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Podcast Discussion / Re: Episode 304: Don't Blame Games
« on: September 03, 2012, 01:16:44 PM »
People have that much trouble with dual analog control? I've never even thought twice about it. Right stick for camera just seems so natural, whether its an FPS, Assassin's Creed, or Final Fantasy. RE4 on Gamecube was pretty painful, what with the inability to use the C stick for the camera. Metroid Prime had the same problem. The controls in both those games were really clunky and unintuitive IMO.
Even back when I was a Nintendo only gamer, I found games like Sunshine and Luigi's Mansion really easy to get used to. I even thought Monster Hunter 3's controls were pretty straightforward. I was kinda surprised to hear so many people bitch about it.
I guess it's just easy for me to adapt to control schemes. Never had a problem with the pointer on Wii, mouse and keyboard controls were very comfortable for Portal when I played that on PC, the DS Zelda games weren't too difficult, etc.
Off the top of my head, the only control schemes that really put (read: pissed) me off were keyboard for platformers (especially for hard ones like Super Meat Boy and IWBTG...) and gyro controls. Yes that includes Fluidity and Mario Kart with the Wii Wheel. I feel like I have little control and I'm always wrestling to get it to do what I want. Fluidity's waggle jump made it even worse. Also iOS games like Rolando suck for the same reason. Oh and Monster Hunter on PSP was an abomination. Movement with the analog nub, camera with the dpad, and L button for Items? Did they not playtest that game? Are the devs not human? WTF.
Just my $.02.
Even back when I was a Nintendo only gamer, I found games like Sunshine and Luigi's Mansion really easy to get used to. I even thought Monster Hunter 3's controls were pretty straightforward. I was kinda surprised to hear so many people bitch about it.
I guess it's just easy for me to adapt to control schemes. Never had a problem with the pointer on Wii, mouse and keyboard controls were very comfortable for Portal when I played that on PC, the DS Zelda games weren't too difficult, etc.
Off the top of my head, the only control schemes that really put (read: pissed) me off were keyboard for platformers (especially for hard ones like Super Meat Boy and IWBTG...) and gyro controls. Yes that includes Fluidity and Mario Kart with the Wii Wheel. I feel like I have little control and I'm always wrestling to get it to do what I want. Fluidity's waggle jump made it even worse. Also iOS games like Rolando suck for the same reason. Oh and Monster Hunter on PSP was an abomination. Movement with the analog nub, camera with the dpad, and L button for Items? Did they not playtest that game? Are the devs not human? WTF.
Just my $.02.