on: March 17, 2008, 04:55:53 PM »
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Offline Smash_Brother

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Re: The game's roster
« Reply #32 on: March 17, 2008, 05:05:18 PM »
Bowser will be wooing Peach with gifts of two fur coats and a decorative blue feather mask, if you catch my drift. 8)
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Re: The game's roster
« Reply #33 on: March 17, 2008, 05:06:56 PM »
LOL i thought there was a sex joke in there at first
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Offline NWR_pap64

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Re: The game's roster
« Reply #34 on: March 17, 2008, 07:12:08 PM »
LOL i thought there was a sex joke in there at first

Who says there isn't...

What do you expect Peach and Bowser to do AFTER the gifts are given?

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Re: The game's roster
« Reply #35 on: March 17, 2008, 07:13:41 PM »
They eat mushrooms.
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Offline NWR_pap64

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Re: The game's roster
« Reply #36 on: March 17, 2008, 07:20:02 PM »
They eat mushrooms.

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Offline matt oz

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Re: The game's roster
« Reply #37 on: March 17, 2008, 10:38:20 PM »

Not only can you put the detonator on the ground, you can also put it on a character!  I put one on Dedede in an online battle when he was at ~80%, then waited till he got to ~120%, detonated it, and he went flying!

Can you give me more advice on this?  I cannot get the detonator on the character. Thank you!

The first couple of times I did it, I didn't even realize I had placed it on the character until it exploded and actually sent the character flying offstage.  It seems to work best when there's a lot of confusion.  I've also done it while pressing down+B while up in the air.  If a character is blocking the spot on the ground where the detonator should go, then it should stick to that character.

Today I unlocked Jigglypuff.  I read every spoiler out there for Brawl, and somehow I had NO idea that this character was in the game.  I must've somehow blocked it out, because it seemed so inconsequential.  But still, I was quite surprised when I got the 'Challenger Approaching' screen.
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Offline DAaaMan64

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Re: The game's roster
« Reply #38 on: March 17, 2008, 11:10:20 PM »
Today I unlocked Jigglypuff.  I read every spoiler out there for Brawl, and somehow I had NO idea that this character was in the game.  I must've somehow blocked it out, because it seemed so inconsequential.  But still, I was quite surprised when I got the 'Challenger Approaching' screen.

That must have been quite depressing.
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Offline Spak-Spang

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Re: The game's roster
« Reply #39 on: March 18, 2008, 11:01:49 AM »
Ok, I am not going to bother with Spoiler tags.  Really this thread is called Game's Rosters, so if you don't expect spoilers there is a problem.

I just unlocked Wolf and have played him.  I really like him, and feel he is actually a worthy addition to the series.  He feels heavier, and is slower than Fox, which is nice.  The special moves and smash attacks feel stronger and I think he is different enough to be cool.

But, that just makes me realize how Falco is really pointless.  Wolf was a worthy addition, and Falco just seems NOT. 

Worse than including Wolf is the realization of how many characters feel too similar to each other.

How many characters have a reflector type shield attack?  At least 5.
How many have a counter type move?  I think 4.

Basically, with Brawl I am seeing that most characters fit into the "Smash Bros" mold of design, so that they are playable.  There is definitely more variety than in Melee, but with the next Smash Brothers game I want something different.

Offline Adrock

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Re: The game's roster
« Reply #40 on: March 18, 2008, 12:26:22 PM »
Which is why the Elite Beat Agents would have been awesome. So would Wolf Link and Midna. I'd gladly take EBA and Wolf Link and Midna over the clones (even though I prefer Wolf to both Fox and Falco).

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Re: The game's roster
« Reply #41 on: March 18, 2008, 01:24:44 PM »
Add Mega Man and Simon Belmont.
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Offline nickmitch

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Re: The game's roster
« Reply #42 on: March 18, 2008, 02:44:57 PM »
I main Lucas because I think he's better than Ness in a few ways except for his side smash. Also, his PK thunder is better for getting the smashball.
I still play a Samus sometimes, but I can't stand how bad her jump is now. That really got to me during the SSE.
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Offline Spak-Spang

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Re: The game's roster
« Reply #43 on: March 18, 2008, 03:30:38 PM »
Yeah, when Smash Bros was first created the idea of fighting as Nintendo Characters was great...and when you realized it played more like a Platformer than traditional fighter you realized that the designers could spend the time to make the characters feel like their specific game. 

And that is what the original Smash Brothers Did...with a few exceptions here and there.

But with Brawl, many of the characters have seemed to lose that appeal of "feeling" like their original games...and only a few characters actually broke the mold of Smash Brothers Formula-ed characters, and those are the harder, but also more enjoyable characters to play as.

