Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - RickPowers

Pages: [1] 2 3 ... 7
1
TalkBack / Rick’s Rant - Episode 5: Powers Strikes Back
« on: January 26, 2009, 12:27:21 PM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=17604

 


There’s no way I’m letting that Nation guy hog the “out of retirement” spotlight.  Sure, he might have the family and still be a “long-winded … opinionated blowhard”, but deep down he’s just depressed that he was never as cool as good ol’ Rick.  You wouldn’t think two years would make that much of a difference between “cool older guy” and “over-the-hill family man,” but it does.  So if he thinks he can jump back in because the water’s warm, he’d better think again, because the shark is back in the ocean!    


While I’ve been gone from Nintendo World Report (formerly Planet GameCube) for some time now, I continued blogging on technology and games for my good friend Andru Edwards and his network of sites until last year.  I took some time out for myself and made a series of sweeping life changes, but when I ran into Justin Nation on Facebook I figured it was as good a time as any to put the band back together.  This might just be a one-time reunion, or maybe I’ll go out on tour.  Who knows?    


Unlike Nation, I’m not going to bore you all to tears talking about how old I am or how hard we had it back in the day.  I’m here to continue my tirades on Nintendo, calling them out on decisions they’ve made and continue to make, and I’ll do it out of love.  Or at least, do it out of some deep-seated need to be right all the time.  It’s only because I’m almost always right anyways.  Speaking of which, I clearly whiffed on my diatribe regarding the selection of “Wii” as a product name.  Yes, it was non-sensical, and yes, Nintendo still faced all of the challenges I outlined.  And as the title of my editorial suggested, we did indeed get over it and led Nintendo to where it is now, quite literally writing themselves blank checks.    


But let’s move on.  My last editorial for NWR was about Nintendo whiffing on their PAX ’06 appearance.  Since then, Nintendo has changed in some ways, but has also stayed the same.  I waited in line for my Wii in November ’06 (along with Andru) just like a lot of Nintendo’s hardcore fans, because it was clear Nintendo was trying to innovate in the gaming space.  Two years later, I hardly turn my Wii on any more.  It’s currently at my girlfriend’s house, where she and her sister use it to “play” Wii Fit.  I figured it was better off over there than gathering dust on the shelf at my place.    


Does that make Wii Fit a brilliant move by Nintendo to capture the casual market?  Absolutely.  Business-wise, Nintendo struck gold with their “blue-ocean strategy”;  they’re attracting a whole new market with games like Wii Sports and Wii Fit.  Nintendo owns the casual market right now, and they’re perfectly happy selling to people that will turn the Wii on once a day to work out, or once a month when they have a kegger on campus.  They make enough money on the console (and controllers, and peripherals, and licensing) that they really don’t care much about the attach rate.  And that’s where their fatal flaw lies: Nintendo doesn’t know how to transform this casual market into consumers that will buy more software.    


The Wii is priced to be an impulse purchase for the market they’re tapping.  Nintendo is quite happily boasting about being  responsible for 99% of the industry’s growth, but were they really?  If Wii owners bought it for Wii Sports alone, or for Wii Fit, can you really claim to have grown the segment?  Until Nintendo can prove that they can convince those people to buy more software, more GAME software, they’ll continue to get the same eye-rolling response they did when they made that statement.  A rising tide is supposed to raise ALL the boats, not just the ones owned by Nintendo.    


Sadly, Nintendo doesn’t realize that not only could they have it all, but they’re at risk of losing the casual market with the same strategy that got them there in the first place.  The same people that lauded the Wii’s ability to get gamers off the couch and active are starting to realize that those games have little depth, and are only fun for such a brief time that their benefits are minimal.  Even Wii Fit owners are coming to the conclusion that it’s no replacement for “real” exercise.  If the dearth of entertaining software continues out of Nintendo, they’re seriously at risk of losing that same market they’ve fought so hard to attract, through what I call “Wii fatigue.”  I suspect that for every Wii they sell, someone stops using theirs.  Those Wii’s aren’t getting traded in though, so Nintendo still has an opportunity to capture those hearts again.    


