Author Topic: Mario Galaxy  (Read 238171 times)

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Offline Stogi

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RE: Super Mario Galaxy
« Reply #975 on: December 03, 2007, 07:27:29 AM »
Agreed.

Some people (especially friends) don't even feel like bothering. However, I don't think there should be a coop Mario either, unless it's completely reinvented and all you do is interact with Mario(s), but directly control him. Kinda like that 1000 Mario GC Demo.
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Offline DAaaMan64

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RE:Super Mario Galaxy
« Reply #976 on: December 03, 2007, 08:16:28 AM »
Quote

Originally posted by: GoldenPhoenix
The final level is crazy, though I found it isn't nearly as challenging as when I first tried it so it isn't CHEAP. Personally I think it is harder than the final level in SM64.


Exactly what final level are you guys talking about?  Are you talking about the level you go to before you kill Bowser, or something else?
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #977 on: December 03, 2007, 08:32:57 AM »
Quote

Originally posted by: DAaaMan64
Quote

Originally posted by: GoldenPhoenix
The final level is crazy, though I found it isn't nearly as challenging as when I first tried it so it isn't CHEAP. Personally I think it is harder than the final level in SM64.


Exactly what final level are you guys talking about?  Are you talking about the level you go to before you kill Bowser, or something else?


The one before Bowser.
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Offline Kairon

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RE:Super Mario Galaxy
« Reply #978 on: December 03, 2007, 11:35:31 AM »
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Kairon
Yeah, Nintendo finally nails it after the really awkward implementation in WW. Credit should be given for not giving up on an idea despite a poor first showing.


Really I didn't think they "nailed it." I'd say 2 player mode in Galaxy is more like 1.5 player mode. Player 2 barely has a function. A much better 2 player mode would've been some sort of cooperative star getting where one person is Mario and the other is Luigi. The concept they came up with is ok, and certainly far from bad, but nowhere near ideal or the best it could be.


You're assuming symmetry though...

For Nintendo's purposes though this is a pretty near perfect implementation because they work from the idea of an asymmetrical player ability relationship. The second player is more than likely a parent or younger sibling or non-gamer who has less ability and therefore less responsibilities in the game. They aid the primary player and ease that player's duties while contributing it in their own way.

Or the opposite can occur too, where the more skilled player takes the helper pointer and slowly guides and points out ways that the developing "first" player can address the game, a helpful on-screen tutorial cursor in real-time.

With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #979 on: December 03, 2007, 11:53:26 AM »
Quote

Originally posted by: Kairon
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Kairon
Yeah, Nintendo finally nails it after the really awkward implementation in WW. Credit should be given for not giving up on an idea despite a poor first showing.


Really I didn't think they "nailed it." I'd say 2 player mode in Galaxy is more like 1.5 player mode. Player 2 barely has a function. A much better 2 player mode would've been some sort of cooperative star getting where one person is Mario and the other is Luigi. The concept they came up with is ok, and certainly far from bad, but nowhere near ideal or the best it could be.


You're assuming symmetry though...

For Nintendo's purposes though this is a pretty near perfect implementation because they work from the idea of an asymmetrical player ability relationship. The second player is more than likely a parent or younger sibling or non-gamer who has less ability and therefore less responsibilities in the game. They aid the primary player and ease that player's duties while contributing it in their own way.

Or the opposite can occur too, where the more skilled player takes the helper pointer and slowly guides and points out ways that the developing "first" player can address the game, a helpful on-screen tutorial cursor in real-time.

With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


Summary: Big words to state that a quick n easy multiplayer function is perfect.
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Offline Kairon

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RE:Super Mario Galaxy
« Reply #980 on: December 03, 2007, 11:56:31 AM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
You're assuming symmetry though...

For Nintendo's purposes though this is a pretty near perfect implementation because they work from the idea of an asymmetrical player ability relationship. The second player is more than likely a parent or younger sibling or non-gamer who has less ability and therefore less responsibilities in the game. They aid the primary player and ease that player's duties while contributing it in their own way.

