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Messages - MoronSonOfBoron

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51
If you want drawn-out, try Investigations. x_x

I'd love it if in future versions one could just skip to individual chapters within an episode, after completion of course.

52
Wow, I was the lone vote for Phantom Hourglass?

53
NWR Forums Discord / Re: Questions for Answers
« on: May 05, 2010, 09:16:31 PM »
Q: Does the Wii Vitality Sensor upset you?

A: 99% meat.

54
TalkBack / Re: WiiWare Super Meat Boy Lacks Additional Content
« on: May 04, 2010, 02:23:50 AM »
Looks like we're getting...

 8)

...a lean Meat Boy.

55
Nintendo Gaming / Re: New Wii Zelda
« on: May 04, 2010, 01:07:06 AM »
I want Link to be able to grapple enemies and devastate them with crushing suplexes.

56
Kairon has a preorder and Beta, and so will I before the end of this month. Our focus is going to be the Galaxy Editor :3

57
*crossing fingers for Pimps At Sea*

58
General Gaming / Re: Series Series - Poll 1 - Round One: Zelda
« on: April 28, 2010, 03:47:42 PM »
Majora's Mask is a technical masterpiece and an achievement in world design and storytelling. It could also be hailed as the most "mature" of the Zelda series, given some of its dark themes and the follow-through on certain storyline's consequences. I mean, come on, they anally probe an underage girl. Or imply it happens. HOW DID NINTENDO GET AWAY WITH THIS.

59
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 28, 2010, 03:37:31 PM »
As long as they don't turn it into The Conduit Zero.

60
Nintendo Gaming / Re: New Wii Zelda
« on: April 23, 2010, 01:51:30 PM »
As far as the Zelda series needing a Galaxy well I personally think that the 2 D games top it and I think that Zelda needs to go back to the roots of the franchise.
Perhaps a synthesis of old and new

Perhaps Zelda: Other Z

61
Nintendo Gaming / Re: Ace Attorney Investigations: Miles Edgeworth
« on: April 20, 2010, 12:08:42 AM »
Finally got around to finishing the game. It's cute, has quite a bit of fanservice, and introduces some interesting new characters that work well as foils to the tenured cast members. Overall a much easier difficulty level than previous entries, I think. Overarching story is more detached than previous games in the series; this is both a good and a bad thing, but it's probably the best choice they could have made.

Still not quite sold on the character of Kay Faraday, but I'll have to accept her existence.

62
Nintendo Gaming / Re: New Wii Zelda
« on: April 17, 2010, 04:30:10 PM »
Maybe Nintendo could be hailed for having a Deaf protagonist who speaks in sign language!

And you have to Waggle to talk to other characters!

63
TalkBack / Re: Level 5 Hints at Time Traveling Game
« on: April 14, 2010, 08:45:31 PM »
Funny, I thought this game would have been better suited for the 4DS.

64
TalkBack / Re: Pokémon Black and White Announced
« on: April 09, 2010, 03:40:38 PM »
Full touch screen functionality, please.

65
Nintendo Gaming / Re: Shantae DSi
« on: April 07, 2010, 08:39:50 PM »
Spank me for not having a DSi. Spank me extra hard... for mommy.

66
I once dreamed that a DS game could have episodic content available as cheap, affordable GBA carts. Of course, this was all before digital distribution really took off.

67
General Gaming / Re: Anybody here play World of Warcraft?
« on: April 06, 2010, 01:47:00 AM »
Mashing buttons is better than waving your hands around in the air, yeah?

Speaking of, I always lamented the fact I couldn't play WoW with my tablet and stylus, it would have reduced a lot of the stress from using a mouse...

68
TalkBack / Re: Sakaguchi Tweets New Info on The Last Story
« on: April 06, 2010, 01:43:24 AM »
[snarky comment about stagnant JRPG genre]

69
Nintendo Gaming / Re: Metroid Other M
« on: March 31, 2010, 10:11:04 PM »
Who knows? Maybe Samus telling her story will be exciting and interesting.
At this rate her storytelling scenes will resemble Sylvia's peep show from NMH2. If only!

70
TalkBack / Re: Metroid: Other M Gameplay Trailer
« on: March 31, 2010, 10:08:39 PM »
Classic Metroid has always been played with a D-pad, and the sections that are inspired by Classic Metroid ought to reflect that.

71
TalkBack / Re: The Conduit 2 Announced in Nintendo Power
« on: March 31, 2010, 11:14:19 AM »
I didn't play The Conduit extensively after a run through the story campaign, but I'm wanting to give the sequel a try. (That and I'd like to see how my girlfriend takes to Wii FPS controls, compared to her experience with double-sticks in Killzone and Halo)

72
TalkBack / Re: Nintendo Asks: What would YOU like 93% bigger?
« on: March 31, 2010, 11:12:14 AM »
This is nothing new for Nintendo. Doesn't anyone remember the ads for the original DS, where the slogan was "touching is good"?
Could be worse, could be Fight Against Grenade Spam.

73
TalkBack / Re: Metroid: Other M Gameplay Trailer
« on: March 31, 2010, 11:06:17 AM »
I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy.
Why not utilize the interesting and innovative combo that is the Nunchuck and Wii Remote? Why not make it so that the Wii Remote is always pointed at the screen and thus does not require turning? Why not give players the option to use the control method that your company pioneered on consoles for the navigation of a three dimensional world?
It appears to me that Other M is an action game, not a shooter game. I think Sakamoto is justified in wanting to keep things simple(r). I think being able to focus on general movement instead of fine-tuning my understanding of the control scheme would help my immersion in what looks to be fast-paced and intense action.

I'm curious as to how melee combat is initiated and executed.

74
Nintendo Gaming / Re: Metroid Other M
« on: March 12, 2010, 02:26:19 AM »
What other 3D action/platform games on DS used the D-pad? I'm kind of tired of hearing about SM64DS. Surely the blue sea must yield us something that doesn't suck?

75
Nintendo Gaming / Re: Metroid Other M
« on: March 11, 2010, 06:48:18 PM »
Having played Prime: Hunters, Echoes of Time, and Phantasy Star Zero on the DS, I'm actually very comfortable with the idea of moving in 3D space with a D-pad and believe it would be a viable scheme on the home console. Unlike the commonplace control stick, it has very simple, intuitive directions; its binary level of input makes gameplay feel fast-paced and less prone to error.

Just saying.

The qualms arising from Super Mario 64 DS are understandable; Super Mario 64 was built with 3D navigation in mind. However, Other M could turn out to be less 3D-oriented, like the DS games I mentioned, and thus be more suited to D-pad control.

I also find the possibility of the gameplay rhythm changing between shooter/platformer to be appealing, since they not only emphasize the primal joys of Metroid (shooting and movement), but they make them into invested choices during combat. Precision gunning juxtaposed with free movement has been an issue for 3D games, since many people have difficulty reconciling the two; by separating those factors, Other M has potential for creating a more strategic shooter experience.

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