Which leads me into my closing statement: I received some very disturbing news recently and turned to gaming as a way to ease the pain.  With all the gaming systems I had access to and all the games I could play, I went back and spent time with my old friends Donald and Goofy.  I loaded up Kingdom Hearts 2 (via my PS3), and enjoyed every moment with these childhood friends.  I passed up playing with Mario, or Link, or any of my former favorites.  Square-Enix recently released an updated Kingdom Hearts: Chain of Memories for the PS2, which used to be a Game Boy Advance title.  Why did Nintendo not pursue having this game on the Wii?  The audience for a game like Kingdom Hearts should be right up their alley.  Instead, they’re satisfied with having an upcoming DS game while Square-Enix releases similar games on the PSP and mobile phones.  This is a gaming franchise perfect for the casual market built by Wii, with recognizable characters from outside the gaming world, and Nintendo let it get past them.    


Nintendo is fat, dumb, and happy.  They’re in a place right now where they have become complacent in their success with casual gamers (similar to their GameCube-era complacency), and it’s showing in the kinds of product they’re selling.  Uninspired and shallow Wii Remote experiences; third-party shovelware that is a slap in the face to those that still remember the Nintendo Seal of Quality; Wii-makes of N64 and GameCube games that hearken back to a time when Nintendo was more innovative; plastic, high-margin accessories that do nothing but inspire even more plastic, high-margin accessories from licensed vendors.  Nintendo used to inspire the best kind of copy cats, people who would steal Nintendo’s innovative ideas and release software that raised the level of competition.  Now the only competition they inspire is for the space in the box that holds all my plastic crap.  Nintendo is slipping into the realm of being merely an expensive toy manufacturer, a purveyor of plastic and digital bits, the equivalent of gaming junk food.  Nintendo hasn’t just partnered with McDonalds, Nintendo has become McDonalds - the 800-pound gorilla selling whatever you’ll buy to anyone who will walk in the door, empty calories in a pretty white box.    


At least now you have a scale in your living room to weigh yourself afterwards.


2
Nintendo Gaming / Wii goes over Big at my Dad's
« on: December 27, 2006, 09:40:10 AM »
Made a blog post today about the Wii-stravaganza at my Dad's over Christmas.  I still don't have my Wii back, everyone loved it so much, so I left it behind so they could play while all the kids (although they're my age) are in town.  Bowling was a big hit, Tennis was frantic (partially due to lack of room which had us spread out in a staggered formation), and Baseball was fun.

Went to Nintendo today and picked up a couple Classic Controllers, a blank Wii DVD case (for Wii Sports), and two replacement Wii straps.

3
Nintendo Gaming / Trauma Center
« on: November 29, 2006, 07:30:59 AM »
Been playing a bit of Trauma Center to tide me over until I can spend time finishing Zelda (I'm trying to save the end of the game for after Finals Week).  So far, I like it better than the DS version, if only because they've updated the game to include some Wii-specific puzzles and whatnot.  Without spoiling anything, I'll just say that the game will give your wrist a bit of a workout at times.

There is also a "side quest" of sorts with a new doctor and all new surgeries.  And it's boatloads of fun.  I couldn't get my wife to try the DS game (surgery game?  ick!) but she's showing some interest in the Wii version, so I figure it's only a matter of time before I come home from school and she's got someone sliced open.  

4
Nintendo Gaming / Wii Boxing ...
« on: September 14, 2006, 11:32:10 AM »
I need details, people ... anyone know if you can use two regular remotes?  I'd love to be able to box without worrying that I'm going to strangle myself with the Nunchuk cord.

Are there any photos or videos around of someone actually playing it yet?

5
Nintendo Gaming / The One Question ...
« on: September 14, 2006, 08:50:05 AM »
So obvious Wii will ship in only White.  OK, I can deal.  But Nintendo is expecting us to create a "Mii" and download it to our own personal Wii-mote.  So are they going to ship the Wii-mote in different colors so my wife and I can tell ours apart when they're sitting on the coffee table?

