Author Topic: Zelda DS: Phantom Hourglass  (Read 92429 times)

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Offline IceCold

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RE: Zelda DS: Phantom Hourglass
« Reply #75 on: March 09, 2007, 07:29:06 PM »
I wonder why no one has posted the new trailer yet? (scroll down, the GDC 07 one). A lot of the stuff we've seen before, but there's some new tidbits on the game.

Looking good!  
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #76 on: March 10, 2007, 03:57:41 AM »
I just need to point out something I noticed many missed...During the (GIANT ENEMY) crab boss fight, the crab turns invisible, but the top screen displays what the crab sees, thus helping you determine where it is...It's an excellent use of the dual screens...
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Offline Shecky

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RE: Zelda DS: Phantom Hourglass
« Reply #77 on: March 10, 2007, 04:01:22 AM »
Link sure seems to get his fair share of throttling in that trailer... looks good, battle elements look engaging

Offline Shecky

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RE:Zelda DS: Phantom Hourglass
« Reply #78 on: March 10, 2007, 04:05:15 AM »
Quote

Originally posted by: NOT Shecky
I just need to point out something I noticed many missed...During the crab boss fight, the crab turns invisible, but the top screen displays what the crab sees, thus helping you determine where it is...It's an excellent use of the dual screens...


Yeah I caught that... and I'll bet that it'll be used late in the game in the final Ganon fight as well (think original LoZ)  

Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #79 on: March 10, 2007, 04:25:48 AM »
Well...Considering this is a direct sequel to Wind Waker (Tetra and Pirates included), I have a feeling that Ganon won't be in this game... =3
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Offline NWR_pap64

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RE:Zelda DS: Phantom Hourglass
« Reply #80 on: March 10, 2007, 04:45:22 AM »
Quote

Originally posted by: Bill Aurion
Well...Considering this is a direct sequel to Wind Waker (Tetra and Pirates included), I have a feeling that Ganon won't be in this game... =3


I thought Aounuma made clear that neither Ganon or the king of Hyrule would appear on Phantom Hourglass.

From the sounds of things, it could be a Majora's Mask-esque sequel to Wind waker (takes place on the same world as the first, but follows a whole new storyline).
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Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #81 on: March 10, 2007, 05:49:33 AM »
Do any handheld Zeldas (except for the NES Classics rereleases) include Ganon/dorf?

Offline MarioAllStar

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RE: Zelda DS: Phantom Hourglass
« Reply #82 on: March 10, 2007, 06:01:18 AM »
I'm pretty sure that Ganon makes an appearance in the Oracle games after you beat/link both of them as well as an allusion to him in the final boss of Link's Awakening. I do not think Ganondorf appears (or is even referenced) in any of the handheld games.
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Offline NWR_pap64

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RE:Zelda DS: Phantom Hourglass
« Reply #83 on: March 10, 2007, 06:27:55 AM »
Quote

Originally posted by: MarioAllStar
I'm pretty sure that Ganon makes an appearance in the Oracle games after you beat/link both of them as well as an allusion to him in the final boss of Link's Awakening. I do not think Ganondorf appears (or is even referenced) in any of the handheld games.


You beat me to it.

Yeah, none of the handheld games describe Ganondorf beyond his Ganon persona.
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Offline King of Twitch

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RE: Zelda DS: Phantom Hourglass
« Reply #84 on: March 10, 2007, 09:13:23 AM »
They managed to make him look uglier than in WW.
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Offline mantidor

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RE: Zelda DS: Phantom Hourglass
« Reply #85 on: March 11, 2007, 01:24:07 PM »
Indeed, he looks like crap, it was the one thing I cound't stand in tWW, everyone else looked better for some reason, but this model is ugly, I wish they could make him look a little bit more like the official art. Besides this tiny annoying thing, the game looks awesome and I can't wait for it. I'm intrigued about the controls though, all we saw there was "RUB!!".

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Offline GoldenPhoenix

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RE:Zelda DS: Phantom Hourglass
« Reply #86 on: March 11, 2007, 01:39:39 PM »
Quote

Originally posted by: pap64
Quote

Originally posted by: Bill Aurion
Well...Considering this is a direct sequel to Wind Waker (Tetra and Pirates included), I have a feeling that Ganon won't be in this game... =3


I thought Aounuma made clear that neither Ganon or the king of Hyrule would appear on Phantom Hourglass.

From the sounds of things, it could be a Majora's Mask-esque sequel to Wind waker (takes place on the same world as the first, but follows a whole new storyline).


