Ok, Everyone. We can now read the Revolution Report Faq and comment on it here. That doesn't change the topic of the thread. It just means we know more now. :-) I also think that any non-new download game should not cross the price boundary into the price for a an actual copy. So yeah. Since $19.99 is the lowest MSRP for a Gamecube game than any past system games should not equal or exceed that amount. It just makes sense that way. I do have to say though. Animecyberrat is correct when he says that they have to recoup there lost on the network side of things. MS uses Live to do this and they had a pretty good infrastructure to begin with. Nintendo had no current infrastructure for what they want to do. So the startup cost is going to be large to say the least. They could do a peer-peer bittorrent type thing but I don't see that. Even then the startup cost would be more. I mean just ask Sega about the cost to support a network.