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Messages - MASB

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476
TalkBack / Re: E3 2013: The Wii U Show
« on: May 24, 2013, 07:17:00 AM »
I'm guessing he's basing this on last year where there were no more than three playable 3DS units in Nintendo's booth, and they weren't even set up as stations, but tethered to models wandering around the booth. I remember playing Luigi's Mansion: Dark Moon standing next to a woman wearing a Luigi hat.
Wow. That's not even being shoved into a corner like I said. I can see the concern now.

477
General Gaming / Re: Nintendo Annual Reports before 2002
« on: May 24, 2013, 07:14:28 AM »
Thanks for the help Aaron.  :)

478
Podcast Discussion / Re: Episode 337: Eat My Maturity!
« on: May 24, 2013, 07:02:42 AM »
There aren't as many good stingers as there used to be simply because these things don't usually get recorded at all. As the podcast grew in length, the guys (before my time) started recording in three parts. And it works well, so we keep doing it that way. But as a result, the stuff said in between segments is lost.

This was a special case since we were waiting for James to return to clap and end the recording.

I got a lot of positive feedback on it. Makes me glad! I do try to preserve this stuff when I can.
Based on comments made in the past, the podcast is recorded via each member recording their own mic audio and then sending the tracks to you for combining/editing right?
 
It would be less than ideal, but one way to potentially record material for stingers would be for one of you to use a secondary recording program (like I-Sound Pro Recorder or some such) to record the sound from their computer speakers (the speakers themselves wouldn't have to be on since the recorder is just capturing the data sent to the speakers. This would only work for detachable speakers that can be turned off, otherwise the Skype call could be heard and your mic could pick it up, interfering with your main individual recording.). That would record the Skype conversation.
 
Admittedly, it would be all four voices at once and subject to Skype's occasional hiccups, lag, etc. But it could be a way to capture stinger material.
 

479
TalkBack / Re: E3 2013: The Wii U Show
« on: May 24, 2013, 03:09:54 AM »
I'm sure you'll be able to play them. They may be shoved into a corner somewhere in the booth, but they'll be there.

480
General Gaming / Nintendo Annual Reports before 2002
« on: May 18, 2013, 01:33:47 AM »
Hey all. I was wondering if anyone had/had links to any of Nintendo's annual reports from before 2002. As you can see from the link below, Nintendo has 2002-2012 available (with 2013 coming around June I believe).  I've never seen any pre-2002 reports, so I don't know if those old reports are even in English. They may be Japanese only. Thanks for any help!  :)
 
http://www.nintendo.co.jp/ir/en/library/annual/index.html

481
Podcast Discussion / Re: Episode 337: Eat My Maturity!
« on: May 17, 2013, 11:15:36 PM »
The Urban Champion segment (both the quality and why the segment was done) was classic RFN. One of the reasons people listen to this podcast. :D
 
As for the stinger, I think it is by far the best stinger on RFN since Gui took over. Compares very favorably to the classic stingers of old. I'll admit that I've been somewhat disappointed with the stingers overall (though they have been increasing in quality as the last episode shows). I say that realizing that the quality of stingers can be severely affected by two things: Some episodes, I imagine there simply isn't much of anything worthwhile to use as a stinger and two, if there is a rush to get an episode out, the stinger will go since that's the least important part of the show.
 
Can't wait until 339, when the Nintendo Direct can be discussed. Looking at some of the twitter feeds, some of the crew will be spitting hot apathy!  ;D

482
TalkBack / Re: A Wii U Revelation
« on: May 17, 2013, 10:59:56 PM »
Sometimes I'll just scan the front page of NWR and make a game of guessing which articles were written by Zach. ;)
 
As for the game, I'm liking what I've seen so far (not just talking about Jill's always prominently displayed butt).

483
Gaming Without a Backlog
 
Until I saw Zach's name, I thought Mr. Diamond J was writing a self-help article. ;)
 
As for me, I sometimes focus solely on one game until I finish it. Other times, I'll dabble between a couple games at a time. I tend to focus on one game when playing RPGs (like The Witcher).

484
Podcast Discussion / Re: Episode 84: Reminds Me of Me
« on: May 10, 2013, 01:48:30 AM »
It's just something that, as Karl learned Reset Button, is a Herculean task to organize.

I can imagine.

485
TalkBack / Re: Nintendo Collectors Journal 5/9/2013
« on: May 09, 2013, 09:09:09 PM »
Hey Justin. Just wanted to say thanks for making these videos. :D  It's always interesting to see Nintendo-related items that I've never heard of/seen before.

486
Podcast Discussion / Re: Episode 84: Reminds Me of Me
« on: May 09, 2013, 08:59:34 PM »
And azeke, I assume you won't care for my hopefully Connectivity spin-off where I get developers to talk about what they worked on throughout their career.

Interesting! I always wished that something like Karl's Reset Button series would have continued on NWR. Those were more focused on the history of one particular game, but they also talked about the interviewee's overall career.