6
Nintendo Gaming / Suprised no one is flipping out about this yet ...
« on: September 14, 2006, 08:40:37 AM »
IGN is reporting that Link is officially right-handed now, probably to make the swordplay more intuitive.  I expect people to start tossing out expletives and phrases like "travesty" any moment now ...

7
Nintendo Gaming / Fun With Math ...
« on: September 11, 2006, 10:16:07 AM »
I sent this to the guys at PGC as well, so don't be surprised if a story gets made out of it.  But I wanted to share it with you guys too.

There's a screenshot of an ad floating around.  Manpower is hiring 150 people to work at North Bend to package Wii.  How many Wii units could 150 people package?  Depends on how long the contract is ... but that's not the point.  If they're ready to package, Wii is finished.  So could you use this to predict a launch date?  Assuming a standard eight-hour shift, and assuming a five-day work week ... the only variable is how many they could package in an hour.

150 x 8 x 5 x UnitsPerHour = 6000 x UPH.

If the average were 20 units per hour (which is probably conservative, at three minutes per unit ... a minute per unit is more likely), 120,000 units a week.  In 10 weeks, they would have 1.2 Million units ready.  This is just for the US, assume Japan has their own packaging staff.

There are other factors to consider.  Is the plant running seven days a week?  Is there overtime?  Are these people temps to supplement Nintendo's existing workforce.  The answer to all of those questions is YES, based on my knowledge of how Nintendo operates.

The math shows that at a minimum, Nintendo could launch in 10 weeks with 1.2 Million units.  That's Mid-November at the latest.  Assuming that these additional variables could be used to reduce time-to-market, perhaps to as low as six weeks, Mid-October becomes a possibility.  Regardless, the math also proves pretty conclusively that a surprise Tokyo Game Show launch (as has been rumored) is highly unlikely, but possible with lower quantity.

But what if my theory that you could package the units in an average of a minute a piece were true?

If that could be accomplished, Nintendo could launch with a Million units (1.08 Million, to be precise) in THREE WEEKS, with no other change in variables.

Just a little something to chew on today ...

8
Nintendo Gaming / Major Wii News Coming TONIGHT?
« on: September 07, 2006, 11:13:06 AM »
IGN, Joystiq, and several other sites are all "reporting" that there is major console news being announced tonight at Midnight (Eastern Time).  IGN specifically claims that the news pertains to Wii.

With Nintendo having a major event in less than a week, what could possibly be announced this early?  Is it simply an NDA being lifted?  I originally thought it was hogwash, but given Apple just unleashed new products right before a major event, it's certainly not out of the realm of possibility.

What do you guys think?  A new game announcement?  Pricing?  Date?  Perhaps the "yet to be revealed feature" Miyamoto and others keep teasing us with?  

Edit: Changed Time Zone to Eastern.  My bad.

9
TalkBack / RE: EDITORIALS: Nintendo Shows Up At PAX
« on: August 28, 2006, 05:56:18 AM »
But without Wii, does anyone care?

PAX is “in the can", as they say, and if you’re wondering why we didn’t talk much about it, it’s because there isn’t all that much to say.  Nintendo showed off about nine games for the Nintendo DS, including the fantastically quirky Elite Beat Agents, and the Lemmings-esque Mario vs. Donkey Kong 2, but the Wii was nowhere to be found.    


I’m sure that Nintendo will put out a press release talking about how successful a show it was for them, but the truth of the matter is that there was an underlying sense of frustration, for the gamers, for the press, and even a bit from Nintendo’s staff themselves.  Nintendo had a golden opportunity to steal the show from even Penny Arcade themselves, and the company squandered it.    


Before you write this off as sour grapes from someone disappointed that he didn’t get to play with Wii, hear me out.  Microsoft and Ubisoft had the largest presences at the show, but the longest lines went to America’s Army (who had a training simulator running), and Red Octane, who showed off the amazing Guitar Hero II.  Ubisoft had video of some Wii titles on their giant projection screen, and when watching them, I heard several people mention that it looked interesting, and that they wished they could have tried them.    


