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Originally posted by: Rhoq
ShyGuy - The "Prime 2" screen looks the best...
Above is another comparison I will certainly throw out. The Prime2 shot and the month-ago Prime3 shot are the most comparable, resolution wise and capture-method-wise, but then again you're comparing a CLOSED ROOM (Prime2) to the EXTERIOR OF A BASE INSIDE AN EMPTY CANYON AT THE BEGINNING OF THE GAME (Prime3). Guess which shot will throw more polygons into your view point? These 2 screens aren't even displayed at the game's resolution, they're smaller.
And Brawl's screens are not roughly the same size as the Prime3 screens. Maybe your monitor resolution is too high and forgot that most of the world sees 480 vertical pixels on their TV, so things seem to fall into the same "small" ballpark on your monitor. Brawl's oh-so-tiny screens are small enough to hide pixels edges. And Prime3's larger screens were made by someone who lacks knowledge on picture resizing functions (never used Irfanview?).
Rule #1
- Don't expect Nintendo and its partners to release good screenshots.
Rule #2
- Nintendo and its partners don't create screenshots using the same methods, every time. They basically figure out how to make screenshots "for the first time ever" every time they need to release new screenshots.
Oh, and since Prime3 runs at 60fps, you've got to lose image detail somewhere. Tell me about an action game on 360 or PS3 that involves runny-shooty-shooty w/ guns that offers that kind of fluidity (then tell me why many games aren't running 60fps in the first place even though they're on the next generation of hardware while many 16-bit games ran at 60fps).