Anyway, the point is that developers treat the barebones model as the "standard" and any extra accessory can more or less be considered unsupported. So the standard needs to be capable (which the Wii was not) so I don't like the idea of having a lesser version aimed at casuals and a more advanced version aimed at core gamers. In that case the casual SKU will be the standard and devs will have that one in mind when making a game because they want the entire userbase to be able to play it.
Once again, it's as if the 360 never existed and wasn't successful in attracting a much larger audience comprised of casuals and going it with option upgrades with tons of support from 1st and 3rd parties utilizing them.
I'm not gonna go search sales numbers on original tard packs vs Pro/Elite versions, but I'mk sure they all sold equally well. I'm also not gonna search sales numbers on current 4GB systems vs the 250GB systems nor the ones sold w/ or w/o Kinect.
But 3rd parties will support the expanded memory and add on peripherals if it worth supporting.
M+ hasn't exactly gotten the love it deserved, but honestly, it should have been part of the original wiimote and Nintendo didn't really push it hard regardless of the added benefits it would add to any motion game. Going forward though, SS will set the new standard to be followed into the next gen and M+ is the new default secondary control for Wii U.
And videogame systems should be generic in design anyway. They're merely a tool to play videogames with and therefore should be as accomodating to all types of videogames as possible. Even if you don't think the Wii was specifically aimed at casuals it's motion control focused design was not accomodating. The Wii is highly specialized. Don't think audience, don't think gimmicks, don't think videogame genres or trends. A good console is a blank canvas for developers to create game content on. The second you say "well this SKU is for this audience" you've already compromised things.
The console is the canvas, and to be honest, there is nothing that any competent developer couldn't see realized on current consoles if they set their minds to it. It might now be the most photorealistic interpretation of it, but it could be done. There is also not a single game that has been made for the PS360 w/ or w/o a HDD that couldn't have been done on the Wii. It just wouldn't have looked as pretty, but it would have more or less played the same.
So yes the console is a blank canvas, but the regular controller is a box of crayons, the wiimote is a full paint set.
All Nintendo set out for was a console that would appeal to everyone. And that means everyone. Not just the Dude Bros and Fanboys.
Nintendo purposely targeted a lower specced machine for dev cost, price and the focus on the wiimote. This was to help devs create content without ballooning cost, help people feel comfortable with impulse buying the Wii wither for themselves or friends/family and so that people would feel comfortable working a simple controller that was more naturally intuitive using motion and a few buttons instead of 8 buttons used in many combinations, 2 controls sticks a d-pad and whatever else was gonna be added to continue making the standard controller more complex and less inviting to those who are typically already intimidated by gaming.
Besides, you are acting like they are gimping the actual machine when making SKUs
It's not like they say "Hey this is the casual box & this is the Core box"
Casual Box:
Dual ARM 1Ghz 1 GB Ram, only plays DVD based Xbox games and downloadable titles 4GB storage
Core Box:
6Core IBM CPU, Dual AMD GPU plays custom 25GB disc and movies 2TB storage
They are still making the same exact console, just one package has a few extra option items that may be very useful depending on what games you are playing and how you use your console.
sorry this is longer than expected. Post was made between several trips to the kitchen, so thoughts may also be a little scattered.