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Offline TheYoungerPlumber

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Mario Party 5 Review
« on: December 31, 2003, 02:08:57 PM »
Mario Party 5 is the best in the series, but not by enough to warrant its creation.

Review by Michael Cole

When Mario Party hit the streets in 1999, people went crazy over the four-player madness, and a plague of loose N64 control sticks struck the nation.  Fueled by the game’s success in both Japan and the U.S., Hudson and Nintendo went on to make annual sequels.  Mario Party 5 continues the tradition of boards, mini-games, and mischief, but its weather-worn mechanics will leave Nintendo fans once again wondering why the two companies even bothered.

The main game, Party Mode, remains virtually unchanged from the five-year-old original.  Four characters compete (in teams or alone) on a game board for stars, purchased with coins won on the board and in mini-games, or obtained through more malicious means.  If less than four humans are playing, those unaccounted for are controlled by the computer.  Players hit random dice to move, choosing their direction at intersections and succumbing to whatever fate their resting space has in store for them.  Instead of buying items, players receive capsules containing items and events, which they can place on board spaces for free or use on themselves for a fee.  This new capsule system incorporates many of the items and events seen in earlier Mario Party games, but the capsules’ frequency and thrift make the system superior to the cruelly random shop system.  Events range from theft to Bowser mini-games and are distributed among the board’s spaces at the start of a game.

MP5’s mini-games, which come in free-for-all, 1-on-3, 2-vs-2, and duel varieties, vary in substance.  Some of the mini-games are rehashed Mario Party games with a new mask.  The worst offenders are the button masher and luck-based games, though there are a few more pleasant remakes, too.  Other mini-games, such as Hotel Goomba, a dungeon-room puzzler, and Coin Cache, with its platformer brick smashing, are surprisingly fresh for the series and excellent entertainment.  A party game may employ all mini-games or pre-defined subsets; players can no longer compile a custom list of mini-games.  Mini-games can also be enjoyed in alternate presentations, such as the Decathlon, or chosen individually.  There are still unfair and boring mini-games, but overall MP5’s mini-games easily outshine those in most other Mario Party titles—including Mario Party 4.

Unsurprisingly, Mario Party 5 is not a fun single-player experience.  A normal party game with one or two human players is just as monotonous as in the first four Mario Party games: you spend half of the game mindlessly picking your nose, eating your hat, or turning off your GameCube as the computer opponents make their moves.  The story mode, which pits one human player against three computer-controlled Koopa Kids, is a decent attempt at a tolerable single-player Mario Party experience: the three kids all take their turns together, helping to speed things up.  However, some of the best mini-games are excluded in this mode, since the player is always competing against the Koopa Kid team.  Within the mini-games the AI is as frustrating as ever—eerily cooperative when working with itself, and as dumb as a goomba when paired with a human.  Being partnered with the computer in a 2-vs-2 mini-game is usually a curse.  The single-player woes will not turn away Mario Party fans that are already familiar with this setback, but newcomers should understand this before spending any money.

Perhaps the most unexpected surprises are Mario Party 5's bonus games.  Beach Volleyball and Ice Hockey, with their Mario Party controls, certainly don't compete with games like Beach Spikers and NHL Hitz, but they do provide fun, quick diversions similar to those found in the Super Monkey Ball series.  The Card Party, possibly inspired by the Mario Party e-Card game, omits the mini-games and replaces the board with path cards.  Specially-labeled cards hold items, events, or stars, but the exact nature of a card is not revealed until a player piece moves onto it.  The presentation is charming, but its subdued action makes anything but the shortest Card Party game a bore.  Super Duel Mode, where players build and fight with unresponsive tanks, isn’t worth anyone’s time.

Mario Party 5 may be the best in the series, but it’s downright absurd that the series has reached its fifth installment.  Hudson and Nintendo are merely tweaking an already-finished game, refusing to address the series’ larger flaws or considerably improve its engine.  If Mario Party is the only project which Hudson and Nintendo can successfully collaborate on, perhaps they shouldn’t collaborate anymore.


Pros:

  • Boards finally in 3-D
  • Capsule Item & Event system
  • Creative, competitive mini-games
  • Better-than-average Mario Party music



Cons:

  • Still-crummy AI
  • Only fun with 3-4 people
  • Sometimes sloppy controls
  • Not radically different from the first four games
  • No custom mini-game list!




Graphics: 6.0
Except for the 3-D boards, Mario Party 5 looks identical to its predecessor.  Blurry textures and rudimentary environments are rampant, and the most impressive visuals are the generic character models and artwork also found in other recent Mario games!

Sound: 7.0
Mario Party 5 suffers from the same repetitive voice samples found in MP4, including the seemingly-intoxicated Daisy, although Toad now adds his loveable voice to the mix as a playable character.  The board music is some of the best in the series, second only to the original’s, though the mini-game tunes are less engaging.

Control: 7.0
The generic Mario Party running and jumping controls are adequate for the mini-games, but some of the more unique games suffer from sloppy input.  Super Duel Mode’s botched controls make the mode worthless.  And does anybody still enjoy button-mashing?

Gameplay: 6.5
Boy, is Mario Party showing its age!  This game has some really fun mini-games and bonus games, but the whole presentation is getting stale.  MP5 can still be a blast with four partiers, but Hudson and Nintendo still haven’t accommodated for parties of two.

