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Messages - animeetchi

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I haven't finished the game yet, stop start, stop start. In fact i've only ever finished the two n64 variants, and enjoyed the skyward one.

Q: I went to ask this on a YT  b4, but Is hardware what limited this zelda game from being more engaging?

Because from a creative point, the foundations are there.

*Incentives i feel are lacking. And variety to break monotony

*could technically a portion of dungeons  have been substituted to utilise the surrounding area for challenges, puzzles/fights/riddles (using things like sunset/sunrise/"when the sky is red and there is but only undead" etc). but still have the datum warp.

* Small achievements for entertainment: height, temp, glide.
*little fun challenges, like using the shield to slide down the mountain for a seed thing.
* things like the element horse beast , could have been possessed by gannon, then upon defeat have a character/personality return, and idk unlock an element buff that you can select to contribute to either a bow/sword/shield (lvl1,2,3). Add a bonus to be able to summon them in the area as an alt mount.
* fairy. Maybe it could have been in hibernate as apart of the story
* More character connection, involvement.

Because i feel that if another platform with more hardware capability had a hold of this franchise, my little creative thought pool would be but a pin drop.

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