Or the opposite can occur too, where the more skilled player takes the helper pointer and slowly guides and points out ways that the developing "first" player can address the game, a helpful on-screen tutorial cursor in real-time.

With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


Summary: Big words to state that a quick n easy multiplayer function is perfect.


6/10. SIX OUT OF TEN!!!
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Offline Caliban

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RE: Super Mario Galaxy
« Reply #981 on: December 03, 2007, 12:53:44 PM »
Don't read the spoilers unless you've finished the game with 120 stars: SUPER LUIGI GALAXY! Hahahahahaha, that was so funny and cool at the same time.

I have to say, the last 3 stars that I needed were quite hard to get, but once I've figured out the easy way to get them I was quick to nab them.

It is extremely satisfying to know that I was able to collect all 120 stars.

I will be recollecting the 120 stars once more, yup, indeed.

Here's my review: despite its flaws, I rate this game 9.5/10.

Offline mantidor

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RE:Super Mario Galaxy
« Reply #982 on: December 03, 2007, 02:11:01 PM »
Quote

Originally posted by: KashogiStogi
The last level IS INCREDIBLY AWESOME.

I almost sh!t myself with anxiety.


which is why I don't mind doing it twice (or even more!) instead of only once.
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Offline Nick DiMola

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RE:Super Mario Galaxy
« Reply #983 on: December 03, 2007, 03:07:20 PM »
Quote

Originally posted by: Kairon
With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


Well if that is what they were going for then great they accomplished their goal. Doesn't change the fact that it's a pretty lackluster multiplayer offering and more or less a throw away feature for most people playing the game. Why Nintendo doesn't create 2 player coop Mario is beyond me, all I know is that it would be better than what we saw in Galaxy.
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Offline stevey

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RE: Super Mario Galaxy
« Reply #984 on: December 03, 2007, 03:52:21 PM »
120 stars Get! Awesome ending though the "another world" bit got my hopes up for an extra level anyway did anyone else notice Miyamoto name is on the credits twice....lol
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Offline Stogi

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RE:Super Mario Galaxy
« Reply #985 on: December 03, 2007, 04:03:05 PM »
Quote

Originally posted by: Caliban
Don't read the spoilers unless you've finished the game with 120 stars: SUPER LUIGI GALAXY! Hahahahahaha, that was so funny and cool at the same time.

I have to say, the last 3 stars that I needed were quite hard to get, but once I've figured out the easy way to get them I was quick to nab them.

It is extremely satisfying to know that I was able to collect all 120 stars.

I will be recollecting the 120 stars once more, yup, indeed.

Here's my review: despite its flaws, I rate this game 9.5/10.


Flaws? I'm 87 stars deep and I have yet to experience a flaw. And don't tell me swimming or meneavuring as spring mario a flaw. This game is everything I've always wanted mario to be: insanely creative; creatively insane.
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #986 on: December 03, 2007, 04:05:59 PM »
Camera is a flaw from time to time especially when you are doing something that is 2Dish in design but retains 3D controls (like the desert world's wall is going to crush you event). There I just named one.
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Offline Kairon

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RE:Super Mario Galaxy
« Reply #987 on: December 03, 2007, 04:09:42 PM »
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Kairon
With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


Well if that is what they were going for then great they accomplished their goal. Doesn't change the fact that it's a pretty lackluster multiplayer offering and more or less a throw away feature for most people playing the game. Why Nintendo doesn't create 2 player coop Mario is beyond me, all I know is that it would be better than what we saw in Galaxy.


I just had a visitor to the room, and he was playing Galaxy for the first time and switching off 1st player + second player with his GIRLFRIEND.

AURGHHHHHDXAHDBAHJDAHJDGBAHGBDAJHDBAHHBD

I admit that a 2-player Mario co-op would be awesome but how does that detract from the accomplishment in galaxy? And how in the world could that be done without drastically changing Mario formula??!?!?!

