Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Shecky

Pages: 1 2 [3] 4 5 ... 76
51
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: January 20, 2019, 07:01:14 PM »
It was surprising satisfying to come up with rule sets in classic smash to make the challenges easier.  I envision the only one I may hammer is the 9.9 intensity.  And perhaps two of the century smashes if I loose patience.

You can't hammer that one, unfortunately. I would have used one on that as well.

Well that's unexpected... what's the point of them hammers then.

Just use Ganondorf, he makes the Classic on 9.9 very doable.  I did it my first try as him and even posted about it last month because I was surprised how powerful he is.  Seriously, his Forward Smash attack has insane KO power and will end the fights very fast.

I did horribly with Ganondorf when I tried WoL's challenge, perhaps it's just that I'm out of practice and he seems like his jumping is horrible.  That was my easy road to 3 meteor smashes, use Ganondorf on that level with the chasm in the middle and all pitfalls... poor Ganondorf.

I mainly play with Link and can do really well with him but it'll be tough to clear 9.9 I think.  Hmm, I wonder what minimum level you need to start at to get to 9.9 by the time you clear the last stage (assuming no deaths).  Is it 5.0? Or can you reach 9.9 while still starting at 4.5?

52
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: January 20, 2019, 10:35:33 AM »
It was surprising satisfying to come up with rule sets in classic smash to make the challenges easier.  I envision the only one I may hammer is the 9.9 intensity.  And perhaps two of the century smashes if I loose patience.

53
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: December 29, 2018, 01:43:30 PM »
A Battle Arena hosted by a friend will show under the "Friends' Arenas" option only if they set it to be a friend's only arena. Public arenas created by friends will not show in Friends' Arenas and must be found by entering the ID.

Ah, thanks for that.  I was wondering what the issue was.  That's a shame.  We don't really like 1vs1 matches so we want the possibility of others joining, but it would be nice to be able to quickly match up without having to share the ID out of band.

54
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: December 29, 2018, 09:35:27 AM »
Can anyone confirm if you can both play with your friends and other random online folks at the same time?  I haven't pulled the trigger on Nintendo Online, and I'm curious of the pitfalls.  Mario Kart makes it possible but boy is it a pain at times.
Do you mean local friends or online friends? I guess I'll cover both.

With local, you can bring two players online for Quick Play, but you cannot bring more than one player into a Battle Arena.

For online friends, you can join the same battle arena as them, but it's clunky. First, someone must join a public Battle Arena or create one, and then give the arena ID to everyone you want to have join it with you, and then they can join if there's room by searching for that ID.

Thanks!

I tried the free trial of Nintendo Online and can confirm the above.  Arenas are quite nice, but the auto search is not working (I cannot seem to search for friends areas even though I know they just created one and gave me the ID).  The other flaw is that arenas drop you out of the match to switch characters and the other folks can just start the match without you.  There should be a better way to handle that.  Oh and as you note, you can have local friends and online friends at the same time.

Otherwise, online play wasn't too bad.

55
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: December 29, 2018, 09:29:22 AM »
Anyone else been running into a lot of desyncing issues with the right joy-con while playing Smash? Been noticing that a lot lately where I'll go to press a confirmation button in a menu or attack in-game, and the game just won't respond. Then a few seconds later, the buttons will suddenly work. I have to imagine that's a joycon syncing issue that's just exacerbated by how frequently you're hitting buttons in Smash.

Had the same issue with Super Mario Odyssey or any title with the switch and I sent my joycon's in for repair.  If your unit is under waranty you may want to look into it.  The repair seems to have helped.  I think it's an RF shielding issue in the joycon.

It's easy to test, go to the joycon/controller test and start mashing inputs, I could show the drop in responses easily and it was fairly repeatable.

56
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: December 29, 2018, 09:18:36 AM »
Where do you unlock Ganondorf in World of Light?

I’m mostly just playing through on Easy. Only Legendary Spirits are giving me a hard time. M. Bison was unbelievably difficult then I checked the YouTube. Mario using almost exclusively up tilt made this simple. I had to skip Dr. Wily and The Boss. I had no strategy for either.

The M. Bison fight reminded me of why I don't like street fighter games, it felt just like playing one! :)  I've been playing WoL on hard and that fight was like playing a vet SF champ.  Especially the spamming of hadoukens, and combos.

The other spirits you listed are intentionally supposed to be hard, esp "The Boss" which if you picked the left branch, you get to way to early to have spirits powerful enough to not take insane damage from their hits.

For those fights, I found it best to revist them later and to try to think of spirit combos that the game does not suggest - as a lot of times you can pick better teams if you have an approach in mind.  The CPU simply suggests very logical matches (strong wind, here is strong wind resist/immune).  The M. Bison match I finally won using I believe a Franklin badge spirit, which nicely reflects the hadoukens, and then spammed my own neutral special with Link.  It took a while before I though of trying that combination.

Another good spirit that the game does not often suggest it "super slow armor" or something like that [it's the polar bear from Ice Climbers]. That makes a lot of legendary or tough 1vs1 fights easier.

