Author Topic: The game's roster  (Read 18495 times)

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Offline GoldenPhoenix

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The game's roster
« on: March 10, 2008, 06:43:38 PM »
This isn't a roster bashing thread, so please don't turn it into one. This is mainly to discuss our favorite characters and why we like them (or perhaps negatives regarding a particular character). For myself I have been surprised by Snake since I wasn't too excited to play as him, but as I learn the game I think I could really enjoy getting good with him. Also I am pleased that they improved Bowser, it is actually fun to play as him!
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Offline NWR_insanolord

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Re: The game's roster
« Reply #1 on: March 10, 2008, 06:54:40 PM »
I knew I wanted to play as Captain Olimar before he was announced to actually be in the game. I'm very glad that he turned out to be very fun to play as.
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Offline Nick DiMola

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Re: The game's roster
« Reply #2 on: March 10, 2008, 08:02:37 PM »
Besides some minor changes, Sheik is mostly the same which makes me happy. I'm holding out hope that Sonic is awesome, hopefully I'll know by the end of the night. Ganondorf is nowhere near as good as he was in Melee, which is really my only major complaint about the roster.

Edit: Unlocked ROB who is actually very awesome and I am enjoying quite a bit.

Edit 2: Been playing as Wolf who is seriously awesome. Without a doubt he is going to be my main character for Brawl. He has speed and power which works out great. Coincidentally, after barely any play time, he is the only character I could use to beat Level 9 computers in this game, as well as some of the events on the hardest setting. Having a new character with each iteration of the game is quite nice, Samus -> Ganondorf -> Wolf.
« Last Edit: March 13, 2008, 03:15:00 PM by Mr. Jack »
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Offline Pale

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Re: The game's roster
« Reply #3 on: March 10, 2008, 09:55:02 PM »
Bowser no longer sucks and he has the ultimate suicide move, which makes me happy.  :)

I'm also glad sheik still works the way she always did, but the slowed transform time to zelda is a nerf.  :)

Diddy is fun to play as as far as new characters go.
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Offline Dirk Temporo

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Re: The game's roster
« Reply #4 on: March 11, 2008, 12:35:38 AM »
Dedede>*
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Offline Gylldas

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Re: The game's roster
« Reply #5 on: March 12, 2008, 08:58:46 PM »
I like ROB a LOT more than I expected to. 

At first I thought he would just be a gimmick character but he is actually very fun to use.
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Offline Mashiro

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Re: The game's roster
« Reply #6 on: March 12, 2008, 09:09:02 PM »
Kirby all the way.

Offline Adrock

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Re: The game's roster
« Reply #7 on: March 12, 2008, 09:24:20 PM »
I really like Snake though I have to admit, adding 3rd party characters kind of disrupts the idea of Super Smash Bros. which was clearly a reference to Super Mario Bros. and was a reference to the relationship of all the various Nintendo characters. If Nintendo bought Sega back in 2001 like they supposedly almost did, maybe this would be a completely different game.

Pit is awesome as well... though the lack of a true finisher makes him hard to play as, especially against someone like Ike who has basically nothing but finishers.

Offline stevey

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Re: The game's roster
« Reply #8 on: March 12, 2008, 09:35:18 PM »
:heart; ZS Samus (HAWT) and Metanight
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Offline Shecky

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Re: The game's roster
« Reply #9 on: March 12, 2008, 09:41:35 PM »
They increased Kirby's power to N64 levels, but reduced the height/use of his up-B move which is good in my book.

Also, didn't captain falcon have a kicking type smash attack?  They seemed to have reduced that with an elbow type move.

Link's tether move isn't reliable as those with dedicated up-B tether recoveries, but that doesn't bother me too much.  Link is a lot more functional than he was in Melee.

I can't get used to Snake's delayed moves.

Are all of Pit's smashes that weak??

Offline Armak88

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Re: The game's roster
« Reply #10 on: March 12, 2008, 09:45:05 PM »
Diddy and Lucas are my favourites so far, but i've had problems against my brother when he uses Falco, who's forward smash is incredible, and his sideB move makes his recovery actually good.
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Offline Dirk Temporo

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Re: The game's roster
« Reply #11 on: March 12, 2008, 10:11:43 PM »
Also, didn't captain falcon have a kicking type smash attack?  They seemed to have reduced that with an elbow type move.

