Author Topic: XboxOne ~News/Rumor/Speculation~ Biggest Console Released This Gen!!  (Read 790994 times)

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Offline shingi_70

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The digital copy of the new issue of Gameinformer is out leaking One of the big Microsoft exclusives. Titanfall from respawn (Guys who did call of duty up until MW2)

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- Xbox One, PC
 - Xbox 360 version developed by someone else
 - Planned to target current gen, but realized that they couldn't run it
 - Started to look into next gen and the answer they got from Microsoft intrigued them
 - They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
 - Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
 - Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".
 - Spring 2014 Release Date
 - There are a good amount of screens. In my opinion it visually looks pretty nice.
 - First person shooter
 - "Mech" and ground combat
 - "Mech's" are called Titans.
 - They want these Titans to feel fast. They can dodge etc.
 - If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
 - Player characters are called Pilots (male and female)
 - They are extremely agile. Can run on walls, multiple jumps.
 - They can take down Titans. Jumping on them and shooting the "brain".
 - You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
 - Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
 - There are AI enemies on the maps.
 - You survive longer than in COD. Making it more welcoming to newcomers.
 - Source Engine. Building new engine = too much time.
 - Source gives them 60 fps
 - Modified Source - "Rewriting major portions of it".
 - Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
 - Going for a District 9 or Blade Runner vibe.
 - Integrate memorable single player moments into a multiplayer game.
 - Storytelling style will be more Left 4 Dead.
 - Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
 - Progression system. No details yet

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MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

 So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

 GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

 GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
^pretty sure the above is incorrect as the PS4 uses 1-2GB for OS irrc.
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From the article about Titanfall:

 "Thanks to the more open maps, healthy mix of enemy AI and real players, and the ultra-powerful titans, the gameplay loop in Titanfall is more accommodating to newcomers."

 "Seeing a match play out on three different player screens in a short demo after the the target gameplay video, the average time of life seems drastically increased over the average Call of Duty, Battlefield, or Halo match."

 Going to go dig for other gaming news before it gets yanked.

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Spoke too soon, there are screenshots towards the end of the article. Smartglass integration, "some level of" Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn't revealed yet.

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From Titanfall article:

 "Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"

 "Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"

 Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.

 Blurs line between competitive multiplayer and single player.

 "The titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space"

 Titans best offense is good defense.

 Titans can be player controlled or can be commanded to guard an area or follow you around.

 
Also it seems Rare has reserved pages on it website for Battletoads, Banjo and Kazooie, and Killer Instinct
 
« Last Edit: June 06, 2013, 01:12:59 PM by shingi_70 »
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Offline Soren

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Microsoft has confirmed that you will need to connect to the internet every 24 hours in order to play games offline. Also:

- No renting, no loaning. No private sales
 - Trade-ins are up to the publisher and only at participating retailers. (This is the worst IMO.)
 - You can give a game to a friend only if they have been on your friends list for 30 days, and then it is stuck with them.
 - Up to 10 family members can play your games from any console at any time

http://news.xbox.com/2013/06/main

So yeah. Screw getting an Xbone.
« Last Edit: June 06, 2013, 06:21:55 PM by Soren »
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Offline shingi_70

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Yep the deets are in.
Connected
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Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected.  Here are just a few examples:[/size] [/color][/size]A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing. [/q]
[/font][/color]
  • Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.
  • Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV.  Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.
  • Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.
  • Networking TechnologiesA range of advanced technologies will make these scenarios possible, including: Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves.  Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.
  • Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.
  • Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system. 
  • Networking RequirementsTo ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements: For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps).  In areas where an Ethernet connection is not available, you can connect using mobile broadband.
  • While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
  • With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.  [/l]License [/size][/font][/color]
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    With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided. Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.[/q]
    [/font][/color]
    • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.
    • Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games.  Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
    • Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time.
    • Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.  Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
    • Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
    • In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons.  We may also cease to offer certain services or products for similar reasons.In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.[/l]Privacy [/size][/font][/color]
      Quote
      Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you. At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data.  These include:You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded. [/q]
      [/font][/color]
      • You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.
      • You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission. Here are a few examples of potential future scenarios:A fitness game could measure heart rate data to provide you with improved feedback on your workout, allow you to track your progress, or even measure calories burned.
      • A card game could allow you to bluff your virtual opponent using your facial expressions.
      You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.
      • We’ll have more information available as we get closer to product availability later this year.[/l]Welp **** that noise. the same the Wii U will be my nintendo box, looks like the Xbone will be my Microsoft box.[/font][/color]
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Offline shingi_70

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Reading it over it sounds better than what I expected. Still on the fence though. I mean I personally the only real deal breaker is a fucking time limit to play software offline.