What I’m talking about is “mindshare".  Nintendo had an opportunity to basically outclass an entire game expo, and put the machine into the hands of the people that are the most vocal supporters of gaming.  Instead, the crowd response was tepid, and people were more interested in playing with their own DS systems (numbering roughly 20:1 over the PSP).  These were Nintendo fans, through and through, and Nintendo had a chance to really engage the crowd and, quite frankly, they blew it.    


Why are they doing this?  We’d all like to think that there’s a plan in place somewhere, and if it’s anywhere, it must be in the impenetrable vault that is NCL, Nintendo’s Japanese parent company.  Supposedly they are holding off on any public displays until September, probably just trying to manage the flow of information.  Perhaps that’s the plan itself, to make the company look like bumbling incompetents so that they will surprise everyone.  That’s probably why there are rumors floating around that Nintendo is intentionally hiding the graphical prowess of the machine so their competitors won’t be able to react.    


The fact is, Wii is a great machine, and they don’t need to have people making up stories to get the buzz going about the machine.  Let it stand on its merits, and it’s enough.  Much of the discussion heard around PAX revolved around the “Wii60"; the idea that people will buy an Xbox 360 first and get the Wii as a secondary machine.  The same sort of thing was heard at E3 as well.  What’s great is that Wii as a secondary machine to either the Xbox 360 or to the Sony PS3 makes Nintendo the winner, since everyone will have one.    


But the last reason is all the more frustrating.  PAX will grow by more than double next year, moving from a 70,000 sq. ft. venue, to a 170,000 sq. ft. venue … the largest game show in North America.  A strong Nintendo showing this year would have put the focus completely on them for next year, when the Wii is finally in people’s homes, and all this would be happening in Nintendo’s own backyard of Seattle.  Instead, all of the talk was about how great the Xbox 360 is, and how badly Sony’s PS3 might fail, but Nintendo was hardly even a blip on the radar.    


Hopefully Nintendo is taking a long-term approach to marketing and community management with Wii, but in doing so they’re missing the biggest factor, which is that word-of-mouth has momentum, and it needs time to really get going.  Starting that word-of-mouth this weekend would have carried them into the launch and well into next year.


10
Nintendo Gaming / Nintendo has a Press Kit for PAX06?
« on: August 25, 2006, 10:30:21 AM »
Noticed on Nintendo's Press site that there is an impending press kit release to coincide with the show.  I wonder what could possibly warrant another press kit after the MEGATON unleashed at Leipzig.  

11
General Chat / Penny Arcade Expo
« on: August 24, 2006, 01:32:15 PM »
Jonny just keeps pulling my ancient corpse out of retirement ...

I'll be at the Penny Arcade Expo in Bellevue, WA this weekend.  If any of you would like to meet me in purpose, I suppose I'd be willing to let you kick my ass at Smash Bros.  It won't be any sort of achievement, really, since I don't think there's all that many people left that HAVEN'T kicked my ass at Smash Bros.

Anyway, I'll be wearing the classic Planet GameCube T-Shirt.  I'll definitely be there to watch "The Wizard" on Friday Night, but otherwise, I'll just be milling around and taking pictures and chatting people up.

12
TalkBack / Partial Wii Game List
« on: May 09, 2006, 12:12:36 PM »
Hold on to your pants ... Resident Evil, Harvest Moon, Call of Duty 3, Metal Slug and more!

A Partial List of Some Upcoming Wii™ Games
 Note that game titles are subject to change.
Launch dates are TBD.  

