Twilight Princess, Warioland, Super Mario Galaxy, Super Paper Mario. These aren't "waggle" games to you? They pretty much all are games using classic controls that map a button push here and there to a remote shake. These are great games but it's still waggle.
Oh no another definition crisis! Here I thought "waggle" was a pejorative for those crappy shovelware games like that one Konami just announced. No, Nintendo using motion controls for an action isn't "waggle," mainly because their games don't suck like third parties do. And this really isn't a good argument anyway, because you could make the same argument that all the D-pad really did was cut the stick off a joystick and map every joystick button to a D-pad button, and damn Nintendo and their "Cross-pressing." You used to could use your right FULL FIST to control games, and now it's all dainty taps with the left thumb. LEFT! SINISTER!
I'm saying it's not the standard YET. Things are moving in that direction but we're not there yet. It's premature to declare that now.
It's there. Anybody growing up with Wii will prefer motion controls. And Since Sony and MS have announced their intentions to release motion controls, it validates Nintendo's strategy and solidifies its place in the future. It's like how Touch controls are standard for handhelds now, and everybody in 2004 was making "LOL RUB! Touch Minigames not for real gamers and not a standard." It's hard not to crack a smile looking back at that and noticing every cellphone and iPhone and MP3 player since using touch screens as a standard and the PSP defiantly not using it. Now I know, you're gonna say that the DS still has the D-Pad and buttons, too. But so does the Wii. While you may have a point about third parties not thinking about what makes good motion controls, that has no bearing on whether the customers prefer it and it seems that they do.
It matters because if it's a standard then literally only ONE game developer in the entire world treats it as such. They may be very successful with this but I don't think that's enough to make it a standard yet.
You do know Nintendo's making record profits for the industry, right? And have record pace sales that's beating even the PS2? Just because everybody made fun of then for three years doesn't mean the CUSTOMERS (you seem to be forgetting these guys.) haven't been readily adopting Wiimote controls as the standard.
I think it has to be at the point where when people think of videogames motion control is what they think of. It's what developer think of when they decide to make a game. It's what everyone expects virtually ALL games to use. We're not there yet. Despite the Wii's success it is regarded and treated as something different that requires it's own specific games designed for it. When motion control is truly the standard there will be no differentiation. It'll just be videogames. You buy a console and it will use motion control for all types of games for all types of audiences.
We'll never reach that point and the sad, scary truth is we have never HAD a point like that. No one control scheme has dominated others completely. D-Pad + buttons never FULLY replaced joysticks. Analog control never FULLY replaced Mouse + WASD. Motion controls will never FULLY replace analog. And again, just because third parties make tripe on the Wii, doesn't mean that Nintendo is the same way. Third parties may think the Wii doesn't deserve "real games" or whatever, but Nintendo has always tackled their Wii games, even ones labeled "casual" with the same kind of desire to make a good product that you don't see in things like Party Babiez or Clapping Party or Something Party. And no control scheme ever had "all types of games for all types of audiences." Games like Wii Fit were sorely missing from previous generations and most "exercise games" tended to be push-button movies and aimed for a middle aged 40-year-old woman. Wii Fit, and the Wiimote, motion controls... in THIS Generation, opened this idea up for everybody.
I mean seriously, do the math yourself. Nintendo makes motion controls and are the only ones who really push them and take them seriously. They make record-breaking oodles of cash. Everybody else either makes "waggle" jokes or makes sloppy games while making their "real" stuff on regular controllers. They rank from marginally successful to bleeding cash, even industry titans like EA. Which one has a future?