Author Topic: RFN RetroActive Discussion (Game #2: Luigi's Mansion)  (Read 26818 times)

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Offline Jonnyboy117

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #50 on: February 18, 2009, 04:43:05 PM »
testing 1,2,3
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Offline Stratos

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #51 on: February 18, 2009, 05:56:14 PM »
testing 1,2,3

Is there something wrong with the site? I'm noticing odd things on the forums like no icons changing when there are new posts.
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Offline The Traveller

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #52 on: February 18, 2009, 08:54:36 PM »
Ah Luigi's Mansion. It really is a fun little game that I have played through at least 3-4 times since I got it on the Australian Launch day. Although there is a bit of a funny story with how I ended up owning it. I was in EB with my family and was deciding on the second game that I was going to buy, I was contemplating Luigi or Star Wars. But my sister ended up just yelling Luigi and the sales person just rushed off and got it. So I had my mind made up for me.

Anyway, something that I dont think has been mentioned in regards to the games length, was at the time, people such as Miyamoto had been saying in various interviews about making smaller shorter games to have a quicker turn around time between first party releases.

Btw my sister became a fan of the game and was able to do quite well at the game, with no real prior gaming experience. Although I dont think she ever did beat the final boss. And your right Jonny the pay off isnt worth it..

Offline TheYoungerPlumber

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #53 on: February 18, 2009, 09:02:01 PM »
No idea what's up with the forums.

I recall having trouble with the final boss, too.... Oddly, I think I had more trouble on subsequent playthroughs. I totally forgot how to beat him. (Actually, now that I think about it, I've had similar Senior Plumber moments when replaying the Wind Waker recently....)
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Offline Jonnyboy117

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #54 on: February 19, 2009, 12:15:04 AM »
Is there something wrong with the site? I'm noticing odd things on the forums like no icons changing when there are new posts.

Aaron tells me that the forums are going through an update, and the database/index is regenerating.  Apparently this process takes several days to finish.
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Offline Stratos

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #55 on: February 19, 2009, 04:47:33 AM »
Is there something wrong with the site? I'm noticing odd things on the forums like no icons changing when there are new posts.

Aaron tells me that the forums are going through an update, and the database/index is regenerating.  Apparently this process takes several days to finish.

That explains a lot. I hope it goes smoothly.
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Offline Snipper64

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #56 on: February 22, 2009, 04:27:37 PM »
What I had always loved about Lugi's mansion that NO mario game could beat was collecting money. You may not think of it, but it is bloody fun shaking every little item to try to find a hidden goody, or look for hidden blue mice/ghost, and hidden goodies like the hidden money room where you have to scan a hidden mouse hole to get into it.

In every mario game, you collect 100 coins, you get a 1-up, in Mario64, and sunshine, you even get a star. For galexy it was REAL disapointed you ONLY get a star for collecting 100 purple coins, and you CAN'T MISS ONE OF THOSE F@#KERS! I dispise Galexy for that... For lugi mansion on the other hand, money was COMPLETELY optional, you DIDN'T need if for extra lives, it was just so you could try to get the biggest possible house at the end of the game. In theory it doesn't sound too fun, but for example, when you figure out to water that seed into a flower THROUGHOUT the game outside next to doghouse, you get MANY riches when you do it right!

Also, as you may know, Pearls from big ghost are roughly Half of your money, so the better you defeat a ghost, the more large pearls you get, and the more money you get. And also the more pearls, in theghost gallery the frame of that ghost will be copper, silver or gold depending on the amount.

There are MANY MORE things I could say about Lugi's Mansion I like, but I'll end here, I just wanted to point out the overlooked money system. :D
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Offline Stratos

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #57 on: February 22, 2009, 07:36:17 PM »
I didn't know that about the pearls and the ghost frames. I'll keep that in mind while I go through the secret mansion.
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Offline Jonnyboy117

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #58 on: February 23, 2009, 12:41:42 AM »
That's pretty interesting about the picture frames.  I did notice that the pearls dropped get larger if you manage to vacuum a ghost for a long time without being thrown off.
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Offline Snipper64

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #59 on: February 24, 2009, 06:29:14 PM »
No one mentioned it but you can use the gameboy horror to scan a mirror and telaport back to lobby! It's slow to travle the mansion, but you can get to the lobby very fast!

Also, seeing how alot of you are new to the game, here is a secret money room I was talking about earlyer...

Got to the room that the butler with candle went too, use game boy horror and look at bottem right wall, you will see a mouse hole. Scan it!! and you will get a nice gift ;P
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Offline Stratos

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #60 on: February 24, 2009, 06:32:07 PM »
Is anyone going to try and finish the secret mansion?
I'm tempted to try it.
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Offline Snipper64

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Re: RFN RetroActive Discussion (Game #2: Luigi's Mansion)
« Reply #61 on: February 24, 2009, 06:37:01 PM »
I finished the secret mansion 5 times... I like this game :)
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