487
I voted for Mega Man 3 based on the discussions in this topic. I've never played either.
 
My MM game back then was Mega Man X. I remember my mom asking me if it was an adult game (I presume because of the X in the title. I was 13 at the time).  ;D She was so good about stuff like that (though it rarely came up since, for the most part, I wasn't into very violent games anyway). Ah, gaming in the 8/16-bit era.
 
Off-topic question/musing: Will Jon ever host another episode of RFN? Hasn't NWR Chat been dormant long enough?  ;) :D

488
Great interview Tyler!  :)  Pretty detailed and insightful. The last WAHP was at Christmas. Maybe a St.Patrick's Day return?  ;) At any rate, I just discovered that Shidoshi released a Miranda's Sweets Shop episode recently, so that's something until then.

489
Podcast Discussion / Re: RFN RetroActive #26 Poll
« on: February 18, 2013, 05:05:44 AM »
I voted for Zombies Ate My Neighbors! I can imagine what gold James and Jon in particular could mine from it.  :D  Plus I just like the theme. Perhaps the makers of Plants Vs. Zombies played it during their childhood/teenage years.

490
Podcast Discussion / Re: Episode 323: Bad Moon on the Rise
« on: January 29, 2013, 03:23:37 AM »
Loved the Jon-James discussion at the end. It's always entertaining when they talk about non-gamning subjects. It makes me wish that Gui would ask Greg for the relevant files, so that during a week when RFN is off, a special MMOcast with Jon's deleted segments could be released. Maybe Jon could record a few minutes of commentary to say if he still plays certain games, etc. :)
 
As for the Falcons game, I was with Jon. At 17-0 I wasn't celebrating given their history. They would've needed a 35-0 lead for me to relax.

491
TalkBack / Re: Mega Man 1 to 6 Coming to North American 3DS eShop
« on: December 18, 2012, 04:17:47 AM »
Actually, that was never anything more than a unconfirmed rumor.

Capcom was still pretty supportive of the Mega Man franchise around this time so it'd make no sense why they would have just canceled this game unless something really was holding it back, like the lack of source code for some of the games.  Considering they released the NES games and the X games in collections around this same period, it makes no sense that they wouldn't have released a Gameboy collection as well if they could have.

I'm sure they did lose the source code, which is what has happened to the vast majority of Japanese games prior to the late 90's. But that wouldn't stop them from releasing a collection of the games on the GBA. They could have just packed a user-invisble emulator into the cart to run the Roms directly, which is what happened with a least a few NES to GBA ports.
 
Loss of source code only becomes a problem if you want to make changes to the actual game/Rom. In that case, the only way to make changes is to reverse-engineer the Rom itself, the same way hackers have to do when they make fan translations of Japanese games (the only differences being is that the hypothetical Capcom people would be paid for their work and could potentially have better tools than the hackers (though knowing the Japanese, the latter is in no way guaranteed)).

492
General Gaming / Games Journalism: Quote me accurately and I'll sue!
« on: October 25, 2012, 11:33:11 AM »
 I'm mostly posting this topic so people at the NWR forums will have a chance to read the article for themselves and can form their own opinion.


Background: Eurogamer's Rab Florence wrote a column about Geoff Keighley and other games journalists who have become so friendly with games PR that they're almost indistinguishable. When quoting, he used accurate quotes, some of the journalists threatened legal action under the UK's laughable libel laws (though even under those laws, I don't see how there can be a case), Eurogamer amends the article and when that doesn't satisfy the sycophants, they take it down. And Florence will no longer write for them as a result (his own decision).


I'm sure the state of games 'journalism' isn't news to anyone who bothers to read articles/reviews on most gaming websites, but when calling the BS out for what it is can lead to all this controversy, it shows how out of hand and dishonest it has truly become. (The bolded in the article are from the journalists known to have threatened action)


Quote
There is an image doing the rounds on the internet this week. It is an image of Geoff Keighley, a Canadian games journalist, sitting dead-eyed beside a garish Halo 4 poster and a table of Mountain Dew and Doritos. It is a tragic, vulgar image. But I think that it is the most important image in games journalism today. I think we should all find it and study it. It is important.

 Geoff Keighley is often described as an industry leader. A games expert. He is one of the most prominent games journalists in the world. And there he sits, right there, beside a table of snacks. He will be sitting there forever, in our minds. That's what he is now. And in a sense, it is what he always was. As Executive Producer of the mindless, horrifying spectacle that is the Spike TV Video Game Awards he oversees the delivery of a televisual table full of junk, an entire festival of cultural Doritos.

 How many games journalists are sitting beside that table?

 Recently, the Games Media Awards rolled around again, and games journos turned up to a thing to party with their friends in games PR. Games PR people and games journos voted for their favourite friends, and friends gave awards to friends, and everyone had a good night out. Eurogamer won an award. Kieron Gillen was named an industry legend (and if anyone is a legend in games writing, he is) but he deserves a better platform for recognition than those GMAs. The GMAs shouldn't exist. By rights, that room should be full of people who feel uncomfortable in each other's company. PR people should be looking at games journos and thinking, "That person makes my job very challenging." Why are they all best buddies? What the hell is going on?