Those are the: Pokemon Trainer, Olimar, Zero Suit Samus (to some degree, but not totally) and Solid Snake, and Yoshi. 

Everyone else seems to have a Dash or Projectile attack, an up recovery move, and either some sort of counter attack move, or a Projectile Reflector move. 

I mean the characters themselves are varied, and very cool, but their moves not so much.

I don't know if adding more 3rd party characters and such would of allowed for the variety to expand or if those characters would have just felt the same.

I do know that I had some great ideas for a unique Bomberman character and for that reason alone I think there could be one more game in the franchise, because if I can come up with good ideas for characters, the developers should be able to.

Offline Ceric

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Re: The game's roster
« Reply #44 on: March 18, 2008, 04:45:42 PM »
...
I do know that I had some great ideas for a unique Bomberman character and for that reason alone I think there could be one more game in the franchise, because if I can come up with good ideas for characters, the developers should be able to.
Landmaster.
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Offline LuigiHann

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Re: The game's roster
« Reply #45 on: March 18, 2008, 05:22:09 PM »
While the landmaster thing bugged me in theory, in practice, it's fine. The three versions work differently. It just bugs me that they didn't make more cosmetic changes... Falco's would have made more sense as a spaceship of some kind.

Offline Dirk Temporo

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Re: The game's roster
« Reply #46 on: March 18, 2008, 06:48:31 PM »
Wolf Link and Midna

Hooray for awful character ideas.
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Offline Ceric

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Re: The game's roster
« Reply #47 on: March 18, 2008, 07:28:59 PM »
While the landmaster thing bugged me in theory, in practice, it's fine. The three versions work differently. It just bugs me that they didn't make more cosmetic changes... Falco's would have made more sense as a spaceship of some kind.
Sad part is they could have done the same as the Dragoon but with a group of Arwings firing and I be happy.  Wolf's could have been like Pit's but with 4 evil arwings.
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Offline Smoke39

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Re: The game's roster
« Reply #48 on: March 19, 2008, 02:11:11 AM »
Speaking of clones, I liked young Link better than toon Link. ):  Toon Link's all floaty and has slow projectiles. :/
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Offline Adrock

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Re: The game's roster
« Reply #49 on: March 19, 2008, 05:49:04 PM »
Wolf Link and Midna

Hooray for awful character ideas.
You're an awful character idea.

Offline Smash_Brother

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Re: The game's roster
« Reply #50 on: March 19, 2008, 06:01:18 PM »
The roster itself doesn't bother me, but what does bother me a bit is that heavies SEEM to have once again been placed low on the priority list.

I was fighting with an excellent Mario player the other day. I was Bowser and I kept noticing that I'd go to do the whirling fortress (up B) into him but he would do a tilt A into it which would cancel both moves. Huh? Mario's kick stops Bowser's entire mass in the middle of what should be a devastating attack?

I think what has always killed heavies in the past is their lack of move priority. I've always said that heavies don't have speed so they NEED something else to make up for their lack of agility and simply making them take longer to kill isn't the answer to this. It doesn't matter if Bowser takes twice as long to kill as Fox if Bowser can never hit Fox or if every time he goes to hit Fox, Fox hits him first and stops his offense completely.

Super armor sounded like it was a step in the right direction, but it feels to me like Bowser doesn't have much super armor, nor does Dedede. Rather, if they have it, it's in places where it makes little difference for their overall offensive capabilities. It seems like it's primarily in their recovery moves (which is good, but still a bandaid on a bullet wound).

Frankly, I see Brawl winding up pretty much the same as Melee in regards to characters: fast characters will be on top while everyone else is on the bottom. That was the case in Melee and given how powerful the space furries still seem to be, I don't see it as being rectified (with possibly Metaknight and other quick characters being in there as well).

I've been able to out-skill people with Bowser, but I can't shake the feeling that, had we been evenly skilled, neither of us would have a prayer in hell playing as Bowser against any faster characters.
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Offline Nick DiMola

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Re: The game's roster
« Reply #51 on: March 19, 2008, 06:41:07 PM »
I agree 100% with you S_B. I was having the same conversation with one of my friends earlier. Heavy, power players continuously get the shaft in this series. At the peak of my Melee skills with Ganondorf, I could never beat an evenly skilled Sheik player no matter how hard I tried, for the exact reasons you mention. This time around I got smart and just chose a space animal (Wolf).
« Last Edit: March 19, 2008, 11:49:26 PM by Mr. Jack »
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Offline Athrun Zala

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Re: The game's roster
« Reply #52 on: March 19, 2008, 11:06:28 PM »
I'm really liking Wario and Sonic... both unique and interesting, so most likely, one of those is going to be my main.

