So...it's Resident Evil 0's turn now and...yeah, this is another RE game I've just never liked. This is the game that pretty much embodied why the old style of RE died, from the tired enemy ideas to the increasingly tedious puzzle design to just HOW much the story makes no sense in terms of the RE lore:
I mean cmon...there was a THIRD secret mansion Umbrella mansion (if you count the Police Station) and lab under Raccoon City, this one somehow bridging the two (in ways that makes ZERO sense geographically, even if it was a nice nod to RE 2 at the time,)? Rebecca goes through ALL THAT in RE 0 yet is completely useless in RE 1? No one ever mentions Marcus or Billy ever again, yet they are pivotal to this game? Mutant Frogs, Bats, leeches, & Grasshoppers? Really? Also, monkeys. Not mutant monkeys, no...that would be too interesting. Just regular white monkeys that serve the same role as Hunters, which is especially pointless since Hunters are in the game, too.
The big thing that kills RE 0, though, is the goddamn item management & the sections of the game where the duo have to split up & slowly trade items between each other. The devs implemented the ability to drop items on the floor to allow players to manage items on the fly, and they removed the item boxes accordingly.
But c'mon...that's not what you used it for. You did what everyone did with that feature: you found a large central location that was safe, you dropped all your items there, and when you moved to a new area you found a new spot and schlepped everything over there. We all did it, and it adds HOURS of game time. And SO many items in this game require 2 items spots for no apparent reason when they required only 1 in REmake.
And **** the hookshot. It's used a whole 4 times I'm the game, all 4 are story mandated, and it takes up 2 slots.
Hell, **** leech hunter, too. By far the most boring bonus game in RE history.