You could say its a real bad thing to demand that programmers write code in assembly, but what are they getting paid 30,000+ dollars a year for?
Assembly is discouraged not because of programmer skills but because of its impact on the project. ASM is almost impossible to maintain so if anything needs changes or doesn't work you're SOL and can pretty much throw the whole codebase away because that's faster than trying to fix ASM.
and this scripting language im talking about is an object oriented thing, you have your actors and your stage, but what they do is just a matter of changing behaviors, which is a matter of changing variables.
That's nice except games have very different requirements for their interaction and ressource handling. They can be optimized for huge, open spaces, rooms, open spaces with only small areas you can actually go to, terrain-only with hundreds of actors, small arenas with two actors, etc. If you want an engine to be optimized you have to tune it for the specific game you are making.
These companies likely still hate the fact that the Wii doesn't use HD graphics, and they likely don't (or at least didn't) care about the Wii-mote
Don't make unfounded assumptions. Just because they go where the money is doesn't mean they automatically have to consider the PS3 the pinnacle of console technology.
the other thing that disappoints me is when third parties jump on our ship in order to make a quick buck only to make a piece of crap game and not realize Nintendo gamers wont just buy any shit. Were smarter than we think, just throwing money around and going with the lowest common denominator won't do them any good. Then when they've failed then they blame the console for lack of sales, and make public announcements.
Nintendo gamers don't buy bad games? Um, no. They buy games that are made by Nintendo, third parties get ignored unless they've got a huge hype machine runnign before release. Also it looks to me like Nintendo gamers buy crappy license tie-ins.