57
Nintendo Gaming / Re: Super Smash Bros. Ultimate - Is Your Body Ready?!?!
« on: December 09, 2018, 03:50:00 PM »
Can anyone confirm if you can both play with your friends and other random online folks at the same time?  I haven't pulled the trigger on Nintendo Online, and I'm curious of the pitfalls.  Mario Kart makes it possible but boy is it a pain at times.

58
TalkBack / Re: Zelda: Breath of the Wild Timeline Placement
« on: July 12, 2017, 10:48:57 PM »
And at the end of the day, Nintendo's team likes to take these references, along with any other characters and IP's (like the Koroks) and play loosely with them.  It has always been a loose coupling.  Similar to how you can always pick the name - the past and future of any one game can be left to the imagination of the player.  Each is free to envision it how they like and connect whatever games they like.

As just like Adrock pointed out in this thread, the "official timeline" was almost a consolation prize from Nintendo... One way of connecting the dots, because everyone was demanding it, and because no one could agree that it was just loosely coupled since the second game :)

Finally beat BOTW ... these games are best played if you don't get hung up in timelines.... I wonder how much bickering there will be for BOTW's "placement"

59
Nintendo Gaming / Re: SNES Classic thread
« on: June 28, 2017, 11:41:39 PM »
Nintendo never put out a second shipment of the standalone NES Mini controllers (to my knowledge), so it's no surprise they're including 2 here.

I told a co-worker about this and he lamented the exclusion of Ken Griffey Jr. Presents Major League Baseball.

Is it rare to be familiar with the concept of intellectual property and licencing and such?  Nintendo doesn't own MLB or Ken Griffey Jr.'s likeness and it should be obvious that they can't just re-release a game like that without getting permission from the other parties and paying them.  Sorry to pick on your co-worker but I notice these kind of requests way too often.  With the NES Classic I remember seeing people complain that TMNT and Duck Tales weren't included despite the obvious rights issues... plus the fact that those are third party games and Nintendo doesn't own the rights to every game on a Nintendo system.  And these were people on gaming forums or comments on gaming sites/youtube videos ie: people that should know this basic stuff.

It just shows that stuff I thought everyone knows are not as common knowledge as I thought.  The kid that thought there was a code in Street Fighter II to turn it into Mortal Kombat is now grown up.

Sure, I know WHY it wasn't included, but it would be nice to have a decent baseball game for a change.  BTW, the game had MLB team names and logos, but not real player names (except for Griffey).  So in one sense it is a lot like Mike Tyson's Punchout.

60
Nintendo Gaming / Re: SNES Classic thread
« on: June 28, 2017, 11:34:35 PM »
I told a co-worker about this and he lamented the exclusion of Ken Griffey Jr. Presents Major League Baseball.

Same, that was a very fun and fast paced baseball game.  9 innings took about 15 mins.

61
Wasn't Secret of Mana's draw the three players?  Need that third controller...

62
TalkBack / Re: Primed for Return
« on: June 28, 2017, 10:52:26 PM »
Please, let Prime 4 finally take place AFTER Metroid Fusion...

Wouldn't that imply that "Prime" NOT be in the title?  The Prime storyline isn't that great especially after the first game.  It also ended, so I'm not sure where the story could go at this point.  It was the game play style and atmosphere that drove most of Prime's sales. 

63
TalkBack / Re: The Legend of Zelda: Breath of the Wild (Switch) Review
« on: March 13, 2017, 09:00:41 AM »
Have you checked the main menu for the game? It is easy to miss as it is so easy to use the freeze-state feature and play continuously. It has a few big options there like amiibo support and clean HUD toggle switches. If anything it would be there.

EDIT: Officially confirmed to not be supported, though they did say it was possible a future update could add it.

Thanks for digging up that info.  Hopefully they will add some button mapping options as well in a future update.

Still odd that they would stick those options on the back cover when this was a Wii U game first... you'd think those forms of controls would be sorted out without a patch.

64
There's certain shrine early on that only uses the motion controls for its puzzle. I like how the motion controls were put into the bow but this was just a pain in the ass. There was no way to reset the puzzle back to a neutral state and if you combined quick movements with more subtle movements you needed to hold the controller at a weird angle if you tried to reset manually. If you backed out of the puzzle it still kept the last position you put it in and I sure as hell didn't want to back out of the shrine completely. It just feels like a weird design choice to not have a reset button in that case. It just made the puzzle more annoying than fun because it's pretty simple but it required a lot more mechanical skill than was needed.

So what I ended up doing was I accidentally turned the entire puzzle upside down. The ball still dropped, only I didn't need to navigate through this stupid maze, I only needed to carefully aim it into the chute I mean, I like that the game gives you different ways of completing puzzles but I can't believe how easy it was to cheese. That's bad.

If we are talking about the same puzzle, I was quite happy to best it by turning the board on it's side and using the railings like channels.   You can then upright the board when you are on the final leg for a easily directed jump.  Finally, positioning the board in such a way that you can get the chest and still get back to solid ground.   It was actually not too frustrating, and I usually hate those types of puzzles.  So I'm glad thinking outside the box wasn't "punished".


