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Originally posted by: IanSane
Personally I don't like this non-gamer strategy largely because to me it's Nintendo selling out. They're putting the fans and the gamers that made them who they are on the backburner in favour of this new group of non-gamers.
Nintendo has NEVER, ever, gone after hardcore gamers. They've always gone after the wider market, the average joes.
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They don't have to be exactly the same as Sony (MS isn't the same as Sony) but they don't have to be totally different either.
Blah. And from someone who claims to dislike cookie-cutter sequels....
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[Now they're going away from depth and complexity to appeal to non-gamers.
I doubt this. You're basing this on, what, marketing speak (that you say you don't buy into)? PORTABLE games (like the fantastic Nintendogs)? The fact that the controller is missing a couple of buttons? Sheesh, have you seen Twilight Princess?
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Originally posted by: odifiend
As for nongames and game-games: I am confident in Nintendo's ability to make games, but am worried that since the nunchuku was an addendum brought on by American devs
I doubt this very highly. If anything, I'd be willing to bet that they started off with a unified two-handed design where both pieces were permanetly connected to each other, before deciding to split them apart and focus on one-handed gameplay for non-gamers.
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I'm no photoshop artist, but that is where all these "just add a couple more buttons" pictures are coming from. If you take the nunchuku into consideration we're down 3 buttons and c-stick.
For the record, we're down 2. The select button counts as a button (just as much as z did, at least.)
And, does it really matter? Looking past this silly notion that every system NEEDS to retain all of the buttons of its predecesor (last I checked, ALL consoles are down quite a bit from, say, the computer keyboard).... can you name any concrete examples in which missing 2 buttons would hamper gameplay in a way that couldn't be fixed even with an added d-pad and motion control?
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The bottom line is if movement is the primary means for control in non games, that is what will attract non gamers. It worked for the DS and its stylus, why would the Revolution be any different?
Because it's doubtful that you could control a REV game with JUST movement.
The 2 button design (A for the thumb, B for the index) is interegal to the whole controller concept. You couldn't just slap more buttons on there willy-nilly, as so many people seem to want Nintendo to do.
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why not make it so that there was one cure all? The nunchuku or the shell?
I look at it thusly: the remote + nunchuck is the ultimate controller, perfectly tuned for the best gameplay experience, with little compromise taken. The remote, by itself, is a simplified version of this controller for simpler games. And the shell is there for classic games and the tiny, minisule, next-to-nothing minority of REV games that need a traditional controller....it's there so that pointless compromises needn't be made to the primary controller. I liken it to the OS9 emulator that's embedded in OSX.