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Messages - Karl Castaneda #2

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51
TalkBack / RE: Nintendo Ships Master of Illusion
« on: November 27, 2007, 11:46:05 AM »
I'm not entirely sure, Ian, but I think it teaches you how to perform tricks with the cards, as well as some that work with the DS.

52
General Gaming / RE: Update - So I have RockBand...
« on: November 26, 2007, 06:23:39 PM »
Got back from Sklens' place a little while ago; had the whole four-piece band going. We all had a pretty rocking time, so I suppose this game is a success.

53
NWR Forums Discord / RE: Let's hear it for Mark Hamill's greatest role!
« on: November 26, 2007, 06:16:43 PM »
Supposedly Hamill doesn't do the voice in public very often because he doesn't want people to lose the association between the voice and the look of the Joker.

Anyway, I agree that it's far and away his best role.

54
TalkBack / Radio Free Nintendo: Episode 78
« on: November 19, 2007, 09:26:32 AM »
Over 81 minutes of RFN goodness!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14834

 It's a bit late, but jam-packed with podcast stuff!    


Episode 78: Now With Accents    


Also featuring the return of RFN Commercial Superstar, Brufus!    


 
AAC Format (Enhanced)    


MP3 Format    


Subscribe via iTunes    


Digg Radio Free Nintendo    



powered by ODEO    


On this episode of RFN, we discuss the launch-day troubles of Super Mario Galaxy, get on to some talk about our favorite beers (mine being hypothetical of course), and then dive in to how we get the podcast from our "studio" to our iPod.    


In the news segment, we get to some recent happenings on video game films, including Hitman's "R" rating and the Prince of Persia movie finally being attached to a director. Will Mike Newell bring the heat? Time will tell.    


As for our feature, it's the one year anniversary of the Wii's debut in North America. Listen in as we discuss the ups and downs of the console's first 365 days of waggle.    


See ya next episode, folks!    


Credits:    


This podcast was edited by Karl Castaneda. Commercial written and performed by Jonathan Metts.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


55
TalkBack / RE: Radio Free Nintendo: Super Mario Galaxy Special
« on: November 19, 2007, 07:59:20 AM »
I'm a Bootlegger Club man myself, but I tried the Vito this time, and it tore my stomach up.

56
TalkBack / RE: Radio Free Nintendo: Super Mario Galaxy Special
« on: November 19, 2007, 07:34:19 AM »
Jimmy John's Gourmet Subs and Sandwiches happened. That took me out of commission this weekend to fix the problems present. However, I am working as I type this very post to get the show up this afternoon. Give me two hours, and it'll be on the site and on iTunes, I promise.

57
TalkBack / RE: REVIEWS: Naruto: Clash of Ninja Revolution
« on: November 19, 2007, 04:55:55 AM »
It's a shame there aren't any easy importing options for Wii games, because Gekitou Ninja Taisen EX 2 is coming out next week, and that's sure to have the most up-to-date roster. Since you'd have to import one of the GameCube games, yeah, I'd go with GNT 4. It's got more characters than Clash of Ninja Revolution, and looks to be better received from what I've read. Unfortunately, it looks like it's on back-order at Play-Asia.

http://www.play-asia.com/paOS-13-71-48-49-en-15-Gekitou+Ninja+Taisen+4-70-ui0.html

But yeah, I'd go with GNT 4 if I had to choose.

58
TalkBack / REVIEWS: Naruto: Clash of Ninja Revolution
« on: November 18, 2007, 06:04:22 PM »
Ninjas may indeed clash, but this is hardly a revolution.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14828

 It's a bit strange that the Clash of Ninja series reminds me more of Madden NFL than Smash Bros. Annual iterations, roster updates, and minimal improvements over its predecessor? I'm surprised '08 wasn't slapped on the cover, to be honest. Figuring out if it's worth your money essentially comes down to whether or not you've already bought one of the previous games, or if you're satisfied with tacked-on motion controls and a few new faces in the Character Select Screen.    


The game's development is a little tricky to explain, because unlike previous releases, this isn't a simple localization. It's the third iteration of the Clash of Ninja series in the United States, but it's not Gekitou Ninja Taisen 3. It's also the first Naruto fighter on Wii, but it's not Gekitou Ninja Taisen EX. Instead, it's a North American exclusive that is a mix of the two.  It uses the characters and story pacing of the former but the fighting engine of the latter.    


