http://forum.capcom-europe.com/viewtopic.php?p=120990#120990The "confirmation" is made by a Capcom employee, or at the very least the official admin for the message board. Also, owners of the PS2 demo disc have found a bunch of cutscenes included on the disc and have determined them to be DVD9 files.
I'd assume that since some of the cutscenes make heavy use of bumpmapping, higher-poly models, lots of depth of field blurring, distortion effects, and large numbers of characters onscreen, the PS2 simply couldn't handle them without showing an obvious decline in quality or a dodgy framerate. Since the quality of graphics during gameplay have been noticably cut (no bump/specular mapping on items or character models, downgrading of enemy models when they become numerous, downgraded lighting model, etc), I don't see how the PS2 could suddenly match the quality of the GC version when the special effects and filters are much more detailed and prominent in the cutscenes. Little cutscenes, however, like pulling the radio out for a transmission, rappeling down cliffs, letting the dog out of the beartrap, and so on will be done in real time.
FYI, the cutscenes in the GC version didn't switch weapons because it would require new animations to keep larger weapons like the bazooka or rifle from looking akward and clipping through models and other geometry.
http://www.thehorrorisalive.com/forums/showthread.php?t=194Here's the thread where all of this came to light.