His down smash is a forward and back kick, but his forward smash has always been an elbow.
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Offline NWR_pap64

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Re: The game's roster
« Reply #12 on: March 12, 2008, 10:26:30 PM »
I don't own the game yet, but when I do I plan on trying/mastering:
Wario: There's very little love for this guy. Its always an FE pretty boy, a space animal or a character on speed. So as a big f*ck you to the SSB elitists I plan on using him. Plus, I love Wario.

Lucario: Like I said in my thread about Lucario I enjoyed him in the movie and convinced me that he would make a cool fighter.

Ganondorf: Ironically, despite my anger of him being a clone he was my main in Melee. I heard he was slightly changed in Brawl, so I want to find out for myself.

Kirby: Heard he's actually useful in Brawl, so I plan on going back to my first main character.

Yoshi: Ditto

Pokemon Trainer: Because I think the original starter Pokemon > every other starter Pokemon.

This might change, though, as I play with the other characters.
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Offline Darkheart

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Re: The game's roster
« Reply #13 on: March 12, 2008, 10:42:41 PM »
I don't own the game yet, but when I do I plan on trying/mastering:
Wario: There's very little love for this guy. Its always an FE pretty boy, a space animal or a character on speed. So as a big f*ck you to the SSB elitists I plan on using him. Plus, I love Wario.

Lucario: Like I said in my thread about Lucario I enjoyed him in the movie and convinced me that he would make a cool fighter.

Ganondorf: Ironically, despite my anger of him being a clone he was my main in Melee. I heard he was slightly changed in Brawl, so I want to find out for myself.

Kirby: Heard he's actually useful in Brawl, so I plan on going back to my first main character.

Yoshi: Ditto

Pokemon Trainer: Because I think the original starter Pokemon > every other starter Pokemon.

This might change, though, as I play with the other characters.

Wario is actually a great fighter his BIGGEST downfall however is that he has very little recovery moves.  If he is knocked far off the stage then he has little to no chance of getting back. 

Offline Darkheart

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Re: The game's roster
« Reply #14 on: March 12, 2008, 10:47:15 PM »
My fav 3 thus far are:


Ike: He is the antithesis to Shiek who was my main in Melee.  I like the idea of having to move slow and having to plan out my moves.

Pit:  My new Shiek with the BEST recovery system between gliding, triple jumps, and flying. 

PT:  Squirtle and Charizard act like a more extreme version of Zelda/Shiek.

Offline NuclearSpeed

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Re: The game's roster
« Reply #15 on: March 12, 2008, 10:51:29 PM »
I am getting a lot of play time out of ROB, and Olimar is a new twist to control, and going against a giant Olimar in classic was great. Diddy is a nice quick DK who I never cared to use much

Offline Mashiro

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Re: The game's roster
« Reply #16 on: March 13, 2008, 03:18:12 AM »
Link is a lot more nerfed and useless than he was in Melee.

Fixed ;)

Unfortunately Pap64, Ganondorf feels WAY too slow in Brawl to me. He is still very much so a clone of Falcon and while his moves do pack a punch to even get off his "Falcon Punch" is near impossible as the charge up time is ridiculous.

Still try em out maybe I just don't flow well with him . . .

Offline Dirk Temporo

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Re: The game's roster
« Reply #17 on: March 13, 2008, 03:53:59 PM »
You don't have the Gerudo flow, dawg. I never use his Warlock Punch, and I only use his up+b for recovery, because it doesn't have the "sticking" power it did in Melee. I abuse the hell out of his down+b though, and forward+b is good for shield whores. Also all his air attacks are brutal. High damage, and high knockback.
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Offline Pale

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Re: The game's roster
« Reply #18 on: March 13, 2008, 03:56:06 PM »
spending an entire match to land Ganondorf's up-A may seem silly, but actually KOing someone with such a ridiculous attack makes it worth it.

That attack along with Bowser's new suicide body slam are the best shame moves in the game.
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Offline Nick DiMola

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Re: The game's roster
« Reply #19 on: March 13, 2008, 04:15:06 PM »
spending an entire match to land Ganondorf's up-A may seem silly, but actually KOing someone with such a ridiculous attack makes it worth it.

Yeah they totally ruined that freaking move. What an awesome finish that was in Melee, now it is just ridiculous to land.