You'll probably want to start with the Story Mode, since it begins with a controls tutorial. If you've opted for the GameCube/Classic Controller layout, you'll find that most things have stayed the same. The only change here is that characters can now transform in mid-battle rather than choosing transformed states beforehand. By holding down on the analog stick and pressing X, a character will ascend to a more powerful state.  For example, Naruto will bring out his demon fox chakra, and Sasuke will use his Sharingan Eye. Pressing X alone, however, still acts as the special move button.    


On the other hand, if you're playing with a Wii Remote and nunchuck, you'll find that a few changes have been made to accommodate the lack of buttons. Strong attacks are use the A button, but weak attacks are executed by flicking the remote (waggle for the win!).  Dodging/countering is assigned to the B and Z triggers, and specials/transformations are assigned to down and right on the D-Pad. Also, during special attacks, you'll be asked to perform certain motions to increase their potency. While this setup isn't necessarily inferior, I happen to prefer the old layout, since it's what I'm comfortable with. New players probably won't find it obtrusive.    


It's also worth noting that if you're playing with the Wii Remote you'll be able to play the seemingly obligatory mini-game. By aiming the pointer on the screen and flicking your wrist, you'll fire out tiny kunai knives at moving targets. It's a simple diversion that probably won't eat up tons of your time, but it might satisfy the Duck Hunt enthusiast in you if you're craving such distractions.    


While it might seem like I'm down on this game, that isn't wholly true. Clash of Ninja's simple-but-effective fighting system has always been its bread and butter, and that's still the case. Multiplayer is a ton of fun, and the game now supports four players simultaneously, so if you've got three friends and controllers, there's definitely legitimate replay value to be had.    


Having played this series since it began, I've seen it grow from a promising licensed fighting series with aspirations of greatness to, well, a promising licensed fighting series with aspirations of greatness… with some motion controls. Everything from the visual presentation to the core fighting system has stayed stagnant since the original GameCube game. How about some online play? How about some animated cut scenes instead of endless text boxes? How about some real progression in the fighting system? There's sure to be a new Clash of Ninja game by this time next year, so here's hoping. Series rookies will undoubtedly love the game's easy-to-learn-impossible-to-master gameplay, but until the franchise becomes more than yearly roster updates, it's hard to recommend to people who own Clash of Ninja 2.

Pros:
       

  • Wii Remote and Nunchuck controls aren't useless
  •  
  • GameCube and Classic Controller support
  •  
  • Four player simultaneous multiplayer
  •  
  • Text-box cut cenes can be skipped


  •        Cons:
           
  • Extremely similar to Clash of Ninja 2
  •  
  • Visuals haven't been upgraded since the first game
  •  
  • Endless text boxes


  •                Graphics:  6.0
           The visuals present aren't necessarily bad, it's just that they're the same as they were in the original Clash of Ninja, which was released in Japan in 2002.

                   Sound:  6.0
           The cast from the anime provides the samples, so whether or not you'll enjoy the voice acting depends on how you feel about the show's localization. The music itself is mostly forgettable, but it gets the job done.

                   Control:  8.0
           For me, there's no better control option than the GameCube/Classic Controller, but the Wii Remote + Nunchuck option is mostly the same aside from the addition of some minor motion control. It inevitably comes down to preference.

                          Gameplay:  7.0
           The core system in the Clash of the Ninja series is definitely solid, but it's become a bit stagnant since the franchise debuted. Some serious gameplay additions and refinements need to be made.

     


           Lastability:  7.0
           If you intend on using the multiplayer, Clash of Ninja Revolution definitely has the potential to become a party-game staple. Just about anyone can pick it up, and high-level play is intensely gratifying.

     


           Final:  7.0
           Clash of Ninja is one of the only licensed fighters that has the potential to stand with the big boys of the genre. It just needs to evolve a bit. Here's hoping that next year's iteration will bring more to the table.      


    59
    TalkBack / RE: SPECIALS: Pokemon Trading Figure Game
    « on: November 13, 2007, 06:03:19 AM »
    Zach's wife's name is actually Gina. She once ruined a podcast of mine, and is now my nemesis.

    60
    TalkBack / RE: Radio Free Nintendo: Super Mario Galaxy Special
    « on: November 13, 2007, 06:01:50 AM »
    Yeah, this podcast is completely spoiler-free.