Samus is kinda weird this time around, ZSS is awesome though... will master her just because I did so in both previous games...

also, Ike feels a lot like Roy, except without the combo (and thus without the incredibly useful f+B u+B), and his forward smash is slower (seemed a bit weaker to me as well)
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Offline GoldenPhoenix

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Re: The game's roster
« Reply #53 on: March 19, 2008, 11:28:58 PM »
It was kind of funny I played a level 9 CPU for the fun of it and mutilated it (The computer was Ganondorf), so I know what you mean.
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Offline Armak88

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Re: The game's roster
« Reply #54 on: March 20, 2008, 12:07:27 AM »
From what I've seen the slower characters have a much better chance in brawl than melee, they just require an incredible amount of patience and timing. My friend is an Ike player, I use either Diddy or Lucas most the time and he always puts up a good fight. Heavy characters are about capitalizing on the mistakes of your opponent in a big big way. Bowser, Ike and Dedede all have a smashes which can ko a regular weight opponent under 100%, the problem is that people have no patience and try to spam huge attacks with long lag times and get dominated because of it.

Also Ike plays much differently than roy, and falco is much more varied from fox than most people are complaining about. I used to play fox in melee and I find him unusable in brawl. Most of his moves have been changed in strength and knockback so his moves don't combo like they should. The spacies don't slide like they used to, it makes there movements jerky and predictable. I just don't think that the spacies are going to be as dominant as they were in melee.
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Offline mastro

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Re: The game's roster
« Reply #55 on: March 20, 2008, 01:54:37 AM »
Sonic all the way.

The Blue Hedgehog is just so smooth going from one move to another. He will definitely be my character because of his unequaled smoothness and speed. Still on occassion have trouble adjusting to his seed when previously playing a slower character.
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Offline Smoke39

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Re: The game's roster
« Reply #56 on: March 22, 2008, 08:30:40 PM »
I've recently started using Wario fairly often.  He's so entertaining!  I'm not terribly good with him, though.  His side smash seems like his only move with enough knockback to KO someone, but I have a hard time hitting anyone with it.
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Offline mantidor

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Re: The game's roster
« Reply #57 on: March 22, 2008, 09:44:21 PM »
The roster is horrible!

with that out now, I guess the way it was revealed was its flaw, because characters like Pit or R.O.B are awesome (original!) additions, have their long history with Nintendo and mean something for Nintendo fans. All the "secret" characters were just returning from melee, so it lessened the impact, a different order in the reveal and a smaller initial roster would have been better.

Wolf was the worst, specially because he's the last one you unlock, and for that is terribly dissapointing. I don't mind clones, but not only is he the third in a series of clones, he's from the same series of games. Something like Ganondorf/Captain Falcon doesn't bother me so much because at least is a different franchise, and the final smash is different. You really expect something much better from the last unlocked character.

And samus is the new nintendo whore, my brother couldn't help but noticing her ridiculous proportions worth of something like Lara Croft, it was just sad.

My favorites are the very first newcomers revealed, Metaknight and Pit, but honestly I just like things that fly. I play with Olimar a lot too but is more from principle since pikmin is awesome, and not because he's an awesome fighter or anything. I had the best results with Lucas actually, but he's just boring to play with, so I don't care if I'm better with him I rather play with others.
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Offline Athrun Zala

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Re: The game's roster
« Reply #58 on: March 23, 2008, 12:13:37 AM »
I've recently started using Wario fairly often.  He's so entertaining!  I'm not terribly good with him, though.  His side smash seems like his only move with enough knockback to KO someone, but I have a hard time hitting anyone with it.
his Up+A has a decent knockback... his Up Smash does as well (if you connect all the hits)
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Offline Smoke39

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Re: The game's roster
« Reply #59 on: March 23, 2008, 12:22:17 AM »
I'm terrible at tilts. :/  Up smash doesn't seem like it's as good his side smash.  I forgot his up aerial.  That one's pretty good when I manage to land it.
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Offline NWR_pap64

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Re: The game's roster
« Reply #60 on: March 23, 2008, 12:42:17 AM »
The roster is horrible!

with that out now, I guess the way it was revealed was its flaw, because characters like Pit or R.O.B are awesome (original!) additions, have their long history with Nintendo and mean something for Nintendo fans. All the "secret" characters were just returning from melee, so it lessened the impact, a different order in the reveal and a smaller initial roster would have been better.