I mean, it's a freaking huge design challenge that probably won't be tackled anytime soon, much like the Pokemon MMO.  
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Offline GoldenPhoenix

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RE:Super Mario Galaxy
« Reply #988 on: December 03, 2007, 04:17:57 PM »
Quote

Originally posted by: Kairon
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Kairon
With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


Well if that is what they were going for then great they accomplished their goal. Doesn't change the fact that it's a pretty lackluster multiplayer offering and more or less a throw away feature for most people playing the game. Why Nintendo doesn't create 2 player coop Mario is beyond me, all I know is that it would be better than what we saw in Galaxy.


I just had a visitor to the room, and he was playing Galaxy for the first time and switching off 1st player + second player with his GIRLFRIEND.

AURGHHHHHDXAHDBAHJDAHJDGBAHGBDAJHDBAHHBD

I admit that a 2-player Mario co-op would be awesome but how does that detract from the accomplishment in galaxy? And how in the world could that be done without drastically changing Mario formula??!?!?!

I mean, it's a freaking huge design challenge that probably won't be tackled anytime soon, much like the Pokemon MMO.


Translation: If something is challenging to implement then it is ok to not do it.
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Offline Kairon

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RE: Super Mario Galaxy
« Reply #989 on: December 03, 2007, 04:24:53 PM »
There's a reason certain paths are less traveled. They take you nowhere.
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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
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Offline IceCold

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RE:Super Mario Galaxy
« Reply #990 on: December 03, 2007, 04:47:07 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: Kairon
Yeah, Nintendo finally nails it after the really awkward implementation in WW. Credit should be given for not giving up on an idea despite a poor first showing.


Really I didn't think they "nailed it." I'd say 2 player mode in Galaxy is more like 1.5 player mode. Player 2 barely has a function. A much better 2 player mode would've been some sort of cooperative star getting where one person is Mario and the other is Luigi. The concept they came up with is ok, and certainly far from bad, but nowhere near ideal or the best it could be.


You're assuming symmetry though...

For Nintendo's purposes though this is a pretty near perfect implementation because they work from the idea of an asymmetrical player ability relationship. The second player is more than likely a parent or younger sibling or non-gamer who has less ability and therefore less responsibilities in the game. They aid the primary player and ease that player's duties while contributing it in their own way.

Or the opposite can occur too, where the more skilled player takes the helper pointer and slowly guides and points out ways that the developing "first" player can address the game, a helpful on-screen tutorial cursor in real-time.

With Nintendo's intentions NOT to create "2-player mario," but instead a game where other members of the family or audience can participate regardless of player skill, I think it's pretty safe to say that they "nailed" it. Or close to.


Summary: Big words to state that a quick n easy multiplayer function is perfect.
Hey now, that's not being fair to Kairon. His point is perfectly valid, and I agree with it wholeheartedly.

Also, Requiem's right - the few minor annoyances this game has are NOT flaws. The camera is absolutely perfect for the type of game it is, and the seamless transitions between 3D and 2D while maintaining gravity effects is nothing short of brilliant. If you felt disoriented, then... well, sucks to be you. Adjusting to the frame of reference was a purposeful, integral part of the game, and the process, far from being a burden, was actually incredibly fun.   For the type of game SMG is, the physics and control are practically perfect. I have no idea where all these complaints come from - I never once died as a direct result of camera or control.

Swimming is how it's always been. Sure they could have included some sort of motion functionality, but in the end, I wasn't bothered by it, being used to it now. The hardest stage underwater was dodging Bullet Bills and leading them, but I cleared that the first try.

Seriously, this always happens on the forums with a big release. At first, everything's roses, then a few weeks after people look at the minute shortcomings of the game and deconstruct it down to its bare parts. This is the best game in years - why can't we just enjoy it?
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Offline BlackNMild2k1

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RE: Super Mario Galaxy
« Reply #991 on: December 03, 2007, 04:58:59 PM »
Should I beat the game once before getting all 120 stars just so that I can see some sort of different ending?