65
TalkBack / Re: The Legend of Zelda: Breath of the Wild (Switch) Review
« on: March 10, 2017, 07:33:18 AM »
So the back of the Wii U box for this game lists the Wiimote + Nunchuk as a control option... I have been unsuccessful in figuring out how to use that.  Is that just a "typo"?

66
So as a PSA, game files were able to be downloaded straight from Nintendo's servers. A lot of these are images of weapons, costumes, armor and other stuff. Now pretty much everything is online and if you search around YouTube you can even see a stream of the game. Everything so far appears to be from the Wii U version. You have been warned!!

Much appreciated!

Let me add that it's pretty rotten of the folks trying to scoop this story and get these items up before release.  Prior to hearing about the leak, I was just looking around for some thumbs up/thumbs down type reviews (to get that good feeling when good reviews are pouring in for a game you are excited about) and saw an image show up in google's suggestions that were clearly from the leak and spoilers.  Now I'll be sure not to go digging for any Zelda news...

67
So as a PSA, game files were able to be downloaded straight from Nintendo's servers. A lot of these are images of weapons, costumes, armor and other stuff. Now pretty much everything is online and if you search around YouTube you can even see a stream of the game. Everything so far appears to be from the Wii U version. You have been warned!!

Much appreciated!

68
TalkBack / Re: Nintendo Adds User IDs Ahead of Switch Release
« on: February 21, 2017, 10:14:40 PM »
Also, does anyone know what happened to the old mynintendo accounts... I have an old login that doesn't seem to work.  I remember once typing in a bunch of codes from games... registering my different systems (Gamecube, DS, Wii, etc)

Has that history been nuked with this new system.  It seems like the new accounts are still essentially mynintendo accounts.

69
TalkBack / Re: Nintendo Adds User IDs Ahead of Switch Release
« on: February 21, 2017, 08:57:01 PM »
Well, their system is off to a great start, created an account even though I thought I already had a mynintendo account.  Got denied with my user/pass combo... so created a new account... That worked, so I logged out and tried to log back in with the same user/password I just made and it failed.

Great work, great work.

70
TalkBack / Re: Expansion Pass Announced For Breath Of The Wild
« on: February 18, 2017, 09:09:07 PM »
So will the DLC be good for both versions of the game? Wii U and Switch?

Sold separately.

Thanks, figured.

71
TalkBack / Re: Expansion Pass Announced For Breath Of The Wild
« on: February 18, 2017, 09:07:36 PM »
Wait, I just caught that there is a time lapse between these events.  So the $20 one would pay now include the yet to be released expansions.  If it's still $20, when expansion 2 hits, then I think this seems as fair as it gets for DLC.  I wish Smash had that approach... pay once and just get the new characters as they came out.  And at least it's not the buy orbs like Fire Emblem Heroes....

Now that said, a lot of these features have been included in past titles for no charge (Cave of Trials), so I can understand the bitter taste it leaves in fans of the series, myself included.

72
Nintendo Gaming / Re: My Name is Justin Nation... and I HATE 1-2-Switch
« on: February 18, 2017, 08:52:02 PM »
Maybe she's buying Zelda on Wii U.

That's my intent, I'm guessing I'm probably not going to be alone given the shortage of systems.  1-2-Switch isn't going to force an early adoption.

73
TalkBack / Re: Expansion Pass Announced For Breath Of The Wild
« on: February 15, 2017, 10:47:06 PM »
So will the DLC be good for both versions of the game? Wii U and Switch?

74
TalkBack / Re: F-Zero X (Wii U VC) Review Mini
« on: February 11, 2017, 10:08:33 PM »
Ah the death race.... Got so good at that, no one wanted to race me normally :)

75
TalkBack / Re: Zelda: Breath of the Wild Timeline Placement
« on: June 22, 2016, 11:16:11 PM »
I've always held that the 100 years used in many of the games is not a lot of time for a "legend", but agree that they almost seem to imply a longer time that obfuscates the story to legend.  Now a 100 generations is long enough to make a poorly documented story "legend".

Also, it would be impossible to explain differences in game time to Earth time without breaking the 4th wall.  Not to mention that OoT has a "normal" amount of time passing from child to adult link, so it seems like the scale should be similar.

I honestly think "100 years" is just a running reference/joke in the Zelda franchise.  Possibly originating from a poor translation or a proper translation from a young developer who thought 100 years was a long time ;)

And at the end of the day, Nintendo's team likes to take these references, along with any other characters and IP's (like the Koroks) and play loosely with them.  It has always been a loose coupling.  Similar to how you can always pick the name - the past and future of any one game can be left to the imagination of the player.  Each is free to envision it how they like and connect whatever games they like.

As just like Adrock pointed out in this thread, the "official timeline" was almost a consolation prize from Nintendo... One way of connecting the dots, because everyone was demanding it, and because no one could agree that it was just loosely coupled since the second game :)

Pages: 1 2 [3] 4 5 ... 76