"There are too many buttons and sticks on controllers for novice players, which is likely to discourage them from ever playing games at all," Iwata told The Guardian. "We want the Revolution's controller to be relevant to everybody and we really want people to feel like they want to touch and play with it."
That is from cube.ign.com, if you havn't read the piece I would suggest it.
This comment could be taken either way; on this occasion I would like to take it as a possitive remark. I am glad Nintendo wants to go in a new direction. I am glad Iwata believes there are too many buttons and too many sticks. That doesn't mean a clean slate though. That could mean one stick on the left side, a trackball on the right side, a scroll wheel in place of the dpad, etc. Buttons can only do so much, and if you're trying to concentrate on motion control via gyro(s) then you don't want ten buttons on the face of the controller.
I'll call it the dolphinI don't know what to call this oneIn these concepts the two halves are connected by a flexible ball that plugs into the console allowing players to charge while they play. Of course that means you split the controller in two for certain games using gyros individually along with the REV camera.
The second picture depicts very simply six possible face buttons including the analog stick and trackball. The true face buttons though can allow you to control the exact thrust of your attack or jump via spinning the wheel when pressing the button. Rather than pressing a pressure sensitive button one would simply spin the wheel as far as you wanted to jump. Or say you wanted to do a kick, but you specifically want to do a spining kick. Same thing for punches. You could jab by simply tapping a button, but you could put force and precise speed into a hook as well by using the wheel.
Edit: I should have explained further. The spidery looking design I offered featured ten buttons (not including the two gyros, or any function buttons like start, on/off, lock switches, channels, etc), seven of which do things not found on the other consoles' controllers. The buttons you don't see are the triggers with digital clicks and scroll wheels (also with digital clicks) located comfortably where the middle finger rests. These scrolling functions allow you to do things like choose visors or weapons. Use your nogin. You can fill in the blanks.
The game designers would have to assign to the wheels, whether to lock in the springloaded mechanic internally, or to unlock them allowing them to be spun continuously. I designed this controller around poly functional mechanics allowing for fewer buttons.
Edit again: revolution: 1.The act or state of revolving. 2. A motion in a closed curve around a center, or a complete circuit made by a body in such a course. 3. Mechanical rotation about an axis, as in a spiral, so as to come to a point corresponding to the starting point. 4. The movement of a planet around the sun or of any celestial body around a center of attraction. 5. A cycle of successive events or changes. 6. The overthrow and replacement of a government or political system by those governed. 7. A drastic change in a condition, method, idea, etc: a revolution in industry.