I did finish TP and WW. They felt better to me, being that it was on a system that can actually handle what was thrown at it. (let's be honest, OoT was too much for the N64. 90% of the time the game ran sub 20 which didn't help the already sluggish feel of the game) However, they still weren't quite it. TP too often felt like it was dragging on just so the producers can say that the game is 40 hours long on the first playthrough. (I almost left this on the shelves at Wii launch because of this) WW's big problem wasn't the cut dungeons or the shorter time to play through it. It's the fact that you NEVER had to worry about dying. Even against Gannon, that fight was over before it begun. I also only beat both games once. WW was never booted up again except to see how it looks in progressive scan and TP was played until a couple other games came in. Personally, I hope the next console Zelda gets radically changed up because after TP and WW I'm not sure I'd be interested in OoT 4.0.
Oh and one more thing. Mario Galaxy >>>>>>>>>>> OoT. It's not perfect, and it is overhyped just like 99% of what you hear the industry raving on and on about, but it corrected a lot of what I didn't like about SMS (hated this too, and not because it was hard) while bringing some of the essence of the pre SM64 days. Now I did like SM64, but it'll never hold a candle to anything YI down. SMG is probably the closest thing to them though, and for that I do have to commend them.