    61
    General Chat / RE: New joy in my life
    « on: November 13, 2007, 05:23:55 AM »
    Hey dude, congratulations!

    62
    TalkBack / Radio Free Nintendo: Super Mario Galaxy Special
    « on: November 12, 2007, 02:13:30 PM »
    Having a hard time tracking down a copy of Galaxy today? Listen to this podcast!
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14787

     Personally, I'm playing Fire Emblem. But apparently some game called Super Mario Galaxy came out today (kinda)?    


    Special: Super Mario Galaxy    


    The return of the two-person podcast!    


     
    AAC Format (Enhanced)    


    MP3 Format    


    Subscribe via iTunes    


    Digg Radio Free Nintendo    



    powered by ODEO    


    Super Mario Galaxy shipped to stores today, so Evan and I thought it'd be pretty rad to put out a Special Edition Radio Free Nintendo all about the game. This one's a bit of a shorty (clocking it at just under a half hour), but we discuss a whole lot. From Evan's hurdles in actually buying a copy to our thoughts on review scores to some meaty impressions, there's a lot to be had here.    


    Because we're freaking insane, this doesn't even count as this week's RFN! There's going to be another episode going up later in the week, so you'll want to check back then.    


    See ya on Thursday, folks!    


    Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


    63
    NWR Forums Discord / RE: Nicola Tesla
    « on: November 12, 2007, 12:52:09 AM »
    I don't think David Bowie was that great of a scientist, to be honest...

    64
    General Chat / RE:Holiday Joy Effect
    « on: November 10, 2007, 05:31:19 AM »
    Quote

    Originally posted by: Pale
    Karl: Your DOUBLE POST is Emo.


    Oh SNAP.

    65
    General Chat / RE: Holiday Joy Effect
    « on: November 10, 2007, 04:02:20 AM »
    Pale: Your FACE is Emo.

    Mr. Jack: I swear to GOD, ever since I mentioned that I'm enjoying the cold temperatures, whether it's here or on Facebook or on the street or whatever, EVERY SINGLE PERSON who's north of, like, South Carolina has been giving me crap about it. I don't live in your forsaken snow village where polar bears roam and people sleep inside the guts of animals like Luke Skywalker in Empire. It ranges from the low 30s to the mid-50s. That's chilly and pleasant.

    thatguy: THANK YOU. Never thought I'd agree with a Gator, but I guess we'll have to save that rivalry for Thanksgiving week.

    TVman: I don't doubt it. I live in what's practically a mouse hole.

    Shift Key: Australia is like the island from LOST. It doesn't operate within the rules of nature. Thus Christmas in the summer. And don't give me that hemisphere crap. It's all a damn conspiracy.

    66
    General Chat / RE: Holiday Joy Effect
    « on: November 10, 2007, 04:02:20 AM »
    Pale: Your FACE is Emo.

    Mr. Jack: I swear to GOD, ever since I mentioned that I'm enjoying the cold temperatures, whether it's here or on Facebook or on the street or whatever, EVERY SINGLE PERSON who's north of, like, South Carolina has been giving me crap about it. I don't live in your forsaken snow village where polar bears roam and people sleep inside the guts of animals like Luke Skywalker in Empire. It ranges from the low 30s to the mid-50s. That's chilly and pleasant.

    thatguy: THANK YOU. Never thought I'd agree with a Gator, but I guess we'll have to save that rivalry for Thanksgiving week.

    TVman: I don't doubt it. I live in what's practically a mouse hole.

    Shift Key: Australia is like the island from LOST. It doesn't operate within the rules of nature. Thus Christmas in the summer. And don't give me that hemisphere crap. It's all a damn conspiracy.

    67
    TalkBack / Radio Free Nintendo: Episode 77
    « on: November 10, 2007, 03:44:50 AM »
    Sklens and Burchfield are back to talk some serious Mario.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14778

     1985, dude. 1985.    


    Episode 77: Factual Inaccuracies    


    The trio returns!    


     
    AAC Format (Enhanced)    


    MP3 Format    


    Subscribe via iTunes    


    Digg Radio Free Nintendo    



    powered by ODEO    


    We're finally back with a normal episode, guys! On this episode, we've got a lot to discuss, from impressions on the latest games (Thrillville: Off the Rails!) to the hottest topics (Florida sauce Vs. Oregon sauce). Some real Class-A material.    