Activision - Tony Hawk’s Downhill Jam™, Marvel™ - Ultimate Alliance, Call of Duty® 3
 AQ Interactive - Boxing Action
 Atari - Dragon Ball Z Budokai: Tenkaichi 2
 Atlus - Trauma Center: Second Opinion
 BANPRESTO - Family Action Game
 Buena Vista Games - Disney’s Chicken Little: Ace in Action, Disney’s Meet the Robinsons
 Capcom - Resident Evil series
 D3Publisher - SIMPLE series, Original Action Game
 Eidos - Title TBD
 Electronic Arts - Madden NFL ’07, Medal of Honor Airborne
 EPOCH - Title TBD
 From Software - Action Game
 Genki - Title TBD
 HUDSON SOFT - BOMBERMAN LAND, Flight Game
 JALECO - Title TBD
 KOEI - Sengoku Action
 Konami Digital Entertainment - Soccer Game, Elebits
 Majesco - Bust-A-Move Revolution
 Marvelous Interactive - BOKUJO MONOGATARI, Heroes, KAWA NO NUSHITSURI, Original Simulation
 Mastiff - Mr. D. Goes to Town (working title)
 Midway Games - Happy Feet, The Ant Bully
 MILESTONE - New Action Game, New Vertical Scroll Shooting Game
 MTO - SAN-X All-star Revolution, Character Action Game
 NAMCO BANDAI Games - FINAL FURLONG, Mobile Suit GUNDAM, SD GUNDAM G BREAKER, DIGIMON, ONE PIECE UNLIMITED ADVENTURE, New Action Game, New RPG, TAMAGOTCHI, Title TBD
 Natsume (developed by Marvelous) - Harvest Moon
 Nintendo - Disaster: Day of Crisis™, Excite Truck™, Fire Emblem™, Metroid® Prime 3: Corruption, Project H.A.M.M.E.R. ™, Super Mario® Galaxy, The Legend of Zelda®: Twilight Princess, WarioWare™: Smooth Moves, Wii Sports
 SEGA - Super Monkey Ball Banana Blitz, SONIC WILD FIRE
 SNK - Metal Slug Anthology
 Spike - Necro-Nesia, Jawa
 SQUARE ENIX - CODENAME: FINAL FANTASY® CRYSTAL CHRONICLES: Crystal Bearers™, DRAGON QUEST SWORDS™: The Masked Queen and the Tower of Mirrors™
 TAITO - Turn IT around!!, Let’s go by train!, Cooking Mama -Cooking with International Friends-
 TECMO - Super Swing Golf PANGYA
 The Game Factory - Title TBD
 THQ - Avatar: The Last Airbender, SpongeBob SquarePants:  Creature from the Krusty Krab, Disney/Pixar Cars
 TOMY - Action Game, Battle Action
 Ubisoft - Open Season, Rayman Raving Rabbids,  RED STEEL
 Vivendi Universal Games - Title TBD
 Warner Bros. Interactive Entertainment - Title TBD


13
Nintendo Gaming / I take it all back ...
« on: May 09, 2006, 09:18:16 AM »
Wii Wins.

Seriously, Wii is going to score big, but it won't be because of the name.  The price and the gameplay are what's really going to make Wii a success.  Judging by the press conference, Wii is going to completely redefine gaming.

Disruptive indeed.

14
TalkBack / EDITORIALS: Wii Will Get Over It, Won’t Wii?
« on: May 03, 2006, 05:37:33 PM »
Rick Powers comes out of his months-long siesta to wax poetic about The Console Formerly Known As Revolution.

I haven’t seen this many people with their heads buried in the sand since the “Cartoon Wars" episode of South Park.    


Of course, I’m talking about Nintendo’s Public Relations team, who were tasked with the unenviable duty of not only justifying the new name of their next console, but stretching their Jedi mind powers in every conceivable way.  Unsurprisingly, they’ve been less than convincing, largely because it seems that they themselves are not yet convinced, reduced to spouting the company line and waving their hands like Alec Guinness.  Yes, a lot of product names sound silly when you first hear them, and I see where Nintendo is coming from on that front.  TiVo and Google are nonsensical, but there are so many differences that it’s hard to begin explaining them.  But that’s my job, so here goes.      


Product naming is known as a bit of a black art, but like most art, people know a good name when they hear it.  I have yet to come across anyone who understands “Wii" when they hear it.  For most people, it’s not spelled how it sounds, and it doesn’t sound how it’s spelled.  The Japanese don’t even have that sound in their vocabulary!  When you’re asking people to buy a product, confusion is not something you want to contend with.  The pronunciation needs to be instant and unambiguous, and Wii fails that test.  Google gets lucky because they aren’t asking you to buy anything … the cost of a trial is nothing except your time, and that allows the name to get out of the way.  Not to mention that Google does fun things with their logo, which helped endear people to the brand.    