I agree with Dirk, the Warlock Punch is worthless. The Down+B move was far better for spamming in Melee, more effective. The Over+B is a huge disappointment for me. That move was another great KO move for the G-Man, however now it is just good to use for shield breaking, as Dirk has mentioned. His air attacks are still very strong, however not as strong or effective as they were in Melee. Not to mention everything he does is slower now (which wasn't compensated with greater strength to my dismay).
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Offline Mikintosh

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Re: The game's roster
« Reply #20 on: March 13, 2008, 04:26:15 PM »
spending an entire match to land Ganondorf's up-A may seem silly, but actually KOing someone with such a ridiculous attack makes it worth it.

Yeah they totally ruined that freaking move. What an awesome finish that was in Melee, now it is just ridiculous to land.

I agree with Dirk, the Warlock Punch is worthless. The Down+B move was far better for spamming in Melee, more effective. The Over+B is a huge disappointment for me. That move was another great KO move for the G-Man, however now it is just good to use for shield breaking, as Dirk has mentioned. His air attacks are still very strong, however not as strong or effective as they were in Melee. Not to mention everything he does is slower now (which wasn't compensated with greater strength to my dismay).

The fact that you have to say "better for spamming" means he was broken in the first place. 'Course, i never used him as I always needed Captain Falcon's speed.

Offline NinGurl69 *huggles

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Re: The game's roster
« Reply #21 on: March 13, 2008, 04:28:00 PM »
To be Captain Falcon is to be The Ultimate Warrior.

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Offline Nick DiMola

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Re: The game's roster
« Reply #22 on: March 13, 2008, 04:32:19 PM »
spending an entire match to land Ganondorf's up-A may seem silly, but actually KOing someone with such a ridiculous attack makes it worth it.

Yeah they totally ruined that freaking move. What an awesome finish that was in Melee, now it is just ridiculous to land.

I agree with Dirk, the Warlock Punch is worthless. The Down+B move was far better for spamming in Melee, more effective. The Over+B is a huge disappointment for me. That move was another great KO move for the G-Man, however now it is just good to use for shield breaking, as Dirk has mentioned. His air attacks are still very strong, however not as strong or effective as they were in Melee. Not to mention everything he does is slower now (which wasn't compensated with greater strength to my dismay).

The fact that you have to say "better for spamming" means he was broken in the first place. 'Course, i never used him as I always needed Captain Falcon's speed.

Well its not like you could quickly spam it to do cheap damage, it was just a good off the cuff move that could be used often to KO or deal a decent amount of damage. Not sure you can call that broken. He had a significant kickback after delivery making him very susceptible to a counter if you were to block or roll through the move. Not like Fox spamming his blaster dealing quick bursts of significant damage with no ramifications whatsoever.

The reason why it used to be better for spamming is because he used to slide right along the ground which meant the only character who could avoid it by ducking was Kirby. This isn't true any longer, it can be avoided by shorter fighters by simply ducking. Not to mention the damage it deals and the knockback from it isn't anywhere near as good. Now it is more agile, unlike everything else he does.
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Offline Dirk Temporo

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Re: The game's roster
« Reply #23 on: March 13, 2008, 06:04:23 PM »
The only change I regret in Brawl for Ganondorf is that you can't do the forward+b up+b combo anymore.
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Offline matt oz

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Re: The game's roster
« Reply #24 on: March 15, 2008, 08:44:08 PM »
For myself I have been surprised by Snake since I wasn't too excited to play as him, but as I learn the game I think I could really enjoy getting good with him.

Same here.  I honestly had no interest in Snake when I heard the announcement of his presence in the game.  But once I unlocked him earlier today, I haven't been playing with anyone else.  His down special move is just awesome.  Not only can you put the detonator on the ground, you can also put it on a character!  I put one on Dedede in an online battle when he was at ~80%, then waited till he got to ~120%, detonated it, and he went flying!

I'm not too crazy about his up and down smash moves, though.  The up smash takes too long and the down smash is a lot like the down special, but not as useful, in my opinion.  Up smash is usually my main attack when I play.  Unfortunately, I can't play as Lucario because you can't use his up smash unless the opponent is actually above you.  It's too bad because he was one of my favorite Pokémon in Diamond, and I wanted to use him as one of my mains.

My other mains are Lucas (better up and down smashes than Ness, imo) and Peach (has she even changed at all from Melee?)
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