    No, but really, there's some serious meat to this one. We get down and dirty with the possibility of a Programmers' Strike, the internet phenomenon Surfer Girl, and wrap it all up with a retrospective on the Lil' Plumber That Could, Mario himself.    


    See ya next week, folks!    


      Credits:    


    This podcast was edited by Karl Castaneda.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!


    68
    General Chat / RE: Holiday Joy Effect
    « on: November 09, 2007, 02:16:32 AM »
    Check iTunes again in like five minutes. I must have fudged the RSS. As for when it'll be up on the site, later today.

    EDIT: And done.

    EDIT #2: Oh yeah! And as for shaving, if I can't be allowed a healthy gruffness, then this isn't America and the terrorists have won.

    69
    General Chat / Holiday Joy Effect
    « on: November 08, 2007, 11:30:40 PM »
    Ahoy there, forum-folk!

    I don't know about you guys, but when the temperature starts to dip down, people start wearing coats and sweaters, and hot cocoa comes back into style, I can't help but start feeling great. It's like the weather itself is rejuvenating. I wake up in the morning feeling downright awesome, and go to bed feeling even better (especially if it's been a particularly good night. :laugh.

    Anyway, they say a picture's worth a thousand words. I'm about to head off to breakfast and then class (Class at 9 AM! What other time of the year would this seem great?), and I snapped this one real quick on my iSight cam:




    So I was wondering: does this happen to any of you?

    70
    Podcast Discussion / RE: Radio Free Nintendo: Episode 76
    « on: November 07, 2007, 05:01:46 AM »
    We actually recorded a full, no-problems podcast this week. And it'll actually be up on time. Dare I say... we are back on track?

    Reasons to listen to this week's episode include:
    - Burchfield's back, if you're into that
    - Obi is wrong about EVERYTHING and I get to correct him
    - We actually got some really solid listener mail, and a good Mike's Crazy Mailbag.
    - I get another chance to tell everyone how awful Paper Mario games are, and how inferior they are to Superstar Saga.

    71
    NWR Feedback / RE: Creation of RFN podcasts question
    « on: November 06, 2007, 01:32:17 AM »
    Yeah, I can clear those questions up for you.

    Like Mashiro said, we use Skype to talk to each other (or iChat if that week's third/fourth chair(s) use Macs), but it's not actually recorded that way. We each record our own separate track that only picks up our own voices. We clap at the beginning of each segment, however, which creates a spike in the audio. Then, in post-production, I'm able to line up these spikes so that everyone's in sync. That way, you don't get any of the lag or audio problems that come with recording straight off of Skype.

    In case you're wondering, I use Audio Recorder for OS X for taping the show (since it's got low RAM consumption, offers monitoring, etc) and GarageBand for editing. As you might be able to tell, we are a mostly Apple family.

    72
    Podcast Discussion / RE:Radio Free Nintendo: Episode 76
    « on: November 01, 2007, 10:37:02 PM »
    Quote

    Originally posted by: ShyGuy
    Holy Crap, look at all this! Did Karl bribe people to listen and comment?


    Well, this one's actually on time? And it's shorter? I guess that's what people wanted, eh?

    73
    Podcast Discussion / RE: Radio Free Nintendo: Episode 76
    « on: November 01, 2007, 03:52:28 PM »
    This is a podcast you should listen to if you are one of the following people:
    - People who want the podcast to be shorter
    - People who were asking for one-person podcasts
    - Kairon (you get a shout-out)

    This is a podcast you should not listen to if you are one of the following people:
    - People who like super-long podcasts
    - People who want more people on than usual
    - vudu (it's only me, so there's no "voice of reason")

    74
    TalkBack / RE: REVIEWS: Bleach: The Blade of Fate
    « on: October 31, 2007, 10:28:25 PM »
    It's a very meat-and-potatoes fighter. Aside from the Soul Meter, ultimate attacks, and the status cards, there really isn't that much to say.

    As for the difference between the English and Japanese, I didn't play the import, so I wouldn't be able to tell you.

    75
    TalkBack / RE:REVIEWS: LoSt-CaUzE Gaming Headphones
    « on: October 30, 2007, 12:08:54 PM »
    Quote

    Originally posted by: PartyBear
    Pics would be nice.  Also, how big is your head and how adjustable are they?  I've found that headphones designed for normal people don't always fit right on my immense braincase.


    These headphones have enough stretch to fit anything between a grapefruit and a watermelon. If your head falls within that territory, you should be fine.

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