For all of the wonderful things that the name is supposed to evoke, you lose all of them as soon as you have to explain them.  The mere fact that Nintendo needed to explain the name to its most ardent fans is a sign that the decision needed more refinement.  You want the first image in someone’s head to be the right one, but more often than not, the first image in the minds of most Americans is not flattering.  Urine and penis jokes aside, the images Nintendo wants to convey don’t come across until you’re told what they are, and you take time to ruminate (I won’t use the word “marinate" as Nintendo PR suggested, lest another joke surface) on the name.  That’s a major issue, since a good product name, while it might sound curious at first, shouldn’t take more than a few moments to truly sink in.  While Nintendo’s fans are fine with sitting back and thinking about what their favorite brand has done, the very people Nintendo are trying to cater to won’t give them the chance.  It has already begun, as opinion on the name is starting to soften a mere day later … but then again, we’re the ones who really care.  Will the casual gamer give Nintendo a day before making a purchase decision?    


Those “mainstream gamers" that Nintendo is trying to bring under their wing will not be caught dead “playing Wii".  They are far more image-conscious, and what’s baffling is that Nintendo knows this.  Game Boy Micro was the device designed for exactly this segment.  DS Lite was designed to appeal more to the image-conscious than the more toy-ish look of the original DS.  That’s what makes this decision all the more perplexing; for a device that people have to pick up to understand, you’ve just ensured that it’s unlikely that they will give it a chance, for fear their friends will hear that they’ve been “playing with their Wii all weekend".  Nintendo’s supporters and other “hardcore" gamers learned to get over the image issues long ago; we handled the GameCube handle, and we can handle this name.  But Nintendo has just risked losing all the ground they gained with the DS.  It’s almost as if they got lucky with all of their previous decisions.      


We haven’t even gotten to the place where the TiVo and Google brands truly excel, and where Wii falls completely flat.  Those names achieved the holy grail; they became verbs.  Even on other recording devices, people now say that they “TiVo’ed" a program; when you search for information on the internet, you Google it, even if you’re not using Google as your search engine.  Wii can’t become a verb without becoming “Wii’d", which brings up entirely different negative connotations and joke potential.    


So, to sum up Nintendo’s challenges:    


  • Nintendo chose a name with alternate meanings in multiple cultures, rather than picking a name with only one meaning (which could not be misconstrued accidentally) or no meaning at all.  
  • The intended meanings behind the name are unclear and need explanation that many will simply not bother to learn.  
  • The people Nintendo wants to reach with the console will not be caught dead walking into a store and asking for “Wii" within earshot of friends.  
  • Dropping the Nintendo brand from the product gives them no alternative name to request. To use poker terminology, they’ve been left with no “outs", not even an acronym or abbreviation.  
  • In Matt Atwood’s interview with Game Informer Online, he even reverted to using the name “Revolution" when he needed to explain how “once you touch the Revolution, this will make more sense."  When you have to avoid using your own product’s name to avoid snickering, that’s not a good sign.    


    That brings up an interesting bit of history.  In the 1980’s, Nintendo was synonymous with video games; irrespective of the system you played games on, you were “playing Nintendo".  Nintendo has some small opportunity in that gamers may simply refuse to use the name, a trend we’re already seeing on some websites.  Unfortunately, Nintendo might have squandered even that possibility by dropping the Nintendo name from the product, leaving people to simply call it … nothing.  And when you can’t bring yourself to utter the name of a product, how are you going to buy it?


  • 15
    TalkBack / Nintendo shows off "DSpeak" at E3
    « on: May 18, 2005, 01:47:57 PM »
    First info on Nintendo's take on the Voice-Over-IP phenomenon.

    There isn't a lot to say about DSpeak just yet, as it is a very limited demo here at E3 2005.  DSpeak will work over the Internet using WiFi (which is how it was set up at the show), and you will be able to get alerts when you friends come online, similar to an instant messenger program.    


    Nintendo has tiny earpieces with microphones attached, which clip onto your ear, similar to what you might find packaged with a cell phone.  Voice quality was difficult to ascertain, due to the incredibly loud convention center, but for the most part, the demo was working as shown.    


