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Episode 78: Now With Accents
Also featuring the return of RFN Commercial Superstar, Brufus!
On this episode of RFN, we discuss the launch-day troubles of Super Mario Galaxy, get on to some talk about our favorite beers (mine being hypothetical of course), and then dive in to how we get the podcast from our "studio" to our iPod.
In the news segment, we get to some recent happenings on video game films, including Hitman's "R" rating and the Prince of Persia movie finally being attached to a director. Will Mike Newell bring the heat? Time will tell.
As for our feature, it's the one year anniversary of the Wii's debut in North America. Listen in as we discuss the ups and downs of the console's first 365 days of waggle.
See ya next episode, folks!
Credits:
This podcast was edited by Karl Castaneda. Commercial written and performed by Jonathan Metts.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!
The game's development is a little tricky to explain, because unlike previous releases, this isn't a simple localization. It's the third iteration of the Clash of Ninja series in the United States, but it's not Gekitou Ninja Taisen 3. It's also the first Naruto fighter on Wii, but it's not Gekitou Ninja Taisen EX. Instead, it's a North American exclusive that is a mix of the two. It uses the characters and story pacing of the former but the fighting engine of the latter.
You'll probably want to start with the Story Mode, since it begins with a controls tutorial. If you've opted for the GameCube/Classic Controller layout, you'll find that most things have stayed the same. The only change here is that characters can now transform in mid-battle rather than choosing transformed states beforehand. By holding down on the analog stick and pressing X, a character will ascend to a more powerful state. For example, Naruto will bring out his demon fox chakra, and Sasuke will use his Sharingan Eye. Pressing X alone, however, still acts as the special move button.
On the other hand, if you're playing with a Wii Remote and nunchuck, you'll find that a few changes have been made to accommodate the lack of buttons. Strong attacks are use the A button, but weak attacks are executed by flicking the remote (waggle for the win!). Dodging/countering is assigned to the B and Z triggers, and specials/transformations are assigned to down and right on the D-Pad. Also, during special attacks, you'll be asked to perform certain motions to increase their potency. While this setup isn't necessarily inferior, I happen to prefer the old layout, since it's what I'm comfortable with. New players probably won't find it obtrusive.
It's also worth noting that if you're playing with the Wii Remote you'll be able to play the seemingly obligatory mini-game. By aiming the pointer on the screen and flicking your wrist, you'll fire out tiny kunai knives at moving targets. It's a simple diversion that probably won't eat up tons of your time, but it might satisfy the Duck Hunt enthusiast in you if you're craving such distractions.
While it might seem like I'm down on this game, that isn't wholly true. Clash of Ninja's simple-but-effective fighting system has always been its bread and butter, and that's still the case. Multiplayer is a ton of fun, and the game now supports four players simultaneously, so if you've got three friends and controllers, there's definitely legitimate replay value to be had.
Having played this series since it began, I've seen it grow from a promising licensed fighting series with aspirations of greatness to, well, a promising licensed fighting series with aspirations of greatness… with some motion controls. Everything from the visual presentation to the core fighting system has stayed stagnant since the original GameCube game. How about some online play? How about some animated cut scenes instead of endless text boxes? How about some real progression in the fighting system? There's sure to be a new Clash of Ninja game by this time next year, so here's hoping. Series rookies will undoubtedly love the game's easy-to-learn-impossible-to-master gameplay, but until the franchise becomes more than yearly roster updates, it's hard to recommend to people who own Clash of Ninja 2.
Pros:
Lastability: 7.0
If you intend on using the multiplayer, Clash of Ninja Revolution definitely has the potential to become a party-game staple. Just about anyone can pick it up, and high-level play is intensely gratifying.
Final: 7.0
Clash of Ninja is one of the only licensed fighters that has the potential to stand with the big boys of the genre. It just needs to evolve a bit. Here's hoping that next year's iteration will bring more to the table.
Special: Super Mario Galaxy
The return of the two-person podcast!
Super Mario Galaxy shipped to stores today, so Evan and I thought it'd be pretty rad to put out a Special Edition Radio Free Nintendo all about the game. This one's a bit of a shorty (clocking it at just under a half hour), but we discuss a whole lot. From Evan's hurdles in actually buying a copy to our thoughts on review scores to some meaty impressions, there's a lot to be had here.
Because we're freaking insane, this doesn't even count as this week's RFN! There's going to be another episode going up later in the week, so you'll want to check back then.
See ya on Thursday, folks!
Credits:
This podcast was edited by Karl Castaneda.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!
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Originally posted by: Pale
Karl: Your DOUBLE POST is Emo.
Episode 77: Factual Inaccuracies
The trio returns!
We're finally back with a normal episode, guys! On this episode, we've got a lot to discuss, from impressions on the latest games (Thrillville: Off the Rails!) to the hottest topics (Florida sauce Vs. Oregon sauce). Some real Class-A material.
No, but really, there's some serious meat to this one. We get down and dirty with the possibility of a Programmers' Strike, the internet phenomenon Surfer Girl, and wrap it all up with a retrospective on the Lil' Plumber That Could, Mario himself.
See ya next week, folks!
Credits:
This podcast was edited by Karl Castaneda.
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!
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Originally posted by: ShyGuy
Holy Crap, look at all this! Did Karl bribe people to listen and comment?
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Originally posted by: PartyBear
Pics would be nice. Also, how big is your head and how adjustable are they? I've found that headphones designed for normal people don't always fit right on my immense braincase.