Whenever you criticise the GMAs, as I've done in the past, you face the accusation of being "bitter". I've removed myself from those accusations somewhat by consistently making it clear that I'm not a games journalist. I'm a writer who regularly writes about games, that's all. And I've been happy for people who have been nominated for GMAs in the past, because I've known how much they wanted to be accepted by that circle. There is nothing wrong with wanting to belong, or wanting to be recognised by your peers. But it's important to ask yourself who your peers are, and exactly what it is you feel a need to belong to.

Just today, as I sat down to write this piece, I saw that there were games journalists winning PS3s on Twitter. There was a competition at those GMAs - tweet about our game and win a PS3. One of those stupid, crass things. And some games journos took part. All piling in, opening a sharing bag of Doritos, tweeting the hashtag as instructed. And today the winners were announced. Then a whole big argument happened, and other people who claim to be journalists claimed to see nothing wrong with what those so-called journalists had done. I think the winners are now giving away their PS3s, but it's too late. It's too late. Let me show you an example.

One games journalist, Lauren Wainwright, tweeted: "Urm... Trion were giving away PS3s to journalists at the GMAs. Not sure why that's a bad thing?"

 Now, a few tweets earlier, she also tweeted this: "Lara header, two TR pix in the gallery and a very subtle TR background. #obsessed @tombraider pic.twitter.com/VOWDSavZ"

 And instantly I am suspicious. I am suspicious of this journalist's apparent love for Tomb Raider. I am asking myself whether she's in the pocket of the Tomb Raider PR team. I'm sure she isn't, but the doubt is there. After all, she sees nothing wrong with journalists promoting a game to win a PS3, right?

 Another journalist, one of the winners of the PS3 competition, tweeted this at disgusted RPS writer John Walker: "It was a hashtag, not an advert. Get off the pedestal." Now, this was Dave Cook, a guy I've met before. A good guy, as far as I could tell. But I don't believe for one second that Dave doesn't understand that in this time of social media madness a hashtag is just as powerful as an advert. Either he's on the defensive or he doesn't get what being a journalist is actually about.


I want to make a confession. I stalk games journalists. It's something I've always done. I keep an eye on people. I have a mental list of games journos who are the very worst of the bunch. The ones who are at every PR launch event, the ones who tweet about all the freebies they get. I am fascinated by them. I won't name them here, because it's a horrible thing to do, but I'm sure some of you will know who they are. I'm fascinated by these creatures because they are living one of the most strange existences - they are playing at being a thing that they don't understand. And if they don't understand it, how can they love it? And if they don't love it, why are they playing at being it?
 This club, this weird club of pals and buddies that make up a fair proportion of games media, needs to be broken up somehow. They have a powerful bond, though - held together by the pressures of playing to the same audience. Games publishers and games press sources are all trying to keep you happy, and it's much easier to do that if they work together. Publishers are well aware that some of you go crazy if a new AAA title gets a crappy review score on a website, and they use that knowledge to keep the boat from rocking. Everyone has a nice easy ride if the review scores stay decent and the content of the games are never challenged. Websites get their exclusives. Ad revenue keeps rolling in. The information is controlled. Everyone stays friendly. It's a steady flow of Mountain Dew pouring from the hills of the money men, down through the fingers of the weary journos, down into your mouths. At some point you will have to stop drinking that stuff and demand something better.

 Standards are important. They are hard to live up to, sure, but that's the point of them. The trouble with games journalism is that there are no standards. We expect to see Geoff Keighley sitting beside a table of s***. We expect to see the flurry of excitement when the GMAs get announced, instead of a chuckle and a roll of the eyes. We expect to see our games journos failing to get what journalistic integrity means. The brilliant writers, like John Walker for example, don't get the credit they deserve simply because they don't play the game. Indeed, John Walker gets told to get off his pedestal because he has high standards and is pointing out a worrying problem.

 Geoff Keighley, meanwhile, is sitting beside a table of snacks. A table of delicious Doritos and refreshing Mountain Dew. He is, as you'll see on Wikipedia, "only one of two journalists, the other being 60 Minutes correspondent Mike Wallace, profiled in the Harvard Business School press book 'Geeks and Geezers' by noted leadership expert Warren Bennis." Geoff Keighley is important. He is a leader in his field. He once said, "There's such a lack of investigative journalism. I wish I had more time to do more, sort of, investigation." And yet there he sits, glassy-eyed, beside a table heaving with sickly Doritos and Mountain Dew.

 It's an important image. Study it.

493
TalkBack / Re: Missed Last Week's News? Catch Up in Under 5 Minutes!
« on: August 10, 2012, 04:57:27 AM »
Great start! Learned a few things I missed during the week. Good editing, to the point, but not needlessly frenetic. Nice style, graphics, music. Look forward to next week's episode. :)
 
What software did you use in the editing?

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