    The most interesting part was that a Nintendo character (in this demo, Mario and Wario) was shown on the upper screen, and his lips are synchronized to the speech coming from the person on the other end of the conversation.  In a way, you can "see" the person you're talking to.    


    No word yet on whether or not Nintendo will be releasing "DSpeak", but we'll keep you posted.


    16
    TalkBack / Metroid Prime Hunters Trailer
    « on: May 17, 2005, 08:02:43 PM »
    More BitTorrenty goodness, direct from E3!

    And in this corner, weighing in at about 30MB, direct-feed, high-res footage of Metroid Prime Hunters.  Please read our BitTorrent guide if you haven't already, then start downloading.    


    Metroid Prime Hunters (30MB, MPEG 2)    


    Please remember to keep seeding the file and help spread it to others!


    18
    TalkBack / Revolution to be shown at E3?
    « on: May 14, 2005, 05:55:54 AM »
    Nintendo's head of Public Relations seems to think so.

    In an interview with the Dallas Morning News (registration required, sorry), Anna Dolecki, Nintendo's Director of Public Relations, said that, "Showing Revolution this year will be very important to us in terms of making sure that our audience knows that Revolution is real."    


    She goes on to reiterate the other information that we've known, using three DVD cases again as the point of reference, as well as the ability for Revolution to be housed either horizontally or vertically.    


    This is the first word from anyone inside Nintendo that Revolution will be shown this year, but there is a small possibility that the quote was taken out of context, and that while Nintendo will show Revolution this year, it won't be at E3, but at another event.  However, The Dallas Morning News did state in its story that "Nintendo won't reveal details of the Revolution's technical innards until E3", the first glimpse of hope that we'll not only see Nintendo's new "sleek" console, but we'll find out what's powering the machine as well.    


    3 Days Left ...


    19
    TalkBack / More Revolution Tidbits
    « on: May 13, 2005, 09:52:08 AM »
    Update: Nintendo clarifies some of the language on its website.

    Update: Nintendo has revised some of the text in their website post, removing the reference to "standard double-layered DVD discs", and replacing it with the following.    


    "Nintendo's legions of loyal fans will be happy to learn that Revolution will be backward compatible, playing both Nintendo GameCube 8cm disks along with its own 12cm optical disks in the same self-loading media drive."    


    At this point, we don't know why the change was made, but it could unfortunately be due to the confusion as to whether or not Revolution will be able to play DVD Movies as well as games.  GameCube's GD-ROM discs are based on DVD technology, but with key anti-piracy features and other differences.  It now seems that the Revolution media will have more in common with the GameCube discs than the "standard" DVD media.    


    The original quotes from the website are below ...    



       


    Nintendo updated their website this morning with a few more details, building off of Perrin Kaplan's statements to The New York Times from yesterday.    


    "In its final form, Revolution will be about the thickness of three standard DVD cases and only slightly longer. The versatile Revolution will play either horizontally or vertically, allowing the user total flexibility in setting up a gaming session wherever they have a television."    


    "Thanks to Nintendo's hardware development partners IBM and ATI, the small system will be packed with power that will enable it to wow players with its graphics. Nintendo's legions of loyal fans will be happy to learn that Revolution will be backward compatible, playing both Nintendo GameCube 3-inch disks along with its own standard, double-layered DVD disks in the same self-loading media drive."    


    Nintendo goes on to off-handedly mention quick start-up times, quiet and low-power operation, and of course, wireless internet included.    


    Four days left ...


    20
    TalkBack / First Revolution Details
    « on: May 12, 2005, 08:02:30 PM »
    Perrin Kaplan drops some tiny details on Revolution the night of the Xbox 360 reveal.

    By now, everyone knows just about everything there is to know about Xbox 360.  Nintendo, on the other hand, has kept a fairly tight lid on the details of their next console, codenamed Revolution.  All that has been known until now is that it will feature wireless connectivity, similar to the Nintendo DS.    