Wolf was the worst, specially because he's the last one you unlock, and for that is terribly dissapointing. I don't mind clones, but not only is he the third in a series of clones, he's from the same series of games. Something like Ganondorf/Captain Falcon doesn't bother me so much because at least is a different franchise, and the final smash is different. You really expect something much better from the last unlocked character.

And samus is the new nintendo whore, my brother couldn't help but noticing her ridiculous proportions worth of something like Lara Croft, it was just sad.

My favorites are the very first newcomers revealed, Metaknight and Pit, but honestly I just like things that fly. I play with Olimar a lot too but is more from principle since pikmin is awesome, and not because he's an awesome fighter or anything. I had the best results with Lucas actually, but he's just boring to play with, so I don't care if I'm better with him I rather play with others.

I wouldn't say its horrible.

Could they have done better? Yes, especially since they had a massive list of characters people wanted to see and could've been turned into cool character. But its FAR from horrible, IMO.

Melee's roster was definitely the worst. The clone characters were pathetic.

From everything I read the clones in Brawl are quite unique. They B moves might be the same but they control differently. The only exception from what I heard is Toon Link which plays EXACTLY like Link. And of course, Wolf has the landmaster, which doesn't make sense at all since in the Starfox games it was Slippy the one that created the tank for the STARFOX team.

But other than that, at the very least the clones got updated.
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Offline Smoke39

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Re: The game's roster
« Reply #61 on: March 23, 2008, 12:51:14 AM »
A few of toon Link's moves are a bit different from Link's.  His back aerial is an upward slash rather than a kick, and his up smash is only a single slash instead of three.  Maybe a few others.  I don't use him much 'cause he's lame. D:
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Offline Mikintosh

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Re: The game's roster
« Reply #62 on: March 23, 2008, 01:50:14 AM »
Toon Link's awesome, and he's different because he's much faster than Standard Link; he feels like a sprite, rather than an adult, which changes everything. It's Standard Link that's lame, because they made him weaker without compensating for how slow he is.

Offline mantidor

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Re: The game's roster
« Reply #63 on: March 23, 2008, 02:15:40 AM »
toon link taunts by waving the baton, thats a win for me.
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Offline Smoke39

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Re: The game's roster
« Reply #64 on: March 23, 2008, 02:18:16 AM »
Link feels more agile to me now, which I like.  I haven't really noticed him to be weaker.  And his bow is actually usable now! :D

Ganon, on the other hand, is too damn slow now.  I use Ike when I'm in the mood for a heavy hitter now.

Also, Snake is awesome.  Just because I haven't mentioned so yet.  His up smash is so much fun. X3
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Offline Smash_Brother

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Re: The game's roster
« Reply #65 on: March 23, 2008, 03:32:18 AM »
I love the new Bowser. I've finally figured out some solid strategies with him (mainly from facing some excellent online foes) and I think I can safely say I want to main Bowser).

One downside, though, is that lag can REALLY mess up his game. He seems to be the heavy who suffers from lag the most of any heavy.
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Offline GoldenPhoenix

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Re: The game's roster
« Reply #66 on: March 23, 2008, 03:37:29 AM »
I love the new Bowser. I've finally figured out some solid strategies with him (mainly from facing some excellent online foes) and I think I can safely say I want to main Bowser).

One downside, though, is that lag can REALLY mess up his game. He seems to be the heavy who suffers from lag the most of any heavy.

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Offline WalkingTheCow

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Re: The game's roster
« Reply #67 on: March 23, 2008, 05:02:43 AM »
Am I the only one who is really into Mr. Game and Watch this time around? I can't say I'm incredible with him (I haven't quite mastered his down special:"Oil Spill" for one thing) but I seem to play best as him. I also find myself cycling between Peach, Diddy, Wolf, Kirby and Pokemon Trainer.

Offline Smash_Brother

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Re: The game's roster
« Reply #68 on: March 23, 2008, 01:11:41 PM »
Did you beat me with those new skills?

Hard to say. Our matches were pretty laggy and we seemed to play only on weirder levels where I haven't gotten the strategies to work yet.

A lot of it hinges on trapping an opponent between you and the ledge while you burninate them.
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Re: The game's roster
« Reply #69 on: April 14, 2008, 04:13:49 AM »
Well.

Wolf is actually slower than Fox AND Falco,

Toon Link is stronger than regular Link but at the expense of
combos.(Although using bomb+arrow+side smash seems to work fairly well.)

Sonic and Ike can take time to get used to,

as for the characters i fell right in with go from best to average are

[1]Toon Link
[2]Marth
[3]Wolf
[4]Sonic
[5]Ike
[6]Pit

I plan on getting better with these guys( i always sucked at SSB)
and actually training on a daily basis. : /