I really like the idea of a retail purchase also counting as a digital purchase. Still this means i'll be getting a PS4 and pushing it on family members. I mean I have a cousin who doesn't even own internet but likes to borrow my games and what not.
« Last Edit: June 06, 2013, 06:37:45 PM by shingi_70 »
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Offline alegoicoe

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a system that has total control of your gaming habits and records you all the time, huumm, sounds alot like a product microsoft would make.
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Offline magicpixie

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I get the feeling that trade-ins at a retailer are the main reason for the 24-hour check-in.  If you trade your game, the system needs a way to determine that you are no longer supposed to be able to access it.  I wonder if this means you can take your console offline for, trade your game in, and then come back and still have access to the game for a while until you need to reconnect.  Essentially, this whole thing could be avoided by going 100% digital, but MS still wants that retail presence.

Honestly, I'm a bit surprised by how well the internet seems to be taking this.  The only good to come from this announcement is the shared library amongst family.  Everything else is exactly what we've been expecting.

Offline pokepal148

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can a family with multiple accounts share an xbox live subscription at all?

because you cant on the 360

Offline MagicCow64

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can a family with multiple accounts share an xbox live subscription at all?

I don't see how anybody would be down with this. Complicated, draconian, anti-consumer garbage. I'm assuming Sony will hew pretty close in a lot of the particulars. Does that mean retailers would have to set up completely separate cloud systems to track licenses on different consoles?

Offline magicpixie

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Lulz

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With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.


"Hey guys, when the internet is down, you can still watch TV!!!"

Truly, the future is now.

  I doubt the retailers have to set anything up which is the reason for the partnership with MS.  MS sets everything up, sells access to the system to "select" partners, and everything is go.  The same would apply to Sony since they would be in control of user accounts.  It would just be integrated into that system.


Offline TJ Spyke

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Wow, having to connect at least once every 24 hours? I love the Xbox 360, but this requirement is honestly enough to convince me not to get a Xbox One.
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Offline pokepal148

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i have negative 9468 precent interest in the Xbox One...
even with all those rumors on used games i didn't except them to break -1000

Offline Traveller

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Yeah.. absolutely terrible. No one should defend this.
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Offline pokepal148

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is paying for xbox live going to be mandatory? oh snap that is terrible

Offline magicpixie

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I've been wondering that for a while.  With all this talk of the infinite power of the cloud, there is a very real possibility that Xbox Live subscriptions could be mandatory.

Offline pokepal148

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im gonna need a bigger thing of popcorn...

Offline magicpixie

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It's gonna be great to finally get some real clarification on stuff in the media 1-on-1s after the E3 conference.  Oh, wait...

Offline pokepal148

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It's gonna be great to finally get some real clarification on stuff when the system actually launches and everybody brings out the torches and pitchforks
fixed :D

Offline azeke

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a system that has total control of your gaming habits and records you all the time, huumm, sounds alot like a product microsoft would make.
Pfffff, Redmond just photocopied it from Valve.
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Offline Spak-Spang

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Microsoft has confirmed that you will need to connect to the internet every 24 hours in order to play games offline. Also:

- No renting, no loaning. No private sales
 - Trade-ins are up to the publisher and only at participating retailers. (This is the worst IMO.)
 - You can give a game to a friend only if they have been on your friends list for 30 days, and then it is stuck with them.
 - Up to 10 family members can play your games from any console at any time

http://news.xbox.com/2013/06/main

So yeah. Screw getting an Xbone.

Actually, I think the 10 people is quite generous...since they are locking people out.  That means, you and your friends can pull together and buy games to share together in a local club.  Also, I like the idea of giving games to friends, specially if it extends to digital copies.  that is also pretty generous.  As long as that friend then is allowed to give a game to a friend as well.  I can see communities forming to share games with each other.  Yeah, the same could happen before and had no limits...but IF you are able to do it digitally that is an interesting can of worms opened up.

Offline pokepal148

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except I doubt that family members can be registered as friends...

Offline ejamer

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I didn't want a XBone before. I don't want one now. World keeps turning, nobody cares.


It will be interesting to see how (if?) the marketplace reacts to the limitations placed on this console, though.
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Offline TrueNerd

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Lololololololololololololololololololololololololololz

To reiterate, I'm never buying this.

Offline Oblivion

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And people were saying that Nintendo would be the one to go third party this gen.

Offline Soren

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And people were saying that Nintendo would be the one to go third party this gen.

The more I think about it, the more I feel third party support for Wii U is so horrible right now has more to do with the fact that Wii U doesn't let publishers set up these draconian anti-used game shenanigans. Forget the whole EA Origin deal, this was the real deal breaker for third parties.

The Wii U can do the same things Ps4/xbone can. Except it's not considered "next Gen" because it won't let publishers set controls on used games. I fully expect Sony to follow Microsoft's lead here. There's no way they're taking the brunt of this onslaught alone.
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