Ok I see this 2-3 times as powerful argument doesnt die, so I thought I make a couple histrorical points that prove that its irrelavent anyways.
First take NES to SNES, the SNES really wasnt a big leap over NES, it mostly was faster and had more ram, better sound chip and mostly highr resolution and more sprites.bigger sprites for more details. Sega Genesis actualy was faster, had slightly less ram, but still had a better graphcis chip and its soundchip was still fairly comparable. When compared side by side it was VERY HARD to prove which system ahd better graphics, they REALLY WERE that close, this is form some one who has BOTH and I have the BEST games form both so I can make comparisons without looking at the tech specs, which I have compared to death also.
The 'leap' from Genesis to Saturn wasnt that big either. Teh Saturn was desgined as a 2-D system first and teh 3D was added last minute. BUt when comparing 2D capabilities all Saturn did was bsacialy doubled the number of sprites, increased the number of lpaying feilds and improved resolutions and added mreo colors and ram, but when the 3D chips were added all they did was put 2 identical chips and lumped them together. The Saturn actualy DID have more powerful 3D capabilities and MORE RAM than PSx, and some how Sony still managed to make gamse look better on thier system. Having had both and comparing multiplatform games it was obhvious that Saturn was the better system.
Saturn and PS combined were still technologicaly INFERIOR to N64 and yet it still managed to get out sold by PS and only sold better than Saturn because Sega was stupid at marketing and running their business.
This Gen GC was slightly more powerfull than PS2 and a fair less powerfull than Xbox but all three systems were so close that you had a hard time showing which was truely better, the developers did a fine job pushing each systems strengths, making games that look fantastic on all three.
Historicaly GRAPHCIS HAVE NEVER MATTERED.
Take those other competing systems at teh time, Neo Geo was leaps and bounds seperior to SNES and Genesis and yet it failed to catch on despite critical acclaim and awesome games, it lacked mostly in variety as it wasa fighting game machine and everything else was an after thought, but it produced some of the BEST fighting games ever.
3Do was released at same time as Sega CD and long before PS or Saturn and was in direct competition witrh SNES and Genesis/Sega Cd and they all three managed to out sell 3Do for a long time, by the time Ps and saturn came out it was already history.
Also Atari Jaguar with its CD addon was quit capable of producing graphics on par with PS and N64, but developers chose to use the familiar 16bit chip they moronicaly stuck in and caused most games to look bad in comparison.
Original colorless GB out sold 16bit FULL COLOR LinX, fairly colorful game Gear, Full COlor 16 Bit Nomad, and even its own partner 32 Bit Virtual Boy, and that is quit a feat for any system to achieve.
Its pointless to argue with ANYONE over graphcis because they have NEVER mattered when selling a system. I just wish we could accept this and drop this 2-3 times isnt true next gen arugments because its all pointelss, there never has been a line draawn between whats next gen anyways and GFX never are a major decideing factor.