Wait a second, I thought Majora's Mask took place in a DIFFERENT world. At least the vast majority of the game did. Anyway I am looking forward to this game, I just hope the touch controls work well.
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Offline MarioAllStar

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RE:Zelda DS: Phantom Hourglass
« Reply #87 on: March 12, 2007, 12:14:32 PM »
Yeah the worlds were different, although interconnected. I think Pap meant something more along the lines of both having many (near-)identical characters and using the same Link. Majora's Mask had not-so-subtle influences from OoT all around it. It will probably be the same case with Phantom Hourglass.

Edit: I hope they improve the Link model too.
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Offline Bill Aurion

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RE:Zelda DS: Phantom Hourglass
« Reply #88 on: March 12, 2007, 12:30:54 PM »
Quote

Originally posted by: mantidor
I'm intrigued about the controls though, all we saw there was "RUB!!".

You didn't see all the times a path was drawn for the boomerang?
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Offline Adrock

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RE:Zelda DS: Phantom Hourglass
« Reply #89 on: March 12, 2007, 02:50:17 PM »
LInk's character model likely won't change. DS probably can't handle any better. It shouldn't matter too much though. Link only looks weird when close-up and much of the action seems relatively far away.

I hope Ganondorf doesn't make it. Nintendo shouldn't force him into the games (i.e. Twlight Princess). I realize the series isn't known for its storyline, but I think it could benefit if they didn't rely on Ganon being behind almost every evil plot against Hyrule.

Offline IceCold

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RE:Zelda DS: Phantom Hourglass
« Reply #90 on: March 12, 2007, 02:59:26 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: mantidor
I'm intrigued about the controls though, all we saw there was "RUB!!".

You didn't see all the times a path was drawn for the boomerang?
But we already knew that one before. Same as the ship course, the drawing on maps etc. And also the E3 impressions outline the basic control scheme.
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Offline Shecky

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RE:Zelda DS: Phantom Hourglass
« Reply #91 on: March 12, 2007, 03:00:57 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: mantidor
I'm intrigued about the controls though, all we saw there was "RUB!!".

You didn't see all the times a path was drawn for the boomerang?


I'm trying to figure out how the boomerang works.  There are times where no path is drawn and then some times where you can draw a path...  I'm wondering if the D-pad (buttons for lefties) are your items and you can either hold or click them like past titles.

Oh and please s/Ganon/Final\ Boss/ in my last post, yesh not that important... and I still think said final boss will require you to revisit the technique.  It's to "unique" to be left out.

Offline MarioAllStar

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RE:Zelda DS: Phantom Hourglass
« Reply #92 on: March 12, 2007, 03:26:14 PM »
I really hope the controls turn out all-right here. Animal Crossing's touch screen controls left a sour taste in my mouth (hence their infrequent use). Hopefully this game will be different. I like the map and boomerang ideas, but moving around and sword-slashing could be a problem. I should read more hands-on impressions...

Quote

Originally posted by: Shecky
s/Ganon/Final\ Boss/ in my last post, yesh not that important...

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Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #93 on: March 12, 2007, 07:05:35 PM »
Didn't SED pioneer that?

Offline Hostile Creation

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RE: Zelda DS: Phantom Hourglass
« Reply #94 on: March 12, 2007, 09:50:44 PM »
I think Ganondorf is a great villain, and they can use him if they want.  But I don't think they need to trick us, especially when we know that if there's a trick, that's what it'll be.
Zant was a great villain, although I did ultimately like the role he played as a nutcase.  But I think a diversity of villains would be nice, in many of Nintendo's franchises, not just Zelda.
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Offline MarioAllStar

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RE:Zelda DS: Phantom Hourglass
« Reply #95 on: March 13, 2007, 12:22:55 PM »
I just want the story line to be easier to follow than Twilight Princess. It has been only months since I finished the game and when I look back, the story is all a blur.

Quote

Originally posted by: KDR_11k
Didn't SED pioneer that?

Probably. I'm not well-versed in many of the classic Unix tools, I'm afraid.
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Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #96 on: March 13, 2007, 09:06:50 PM »
Story? Evil guy pops up, Link goes out and beats evil guy up, finds Ganondorf is behind it all, beats Ganondorf up.

Offline stevey

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RE: Zelda DS: Phantom Hourglass
« Reply #97 on: April 10, 2007, 03:48:08 PM »
According to Famitsu, Phantom Hourglass japanese release date is June 23 07!

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Offline TrueNerd

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RE: Zelda DS: Phantom Hourglass
« Reply #98 on: April 11, 2007, 08:40:44 AM »
... In Japan, right? Anyways, June would be a perfect time to release this game due to nothing else even remotely compelling releasing in that time.  

Offline couchmonkey

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RE: Zelda DS: Phantom Hourglass
« Reply #99 on: April 12, 2007, 11:53:43 AM »
I'm personally hoping for a story that settles some of the questions Wind Waker left open at the end of the game (what happened to Hyrule?) but I'm not holding my breath.
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