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« on: August 12, 2020, 07:08:09 PM »
Xbox Game Pass (PC):
My $1 intro price rolled over, but hell, I'll stick around for another month at $5. I might exhaust the catalog in that time, but I can always just drop $5 back in if a few things drop that I want to play. Although, I guess there's always the specter of them jacking the price up, but it doesn't seem to be on the near horizon.
Halo 3
Finish the fight! JK, there will be infinite Halo games. I'm not a big fan of the franchise, and in fact actively dislike the fact that it made certain of its features standard for years (very limited weapon inventory, shield regen, e.g.), but I nonetheless played through the first two games on Legendary back in the day. I got 3 on Gamefly pretty close to release, but popped it out and returned it after about an hour because it felt exactly like the previous two games and I was sick of it.
Many years later I was in the mood to revisit, and it runs great on my computer with OG graphics. And it does still feel virtually identical to the first two games. In the current landscape, however, it was moderately refreshing. It repeats the franchise's flagship sins (repetitive environments, repetitive gameplay, AI boners, weird pacing, botched checkpointing, etc.), and adds a few new ones (throw-away auxiliary items, crappy new vehicles/weapons, lack of dog-fighting, reduced enemy pool), but I mostly enjoyed blowing through the campaign on Heroic (too old to **** with Legendary bottlenecks). No collectibles, no map, no loot, no crafting, no skill tree, no stats, decent time!
As was my experience with the previous games, I had the most fun careening around trying to blow past as much combat as possible, and/or the overpowered vehicle sequences. It's bizarre they only put you in a plane for like two minutes, though. Notably, there's a hideous all-Flood level in extremely narrow corridors that 100% blows, perhaps worse than any previous Flood sequence, which always sucked. Also, the "boss fight" and final escape sequence were absolutely awful. Not sure overall why this is considered such a pinnacle, but I'm glad I can put a cap on the "real" series.
Gris
Pretty much as standard an indie cinematic platformer as can be imagined. Great hand-drawn look, decent level design, if overall very easy. Sniffing out the collectible bits tends to be more engaging, but the game is also poor at signposting how the progress works, so it's very easy to go past points of no return when you think you're trying to explore. This is a problem in a lot of these games, where "go left or right?" can screw you out of a complete run of a level. The areas in Gris are also quite long, so I have no desire to re-run them to clean up the missing stuff and possibly miss something again. On the plus side, there is no dialog, so you can completely ignore whatever "this is about emotions" thing they were going for.
The Touryist
Been interested in this for a while, but not enough to pay for it. Enter GamePass! First of all, the game looks great. They really nailed the voxel thing down to tiny details, and it definitely augmented the whole experience. Overall, it's quite a pleasant time, and keeps you chugging after progress and interaction as you open up more islands. Ultimately many of the side quests devolve into busywork with little tangible reward, but it's entertaining enough rooting around in the environments to keep you engaged, and the majority of the minigames are engaging enough in their own right. Weirdly, though, there are a few extremely irritating platforming bottlenecks that I don't understand how they made it through play-testing. There's one particular sequence where you have to jump on rotating orbs to finish a temple that just blew my mind how it existed.