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Originally posted by: DAaaMan64
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Originally posted by: GoldenPhoenix
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Originally posted by: DAaaMan64
LOL this is MESSED up
I for one loved Super Mario 64, Sunshine, and Galaxy. Where Galaxy is my favorite and Super Mario 64 is my least favorite. I also contest that they have pretty significant differences between each other.
Perhaps, but you can't deny that Galaxy is the most linear out of them and that can definitely attribute to tastes differing.
Galaxy is definitely the most linear, but I have a different place in my heart for all 3 games.
Other than that, I am not entirely understanding your point here.... But I'll do my best.
Basically, as we know, it is all subjective. I am just observing that we are now seem to be seeking out the personal faults of the person stating their opinion. That falls into the realm of inappropriate in the sense of upholding a balanced forum; which seems to be the expressed attitude based off of the regulation measures and the rules of this place anyway....
::points at Mantidor:: There is your culprit. We were having a civil discussion before he started insulting people who may ::gasp:: like Sunshine better. For the heck of it though I'll give specific faults I have with the game. Some are preferences some are gameplay design flaws
1. Camera can get disorienting in SOME instances
2. Controls not switching to 2D in segments that require 2D platforming
3. Hub World is bland and uninspired, which is really disheartening because the hub was one of my favorite parts in BOTH Mario 64 and Sunshine
4. No Yoshi
5. Spoilers for when you get all 120 stars [spoilers] Luigi is clunky as heck to control and seems like he was more of an afterthought control wise to make him "different" [/spoilers]
6. Too many timed events, more so than the previous too.
7. Boss fights are repeated too much.
8. Final Battle was fun, but played out similar to previous fights.
9. Some elements that were introduced appeared to be forgotten, such as the [spoilers] UFO [/spoilers]
10. The path to new stars was kind of disjointed by throwing in star launch pads that take you to different parts of the level, it seemed too convenient. One thing I liked about Sunshine and Mario 64 is that you can see how the level progresses when you go after new stars, and the new paths make sense
11. Being able to look around levels from a first person or zoomed in "free look" was severely limited. I wanted to appreciate the beauty of some of the levels but couldn't with the locked in camera. IT makes no sense to me why they didn't include a button press to enter into a free look mode.
12. This may sound silly, but the story didn't really connect very well. If Mario is going to have a story at least have it progress with the game, not have it be an optional "story book" time which seemed like a convenient way to not meld it into the game.
For the moment those are some things that irked me. There are more than likely others but I can't think of them now. Really I didn't have problems with flying once I understood the "Freeze" button press that lets you aim. Swimming was a pain but it has always been in Mario games.