You said the game was overpriced at 99 cents because the controls were that bad.
Now, you say the controls aren't that bad and the pricing of the game has nothing to do with the controls.
But why take your word for it? Why not go straight to the horse's mouth?
I knew it could not be priced as high as the Nintendo eShop version, due to lack of buttons and 3D, but I was not sure how much lower I should go.
He then goes on to explain why he doesn't feel his game was good enough to charge some of the "premium" prices that are charged for some games on iOS (that would have put the title more in-line with the 3DS pricing).
Sure, the iOS ecosystem is a different beast, but, for example, he talks about how pricing the game at $1.99 risks less than 50% of the sales of pricing it at 99 cents.
To that, I say, if he had priced it at 99 cents on the eShop, I bet he would have gotten more sales off it than he did actual sales (not including give-aways) off iOS total.
And we've seen that - with Gunman Clive sales in comparison to the iOS and Android releases.
I wonder if Jools would ever be willing to release sales figures for Mutant Mudds like Hörberg did for Gunman Clive.