Author Topic: 16 MB Limit on DSiWare Games  (Read 1428 times)

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Offline NWR_Neal

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16 MB Limit on DSiWare Games
« on: June 06, 2011, 07:21:06 PM »

As DSiWare begins to fade into the eShop background, we get some confirmation of its size.

http://www.nintendoworldreport.com/news/26554

The limit on DSiWare games is 16 megabytes, according to an anonymous developer source who was limited by the restriction.

The news was previously known, but the re-confirmation of the restriction is a reminder of the limitations of the service, which will be available on 3DS systems tonight when the next system update opens up the eShop.

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Offline yoshi1001

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Re: 16 MB Limit on DSiWare Games
« Reply #1 on: June 06, 2011, 07:40:44 PM »
Amazing that they can cram a game like Pinball Pulse or March of the Minis in that space.
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Offline Mop it up

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Re: 16 MB Limit on DSiWare Games
« Reply #2 on: June 06, 2011, 07:43:08 PM »
Wow, and people think the Wii Shop limit is tiny.

Will developers be switching to 3DSWare immediately or will some still do DSiWare?

Offline Seacor

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Re: 16 MB Limit on DSiWare Games
« Reply #3 on: June 06, 2011, 07:58:10 PM »
I thought the Wiiware size cap was bad at 40 MB / 320 blocks.

Has Nintendo mentioned anything about a 3DSware size limit?
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Offline xcwarrior

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Re: 16 MB Limit on DSiWare Games
« Reply #4 on: June 06, 2011, 08:32:01 PM »
I'm going to bet that the 3DS shop will have a limit of <100 mb. It's not like it has a huge hard drive.
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Offline AV

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Re: 16 MB Limit on DSiWare Games
« Reply #5 on: June 06, 2011, 08:32:02 PM »
Since the 3DS has 2gigs built in that would suggest a dramatically larger limit. Didn't DSi have 256 MB internal storage, compared to Wii 512 . ( Wii 40/512 , DSi 16/256 )

Anyone notice the pattern?  3DS has 4x limit of Wii so it should be about 4x the space ?? So about 160 / 2000

Offline Seacor

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Re: 16 MB Limit on DSiWare Games
« Reply #6 on: June 06, 2011, 08:41:41 PM »
Hopefully, there won't be a defined size limit.  I wonder if you will be able to download directly to SD card and launch the game (or even run it) from the SD card.  That would provide developers some options.  I just don't want to see another super meat boy developer situation.
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