    Today, Perrin Kaplan (Nintendo's Vice President of Corporate Affairs) has divulged some info about Revolution to The New York Times.  The article is mostly about Xbox 360, but Kaplan did give some interesting information on two facets of Revolution, including it's size, described as horizontal, and no taller than three stacked DVD cases.  That's pretty small, but why use DVD cases as a frame of reference?  The answer will make many Nintendo fans quite happy.    


    Unlike GameCube, the new system will play DVD's, Ms. Kaplan said, and will feature a wireless controller. It will play GameCube games as well as a new class of high-definition games, with new emphasis on online play.    


    Gamers, rejoice.


    21
    TalkBack / GBA SP Rev. 2 at E3?
    « on: May 10, 2005, 07:51:01 PM »
    Revolution to be kept mostly under wraps, but a new GBA comes out of nowhere?

    The week before E3 is always hard to manage, as conflicting information about games and hardware comes out, and you don't know quite who to believe.    


    According to GamesIndustry.biz, Nintendo will indeed be keeping Revolution mostly under wraps (as has been reported elsewhere), showing only some video footage of next-gen games.  This information conflicts with other reports of Nintendo showing the hardware, releasing some specs, but possibly keeping the controller a secret.    


    Further in the report, it's claimed that Nintendo will likely focus the show on portable gaming, with Nintendo unveiling a new revision of the Game Boy Advance SP, which will possibly include the PlayYan and Wireless features in the hardware.    


    We'll find out more in exactly one week.


    22
    General Gaming / Xbox 360 Live Pic
    « on: May 07, 2005, 10:34:03 AM »
    In case you guys didn't know, Microsoft and MTV filmed the Xbox 360 unveiling yesterday.  It was only a matter of time, but despite tight security, the first shot of the hardware, controller, headset and EyeToy-esque camera has managed to leak out.

    http://www.engadget.com/entry/1234000490042605/

    23
    General Gaming / 360 Does What Xbox ... Waitaminute!
    « on: May 03, 2005, 11:47:34 AM »
    I was chatting with some good friends last night over drinks, and we were talking about Microsoft launching Xbox 360 this year.  At some point, we started talking about Xbox 360's features, and what it offers over the current generation Xbox.

    1. DVD9 v. DVD.  Double the storage space, with the same media.  I'm not entirely sure that this couldn't be done on Xbox now, seeing as though dual-layer movies work just fine.  Still, I'm not sure how developers will fill all that space, but I'll grudgingly give a slight edge to 360 here.

    2. Smaller form factor.  Considering that the first Xbox was a beast, this is certainly a bonus.  Still, not exactly a reason to buy one over the other.

    3. HD Gaming.  This has been the war cry going back to GDC, and it's horsecrap.  Xbox can do HD games NOW.  In Microsoft's defense, I'm sure they don't just mean HD in terms of the spec, but in terms of graphical fidelity too, but that's why using a term like that is a bit dangerous.

    3. Xbox Live.  Problem here is that there are documents going around saying that both version of Live will be compatible, and that being the case, I can't see how having Live on one console or the other offers an advantage.  It's a service, how could it possibly be measurably better on one machine versus another?  To maintain compatability, it can't.

    4. Wireless Controllers.  This is pretty much the final answer.  All Xbox 360 truly offers is a first party wireless control.  Whoop-de-doo.

    OurColony has been posting screenshots from various games, and it appears that Microsoft is banking on better graphics and a lot of smoke and mirrors to carry it through the next gen.  It certainly explains the avant-garde marketing push starting Pre-E3.  Thoughts?

    24
    Announcements / New Server!
    « on: April 22, 2005, 01:32:59 PM »
    If you're reading this, you're on our new server.  Things should be pretty speedy, but if you run into any problems, please let me know!

    25
    General Gaming / No Backwards Compatability for Xbox 2
    « on: March 25, 2005, 09:20:41 AM »
    http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=116587

    I've heard that Microsoft was trying to get the feature into the Xbox 2, and my guess is that some sort of internal deadline has now passed and that they couldn't get the functionality working.  Is this going to be a negative for Microsoft, or can Xbox 2 get by on the Holy Grail of Xbox Live?

    Pages: [1] 2 3 ... 7