Offline Caterkiller

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RE:Super Mario Galaxy
« Reply #992 on: December 03, 2007, 05:29:16 PM »
Quote

Originally posted by: BlackNMild2k1
Should I beat the game once before getting all 120 stars just so that I can see some sort of different ending?


You are forced to.  
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Offline BlackNMild2k1

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RE: Super Mario Galaxy
« Reply #993 on: December 03, 2007, 05:40:01 PM »
So I should carry on with my mission of getting every star I can find before moving on and not worry about it...?

Offline NinGurl69 *huggles

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RE: Super Mario Galaxy
« Reply #994 on: December 03, 2007, 05:46:27 PM »
Your mission was to buy GHOST SQUAD
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Offline Kairon

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RE:Super Mario Galaxy
« Reply #995 on: December 03, 2007, 05:50:50 PM »
Quote

Originally posted by: Professional 666
Your mission was to buy GHOST SQUAD


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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline BlackNMild2k1

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RE: Super Mario Galaxy
« Reply #996 on: December 03, 2007, 06:44:49 PM »
If it is $29.99(or less) I shall comply.  

Offline Kairon

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RE: Super Mario Galaxy
« Reply #997 on: December 03, 2007, 07:27:33 PM »
It is.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Nick DiMola

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RE:Super Mario Galaxy
« Reply #998 on: December 03, 2007, 11:29:27 PM »
Quote

Originally posted by: Kairon
There's a reason certain paths are less traveled. They take you nowhere.


For once I am going to agree with Ian on something. This is a prime example of where Nintendo is copping out on us. There are clearly more interesting things that they can do, but they shy away from them in favor of the small impact, easy solution to the problem. You can tell me now that you are super happy with the Galaxy multiplayer, but had they included something along the lines of what I'm talking about (and flawlessly implemented it) there is no way you would be saying that you wanted the multiplayer mode that was included in Galaxy as we know it.

In reference to IceCold's post, the camera is definitely a problem and has caused a number of deaths for me. Thankfully 90% of the challenges in the game are easy so it wasn't a big deal to redo them. Specifically I had camera problems with a few purple coin challenges. One was the Honey Hive Galaxy where you get the coins up the path where there is honey on the ground. In that part the camera zoomed waaaay out and it made it a pain to control Mario. I also encountered the same issue GP mentioned with the 2D/3D snafus. Also SIDE JUMPING BLOWS. It works so crappy in this game it's a joke. Sunshine and SM64 had way tighter side jumping, and not being able to execute this move with success screwed me continuously.

Quote

Originally posted by: Professional 666
Your mission was to buy GHOST SQUAD


Also, I endorse this post.
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Offline Kairon

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RE:Super Mario Galaxy
« Reply #999 on: December 04, 2007, 04:51:32 AM »
Quote

Originally posted by: Mr. Jack
For once I am going to agree with Ian on something. This is a prime example of where Nintendo is copping out on us. There are clearly more interesting things that they can do, but they shy away from them in favor of the small impact, easy solution to the problem. You can tell me now that you are super happy with the Galaxy multiplayer, but had they included something along the lines of what I'm talking about (and flawlessly implemented it) there is no way you would be saying that you wanted the multiplayer mode that was included in Galaxy as we know it.


Nintendo's been trying to do 2-player Mario ever since the N64DD. They've had the idea in their heads for a long time, and Galaxy Director Yoshiaki Koizumi even referenced it in a gamedaily interview:

Quote

The co-op mode - that's something new for the Mario series. Where did that come from, and why didn't it involve two players on screen at the same time?
Well, the idea of having two players on screen at the same time has been around for a while, but we've always been trying to solve the problem of implementing it - there's quite a few problems there, like if one person starts to walk off screen what happens to the other one? Do you make it so the screen can't scroll?


There are inherent design problems with taking mario into straight 2-player co-op that Nintendo keeps bumping into, and no amount of wishful thinking and incessant complaining on the party of fanbois will change that. Like I said before they've been trying to do this ever since they had the 64DD and put Mario and Luigi jumping around the N64 logo... but that they never realized that so far should tell you something.  
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.