Lastability: 5.0
If you’ve never played a Mario Party game and have three buddies over every other night, this game will last you a while.  For most gamers, though, this title is all too familiar to be playable for hours on end.

Final Score (Not an average): 6.5
If you just got your GameCube at the reduced price and demand Mario Party action, please buy this game instead of Mario Party 4. Otherwise, stick with the Party you’ve got.  I look forward to the day the series goes online, but until then, Nintendo, I’m crashing another party!
 
::Michael "TYP" Cole
::Associate Editor
Nintendo World Report

"Only CHEATERS mess up!" -Waluigi

Offline Michael8983

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RE:Mario Party 5 Review
« Reply #1 on: January 01, 2004, 02:41:33 AM »
With some genres including the party game genre I think it's ok to release sequel after sequel. If Nintendo were releasing a new Mario 3D platform game every year that would be a huge problem because those games SHOULD be something really special but no one does or should expect the MP games to be anything other than the same game with new boards, mini-games, and maybe a couple of gameplay updates. They're not really sequels as much as yearly installments (like what we see with sports game franchises) and as long as people still love them and buy them (and a lot of people still do) we can't blame Nintendo for releasing them.


Offline Plugabugz

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RE: Mario Party 5 Review
« Reply #2 on: January 01, 2004, 07:30:48 AM »
This isn't directly related to Mario Party, but inside the same 5 year period, what other games have Hudson made for the cube?

Offline adv2k1.69

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RE:Mario Party 5 Review
« Reply #3 on: January 01, 2004, 09:31:00 AM »
I thought hudson made Kirbys Crap ride, I mean Air Ride.
Good review again, I'll never play the game its to stupid for me, Fzero Gx, Soul Calibur 2, Super Smash Brothers Melee, Time Splitters 2 are my big multiplayer games. This doesn't even come close.
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Offline PS2stinks

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RE:Mario Party 5 Review
« Reply #4 on: January 01, 2004, 06:10:16 PM »
Quote

Good review again, I'll never play the game its to stupid for me, Fzero Gx, Soul Calibur 2, Super Smash Brothers Melee, Time Splitters 2 are my big multiplayer games. This doesn't even come close.


Wait a minute...

F-Zero GX has terrible multiplayer, it's no fun with only four cars on the track.
Timesplitters 2 just sucks, even moreso on the GCN, where the controls are arse.


You say the game is too stupid for you, but the first-grade calibur joke about Kirby's Air Ride was not..?
Heh... I don't hate PS2. Just X-box.  

Offline Hostile Creation

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RE:Mario Party 5 Review
« Reply #5 on: January 01, 2004, 06:18:06 PM »
Quote

I thought hudson made Kirbys Crap ride, I mean Air Ride.


Nah, HAL made that.  The same people that made SSBM, which was on your favorite list.  And Kirby Air Ride is an awesome game, and has much, much better multiplayer than F-Zero GX does.
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Offline TheYoungerPlumber

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RE:Mario Party 5 Review
« Reply #6 on: January 01, 2004, 07:43:20 PM »
Thanks for the compliment, adv2k1.69.

I did look at this as a "yearly" title when evaluating the game, Mike.  However, unlike Madden, which has new team rosters and an improved engine every year, Mario Party 5 doesn't feel like a true upgrade.  And yes, I can blame Nintendo for not pushing the envelope--the company promised to deliver new experiences and less sequels!  I understand that it is quick money for both companies, and people buy it, but you could say the same thing about 95% of movie-licensed crap.

Hudson made the enjoyable Bomberman Generation, and Bomberman Jetters comes out sometime this quarter, I believe.

As for Kirby Air Ride...well, I have conflicting emotions on that one, but I do agree it's better for multiplayer than F-Zero GX.  I'd link to my review, but...well...you know...
::Michael "TYP" Cole
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Nintendo World Report

"Only CHEATERS mess up!" -Waluigi

Offline KDR_11k

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RE: Mario Party 5 Review
« Reply #7 on: January 01, 2004, 11:12:26 PM »
Hudson made a few more games (Adventure Island Series, some RPG, Dream Mix blah Fighters; and those are only the recent ones) that were never released outside Japan.

Offline Mario

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RE: Mario Party 5 Review
« Reply #8 on: January 01, 2004, 11:39:06 PM »
Yeah great review, for people who have already played Mario Party 1, 2, 3 and 4 for countless hours, maybe Mario Party 5 would be a little too familiar, just maybe. *sigh*

Im having loads of fun with Mario Party 5, even in single player (what is he insane), i love the overall presentation of it, i love the boards, i love the mini games, i love that you can be toad, i love the capsules, i love everything about it. bleh, whatever.

I must admit im not too fond of Mario Party 4, but Mario Party 5 is just awesome.

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Offline ib2kool4u912

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RE:Mario Party 5 Review
« Reply #9 on: January 02, 2004, 11:30:56 AM »
Quote

Originally posted by: Mario
, i love that you can be toad,

You can play as Toad?!? I might have to actually consider this game now because Toad is just that cool, even though i still play my Mario Party 2 when im in a Mario Party mood. I hated how you couldn't be Toad in the other games.

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The Gamecube waffle iron.

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Offline matthewwithanm

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RE:Mario Party 5 Review
« Reply #10 on: January 05, 2004, 05:40:11 PM »
with an optical format like the gcns discs, this is really the only way to inject new mini games into the same basic board game.