75
« on: March 11, 2010, 06:48:18 PM »
Having played Prime: Hunters, Echoes of Time, and Phantasy Star Zero on the DS, I'm actually very comfortable with the idea of moving in 3D space with a D-pad and believe it would be a viable scheme on the home console. Unlike the commonplace control stick, it has very simple, intuitive directions; its binary level of input makes gameplay feel fast-paced and less prone to error.
Just saying.
The qualms arising from Super Mario 64 DS are understandable; Super Mario 64 was built with 3D navigation in mind. However, Other M could turn out to be less 3D-oriented, like the DS games I mentioned, and thus be more suited to D-pad control.
I also find the possibility of the gameplay rhythm changing between shooter/platformer to be appealing, since they not only emphasize the primal joys of Metroid (shooting and movement), but they make them into invested choices during combat. Precision gunning juxtaposed with free movement has been an issue for 3D games, since many people have difficulty reconciling the two; by separating those factors, Other M has potential for creating a more strategic shooter experience.